[Day 2 - Mid Night] Bombs over Bankor
Posted: Mon Jun 04, 2018 6:09 pm
Event Type: Campaign Objective, Combat
Power Cost: 0
Participants: 4 players
Timeslots: Mid Night
Description: The Republic is launching an all assault on the Power Plant!
Rules: Tano Kryze is ready for the assault led by Jace Malcom on the power station in fact she relished it, the trap was set. The Republic will have to decide disable the bombs around the power station and prevent massive casualties or go after Tano as she flees the location.
Bombs Away!
Saving the Power Station will require disarming three hypermatter bombs, this will require either a Hard Skullduggery, Computers, or Mechanics checks, also a setback due to Mandalorian trickery. Each bomb is hidden and will require a Hard Perception check to find. They will have six rounds to find all three bombs while being attacked by Mandalorian fighters!
Tano is Mine!
They can skip the bombs and go for Tano Kryze, the Power Plant detonates as they reach the roof. This will be a Chase and Battle as they commandeer a gunship and give chase. These are Silhouette 3 vehicles with a maximum Speed of 3 and Handling of +0, Armor 2 and have 20 Hull Threshold/15 System Strain; they have a turret cannon. Blaster Cannon in the vehicle section.
Blaster Cannon [Range Close, Dam 4, Crit 4]
Each round each pilot will continue the Chase while the rest operate a cannon, or personal weapons if they are at Close Vehicle range, this equates to Medium range at Personal scale, Long range weapons can be used Short, and Extreme at Medium Vehicle range.
Rewards/Outcome: If successful gain 4 Victory points for killing Tano or 2 Victory Points for saving the Power Plant.
Trust Modified: Gain .3 if the Power Plant is saved, lose .4 if they go after Tano and allow the Power Plant to blow.
Power Modified: 0
Duty Earned: Increase Duty by 5.
Power Cost: 0
Participants: 4 players
Timeslots: Mid Night
Description: The Republic is launching an all assault on the Power Plant!
Rules: Tano Kryze is ready for the assault led by Jace Malcom on the power station in fact she relished it, the trap was set. The Republic will have to decide disable the bombs around the power station and prevent massive casualties or go after Tano as she flees the location.
Bombs Away!
Saving the Power Station will require disarming three hypermatter bombs, this will require either a Hard Skullduggery, Computers, or Mechanics checks, also a setback due to Mandalorian trickery. Each bomb is hidden and will require a Hard Perception check to find. They will have six rounds to find all three bombs while being attacked by Mandalorian fighters!
Tano is Mine!
They can skip the bombs and go for Tano Kryze, the Power Plant detonates as they reach the roof. This will be a Chase and Battle as they commandeer a gunship and give chase. These are Silhouette 3 vehicles with a maximum Speed of 3 and Handling of +0, Armor 2 and have 20 Hull Threshold/15 System Strain; they have a turret cannon. Blaster Cannon in the vehicle section.
Blaster Cannon [Range Close, Dam 4, Crit 4]
Each round each pilot will continue the Chase while the rest operate a cannon, or personal weapons if they are at Close Vehicle range, this equates to Medium range at Personal scale, Long range weapons can be used Short, and Extreme at Medium Vehicle range.
Rewards/Outcome: If successful gain 4 Victory points for killing Tano or 2 Victory Points for saving the Power Plant.
Trust Modified: Gain .3 if the Power Plant is saved, lose .4 if they go after Tano and allow the Power Plant to blow.
Power Modified: 0
Duty Earned: Increase Duty by 5.