The metropolis of Uthan Mil.

[Day 3 - Early Afternoon] We Will Rebuild II

Postby Dapper Dog » Thu Jun 07, 2018 5:42 am

Event Type: Mission
Power Cost: 3
Participants: 3 players per time slot, a player can only do one time slot.
Timeslots: Late Morning and Early Afternoon

Description: The Resistance is doing what they can to rebuild and try to bring some comfort to the people. There are a variety of tasks that need doing and they have asked the Republic strike force for assistance if they can spare it. This is a humanitarian venture and possibly a dangerous one.

Rules: Before any rolls are made, post that you are joining the mission, that should be your first post. Once three people have posted, proceed with the event as normal. Players can choose any one skill they have to aid the efforts, be creative, and make a Hard skill check with a setback due to the damage to the city and the adverse conditions and a second setback due to being cautious and safe. Each player rolls once in their time slot and player can only do a single time slot. Instead of a skill check a player can opt to utilize certain Force powers and if successful in using them grant 2 Aid points; Seek, Foresee, Heal, Move (If you can Move Silhouette 2 objects), and Sense. You can also utilize Force abilities that modify skills such as Enhance or Influence, but those are skill checks as normal.

Generating 2 Advantage on these rolls will allow them to grant the next ally a boost die on their check and generating 2 Threat will grant the next player a setback die on their actions, these stack so if 4 advantage is rolled the grant the next player 2 boost die. A Triumph grants three Aid points, success or fail while a Despair will remove two Aid points, success or fail. Players need to generate 5 Aid points to exceed expectations. A successful roll grants 1 Aid point. So for example say they succeed on a roll but rolled a Despair they generate -1 Aid points, 1 for success and then subtract 2 for the Despair. If multiple Triumph or Despair are rolled they stack.

Terror Tactics: The Mandalorians have seeded agents among the civilian populace, willing or not, they are a danger to the soldiers in the field. The players can ignore this danger and this turns the Hard check into Average, but one die is Upgraded to Challenge dice, if a Despair is rolled they have found a suicide bomber that explodes for 15 wounds , with Pierce 3, this is per Despair rolled and this damage affects all members in the group.

This is in addition to the normal affects of the Despair.

If a Force ability is used that requires only a Force Die roll then you also need to roll percentile dice and on a 90 or higher you have found a suicide bomber and the damage is as above.

Rewards/Outcome: See Below.

Trust Modified: Trust increased by .2 per time slot, if the team exceeds expectations this is increased to .4 Trust.
Power Modified: For every Suicide Bomber set off reduce Power by 2.
Duty Earned: Increase Duty by 5.
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby Dapper Dog » Thu Jun 07, 2018 5:42 am

Destiny use: Flipping Destiny 1 for each participant.
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby Dapper Dog » Thu Jun 07, 2018 5:56 am

OOC: Threat used to give the first roll in each We Will Rebuild thread a setback die.
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby Jax Dolross » Thu Jun 07, 2018 7:50 am

I am joining this mission. Likely piloting some vehicles
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby V1-V0 » Thu Jun 07, 2018 9:58 am

Veeone will join this mission. He'll be removing fallen rubble and girders with precision pewing. (Ranged:Heavy)



/edit Switching skill to Athletics with GM permission.
Last edited by V1-V0 on Fri Jun 08, 2018 12:57 am, edited 1 time in total.
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby Filo Ordo » Thu Jun 07, 2018 9:46 pm

Filo will be using athletics.
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby Jax Dolross » Fri Jun 08, 2018 1:07 am

Jax showed up ready to help the people rebuild after the fighting was over. Jax figured he would help by operating some of the repulsor lift trucks hauling debris away. He was doing alright but the damage everywhere was making it difficult to get the truck to move the way he wanted it too but he did manage to help clear enough stuff to make further attempts a little easier.

giving next roll a boost with 2 advantage
Piloting planetary check: We will rebuild II piloting planetary check hard with 3 set back and 1 upgraded difficulty remove 2 set back due to skilled jockey: 3eA+2eP+2eD+1eC+1eS 0 successes, 3 advantage
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Last edited by Jax Dolross on Fri Jun 08, 2018 1:37 am, edited 1 time in total.
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby V1-V0 » Fri Jun 08, 2018 1:22 am

Veeone was busy removing fallen masonry and general debris from the area so that the locals could rebuild. Some of the pieces were too big even for the enhanced strength of the battledroid, so Veeone was puzzling how to move a heavy steel girder when a bedraggled civilian approached.

"Stop please, unknown human. This area is currently dangerous to organic life. Please step back beyond the perimeter until Veeone has made the area safe . . . what is that beeping sound emanating from your . . . . "


The explosion threw the droid back against the very girder it had been puzzling how to move. Despite severe damage to it's outer plate, the droid was still functioning.

"Danger! Enemy combatants within the civilian crowd!!!!!"

--

D3 Rebuild II: Athletics. Destiny for upgrade. GM Destiny for upgrade. 1 Setback removed by Talents. 1 Boost from Jax.: 2eA+2eP+1eB+1eC+2eD+1eS 1 failure, 1 advantage, 1 Despair
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Suicide Bomber goes off. 15 damage, Pierce 3 to Jax, V1 and Filo.


V1 takes 11 wounds.
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby V1-V0 » Fri Jun 08, 2018 1:34 am

Seeing both of the Republic allies that had been working with Veeone badly injured, the droid deployed it's stim injectors and emergency healed both of them in turn. A quick triage told the droid this was beyond medical support and needed full trauma. Switching to his internal comm, he radioed Republic command.

"Medical assistance required at Grid Reference 317-Alpha. Immediate medical assistance required at Grid Reference 317-Alpha."



--

Double post with GM permission.

Jax regains 5 wounds.
Filo regains 5 wounds.
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby Jax Dolross » Fri Jun 08, 2018 1:43 am

Jax awoke to the strange droid injecting him with what he could only imagine was stim. He shook his head he had been thrown from the truck when the bomb went off and had landed among the rubble he couldn't breath very well and imagined he had cracked a rib or two leaving him winded. "Thanks V1." he rapsed out as he sat up gingerly.

Crit roll: rebuilding crit: 1d100 84 winded
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby Filo Ordo » Fri Jun 08, 2018 2:23 am

Filo reeled from the explosion, and for the briefest of moments, he felt like he might slip into unconsciousness. Then the familiar rush of a stim coursed through him and he looked around at the scene. With the amount of damage done to the area, no amount of heavy lifting was going to repair anything. He instead tried to drag anyone out of harms way into some form of cover, more concerned about another attack than helping with repairs.




D3 EA We will still rebuild! (Flipped a Destiny): 3eP+1eC+2eD+1eS 1 failure, 1 threat
ImageImageImageImageImageImageImage

(13 wounds taken, down to 2 wounds, back up to 7 after stim.)
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Re: [Day 3 - Early Afternoon] We Will Rebuild II

Postby Dapper Dog » Sun Jun 10, 2018 5:39 pm

Results

Power reduced by 2.
Trust increased by .2.
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