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[D12 EE] Breaking in the Kit

PostPosted: Sun Jul 08, 2018 2:14 am
by Dr. Cole Ormont
The medbay was in a state, as was Cole, after the encounter with the Mandalorian forces. He retreated, into his own mind, and back to his new ship.


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D12 EE: Crit-Cole; Medicine, Easy, Medbay, Mini-Med, Physician's Kit: 2eP+3eP+2eB+1eD 5 successes, 2 advantage
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+1 Success Mini-Med, +1 Advantage Physician's Kit

Critical Injury (Discouraging Wound) removed.

D12 EE: Heal-Cole; Medicine, Average, Medbay, Mini-Med, Physician's Kit: 2eP+3eA+2eB+2eD 2 successes, 1 Triumph
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+1 Success Mini-Med, +1 Advantage Physician's Kit

7 Wounds, 1 Strain Healed
Triumph to heal additional crit!

D12 EE: Crit2-Cole; Medicine, Easy, Medbay, Mini-Med, Backpack: 2eP+3eA+2eB+1eD 3 successes, 4 advantage
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+1 Success Mini-Med

Critical Injury (Head Ringer) removed.

Free Stimpack from Medpack to heal remaining 3 wounds.

Re: [D12 EE] Breaking in the Kit

PostPosted: Sun Jul 08, 2018 2:38 am
by Dr. Cole Ormont
Cole and Rav had put in considerable effort getting things set up, and with Emmed's help, Cole was able to treat himself with something approaching the efficacy that he treated others, Emmed whirring and clicking as it followed the doctor's instructions. When he was done, the burns smoothed over with synthflesh, he leaned back on the diagnostic bed and put his hands behind his head.

He had some serious thinking to do...