Rules of the Game

Victory Conditions

Postby Dapper Dog » Mon Jan 15, 2018 6:24 pm

Each campaign has its own victory conditions; until the Victory Condition is met the region is considered Contested. This means that enemy forces are still active even if the commander is removed from play.

Once victory is met the region becomes Controlled, often opening up new areas to explore or visit without fear of reprisal or attack. There is also a Global Victory condition and when this reaches 100 it means that victory is assured for the Republic on Bankor

It should be noted that the Republic can go above and beyond the local Victory conditions, if they so choose. Global Victory takes into account the sum of all Victory Conditions for each completed campaign.

Contested

Starting a thread, or first joining a thread, in a region that is contested requires a Hard Stealth or Resilience check or suffer 4 wounds due to combat and wartime conditions. This is increased by 1 for every 2 threat rolled and a Critical Injury is incurred on a Despair. Missions and Events in Contested areas do not require this roll.

Controlled

These are areas that are under the control of the Republic and are safe areas for role play, this should always include the Resistance Camps and the Republic Encampment.
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Re: Victory Conditions

Postby Dapper Dog » Wed Jan 17, 2018 8:14 am

Victory Conditions

  • Global Victory 101+: Heroic Victory, the forces of the Republic and Resistance thoroughly route the Mandalorians and are hailed as heroes by the Senate. Each member with Contribution Rank 2 or higher is hailed as a war hero and is granted a bonus end Goal that must either strengthen the Republic or grant them a Power Base.
  • Global Victory 95-100: Republic Victory, the Mandalorians are eventually pushed off Bankor and the people are liberated. The Resistance is emboldened and rises up globally and in a matter of months a new government is in place.
  • Global Victory 70-94: Costly Campaign and eventual Victory, despite their best efforts the Mandalorians dig in and with their success in stymying the Republic and Resistance more come to fight in the protracted campaign which drags more Republic resources in the matter. The campaign will last months and perhaps years before victory is eventually found. This draw resources from other crisis that affect the Republic.
  • Global Victory 69 or Below: Defeat, the Republic faces a crushing defeat and the conflict proves politically unpopular. Bankor falls to the Mandalorians and the Republic Senate washes their hands of the affair. The Republic Forces return home in defeat and the Resistance is scattered.
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