Rules of the Game

Merchants and Shopping

Postby Dapper Dog » Sun Jan 14, 2018 12:20 pm

Shopping and getting new equipment is a part of the heroic life and this game is no different. These rules supersede the old rules at Nar Shaddaa. In general a given shop/location will have a rarity cap, this will be clearly listed and means that gear above that cap cannot be bought at a legitimate seller without having the talent Black Market Contacts which can allow you to go above the Rarity cap. Legitimate sellers will not sell Restricted equipment, for that you have to find the Black Market.

The Black Market

The Black Market is not an organization or single crime syndicate; it is a loose but small league of sellers and buyers of illicit and illegal goods. They have no qualms selling Restricted goods to anyone if they have the Credits. But first you have to find them in a given region this is a Daunting Streetwise check that can be done once per time slot, if the roll is failed it can be tried again but it upgrades a die as people get more and more suspicious of the character.

Characters with Black Market Contacts talent can bypass and find the Black Market automatically. Once found the player can go there during hours of operation, they can also be brought there by another who has or knows where it is. The Black Market has their own Rarity cap and restricted equipment can be purchased here at a minimum of 2 times the normal cost in credits, this is reduced to 1.5 times for someone with Black Market Contacts, each additional rank reducing that by .1, so for Example if they have 2 ranks of Black Market Contacts that reduces the cost to 1.4 times the original cost.

Just like normal shops you can exceed the Rarity Cap with Black Market Contacts, all normal rules apply. Each regional Black Market is different, so read the description as some have additional modifiers or differences or even different equipment available.

Blacklisted

If you somehow offend the Black Market by trying to use the Force to get a better deal or stealing from them then there is a very high probability you will be Blacklisted. When Blacklisted you can not use any of the Black Markets on a given world and are effectively locked out of all Black Markets even if you have Black Market Contacts.

Selling Equipment

When selling equipment it can be sold at ¼ the normal price, with a successful Negotiation check, minimum of two successes, that increases to ½, and three or more successes on that check increases it to ¾ the normal cost.
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Jo's Outfitting - Special Black Market Shop

Postby Dapper Dog » Sun Jan 14, 2018 12:39 pm

Jo.jpg
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Jo runs a special Black Market shop that sets up for a few hours and then is gone. Unlike others though he advertises though various forms of media which means his shop can be found by anyone during the time slots it is open. This will usually only be once per session.

Jo’s Outfitting

Rarity Cap: 6
Price Adjustment: None, he prides himself on low prices.
Hours of Operation: Special, Varies
Equipment Restrictions: None

What makes Jo’s Outfitting special is that he will offer up his specialty stock which can be purchased with Credits or Duty. These will be modded weapons or armor or exotic gear that has unique traits/abilities. These are first come and first served. One cannot reduce Duty below 1 if they choose to spend Duty on this gear.
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Re: Merchants and Shopping

Postby Dapper Dog » Thu May 17, 2018 1:26 am

Jo's Select Stock

Examples:

Big Salli (Heavy Blaster Rifle): Ranged (Heavy), Damage 10, Crit 2, Range Long, Encum 6, HP 2, Price 8500 (R) or 10 Duty, Rarity 6, Special: Auto Fire+, Cumbersome 3, Superior [Auto Fire+: Does not increase the Difficulty when engaging Auto Fire, but it jams on 3 threat or Despair. Requires Hard Mechanics check to fix.]

Old Guard (Laminate Armor): Defense 0, Soak 2, Price 13,000 or 13 Duty, Encum 5, Hard Points 1, Rarity 6, Special: Cortosis Weave, Only the Strong [Only the Strong: Must have Brawn 4, if lower than Brawn 4 then character suffers 1 upgrade to the Difficulty of all Combat checks, Athletics checks, and Coordination checks per each point of Brawn they lack below 4.]
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Re: Merchants and Shopping

Postby Dapper Dog » Wed Jun 20, 2018 5:20 am

Scrapyards and Salvage

Bankor is not a junk planet people in general own the scrap or junk you want to salvage, expect prices in civilized areas to be about fifty credits or 10% of the value of the scrap, whichever is greater.
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