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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Mon Jun 11, 2018 8:21 pm

OOC: If coming up through the sewers I am going to need three rolls done, one by a different player in the group. Select from Athletics, Stealth, Skullduggery, Computers, and Coordination. These are at Average and 2 advantage can be used to grant the next ally a boost and 2 threat a setback.
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Re: Guns of The Patriots (D4 EE closed)

Postby Layne Hoshin » Mon Jun 11, 2018 8:35 pm

Layne called upon the force to clear a path for the group through the... ugh... sewers. Maybe it was the smell that was throwing her off, because the force she could call on was nothing but dark. Still, they needed to push through, so that's what Layne did. And she had been so good about not using the darkside too! mostly...


Athletics (enhance): 2eP+1eA+2eF+2eD 1 advantage, 2 Dark Side
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(1 destiny to flip those darkside results into 1 sux and 1 advantage to give a boost to next person)
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
ship: The 'Sunset Dawn'

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Re: Guns of The Patriots (D4 EE closed)

Postby Sabine Kelborn » Mon Jun 11, 2018 8:38 pm

Sabine tried to be sneaky, leading the group but.... nope, still not her forte.

OOC:
D4 EE Stealth (Agilty) Average, Destiny to flip: 3eA+1eP+2eD 0 successes, 2 advantage
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D4 EE - Forgotten Boost: 1eB 0 successes
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Boost for next person...
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
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Re: Guns of The Patriots (D4 EE closed)

Postby Rav Devaroo » Mon Jun 11, 2018 8:47 pm

Rav was also having issues with the computer systems. However, despite all of the problems they were having with this route, they still found that luck was on their side.

(OOC: 5 advantage... Can I use that to cancel the effects of our failed rolls by shutting down the security systems or something, and then flip a destiny to find a hidden route up into the building?)

Day 4 EE. Computers. Average check. Boost.: 3eA+1eP+1eB+2eD 0 successes, 5 advantage
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Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Mon Jun 11, 2018 8:51 pm

The team is able to get into position but have tripped security with thir actions but at least they know they are in trouble when they get to the seventh floor.

T7 beeped, “Feeling = Bad.”

OOC: It won't negate the failures but you can grant each ally a boost die in the next part, flip the Destiny for the Secret route. Layne's success will get the team in position, but the failurs mean that the security know they are coming... so I am going to need Vigilance rolls for Team Alderann.
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Re: Guns of The Patriots (D4 EE closed)

Postby Sabine Kelborn » Mon Jun 11, 2018 8:53 pm

Sabine was surprisingly alert.

OOC:
D4 EE - Vigilance (Will): 2eA 2 successes, 1 advantage
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Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
Languages: Basic, Mando'a
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Re: Guns of The Patriots (D4 EE closed)

Postby Layne Hoshin » Mon Jun 11, 2018 8:54 pm

Layne didn't give a fuck. But she looked cool not doing so.

Vigilance: 3eA 0 successes, 2 advantage
ImageImageImage

((commiting 2 force dice; 1 to sense (upgrades 1 attack against layne a round once), and 1 to brawn, in exchange for strain... if permitted))
Last edited by Layne Hoshin on Mon Jun 11, 2018 8:58 pm, edited 1 time in total.
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
ship: The 'Sunset Dawn'

"So... Wrath of the Emperor eh? What's that about?"

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Re: Guns of The Patriots (D4 EE closed)

Postby Rav Devaroo » Mon Jun 11, 2018 8:56 pm

Rav took a deep breath. "You ain't wrong T7. Smells of a setup. And shit."

Day 4 EE. Vigilance (Actually survival).: 2eP+1eA 5 successes
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Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: Guns of The Patriots (D4 EE closed)

Postby Niall Organa » Mon Jun 11, 2018 8:57 pm

Niall was unalert, gagging and covering his mouth as they left the sewers.

Post sewer vigilance: 2eA 0 successes, 1 advantage
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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Mon Jun 11, 2018 9:55 pm

The local security was waitig for them a mixture of humans. Twi’leks, and zabraks in dark blue uniforms with blaster rifles. Led by a commander with a disruptor pistol as he shouted, “Fire at will!”

They are definitely locals and not Mandalorians…

OOC: Security Commander has Adversary 1 and is at Medium range, the 3 minion squads of Security are st Short range to the team. Flip a Destiny for each player to upgrade their check difficulty.

Cool - Squads: 3#3eA 1 success, 2 advantage 3 successes, 1 advantage 0 successes, 2 advantage
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Cool - Squad Commander: 2eP+2eA 3 successes, 4 advantage
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Initiative List
Republic
Security
Republic
Security
Security
Republic
Security
Republic
T7
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Re: Guns of The Patriots (D4 EE closed)

Postby Sabine Kelborn » Mon Jun 11, 2018 10:14 pm

"Weapons free! Stun!" Stated Sabine simply, moving closer to the leader, recognizing the deadly weapon. With a flick of the switch, the weapon turned to stun setting, she fired.

OOC:
Wounds: 2/18
Strain: 10/13
Soak: 5
Defense: 1

Maneuver to move
2nd Maneuver to True Aim
Incidental to switch to stun
Using autofire setting

OOC:
D4 EE - Ranged (Heavy), True Aim, Accurate Destiny, Autofire, Average, Adversary 1: 4eP+2eB+1eC+1eD 5 successes, 1 advantage, 1 Despair
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13 damage + 13 again from autofire, using Superior and Bantha Eye free advantages for autofire, 1 advantage for strain recovery, Despair up to GM
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Mon Jun 11, 2018 10:24 pm

The commander said, “Squad 1, Alpha formation!” The squad quickly moved to intercept Sabine, they are struck instead of the Commander. She guns down 2 of the three members of the squad with her stunning blasts!

Then her gun clicks as it runs out of ammunition.

OOC: Squad takes the hit for him for 2 strain, two members from squad 1 are done, 3 to a squad. Despair used to run out of ammo.
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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Mon Jun 11, 2018 10:59 pm

The commander moves for cover and then takes a shot at Sabine striking her with a blast!

OOC: Hit for 12 wounds, and using advantage to give next ally a boost die! He now has cover and Adversary 1. Next Republic slot.

Commander ranged Light vs Sabine: 2eP+1eA+1eD+1eS 2 successes, 1 advantage
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Re: Guns of The Patriots (D4 EE closed)

Postby Sabine Kelborn » Mon Jun 11, 2018 11:09 pm

Sabine winced, but took the blast.

OOC: 7 wounds taken, now at 9/18
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
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Re: Guns of The Patriots (D4 EE closed)

Postby Rav Devaroo » Mon Jun 11, 2018 11:21 pm

Rav grimaced when the disruptor went off but Sabine was lucky. Pulling up his trusty pulse rifle he flicked it to stun, aimed at the second squad, and filled the hall with a wall of crackling energy. Then grabbed some cover.

"We gotta take down that disruptor!"

Incidental for stun setting.
Incidental to Aim.
Maneuver to Aim.
Action to attack squad 2.

Day 4 EE. Round 1. Attack, Ranged (Light). Accurate +2. Aim as incidental, aim as maneuver. Boost from earlier actions. Destiny flip. Sort range so one purple upgraded to a red. Target is Squad 2.: 3eP+5eB+1eC 5 successes, 5 advantage, 1 Despair
ImageImageImageImageImageImageImageImageImage

Hits with base damage 13 (stun). Two advantages to activate Blast quality - all engaged targets (so other minion squad members) each take 12 (stun) from the Blast. Two advantages to perform a free maneuver - Take Cover. One advantage to give a Boost to next ally's check.

Despair presumably means I'm out of ammo?
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Mon Jun 11, 2018 11:24 pm

The squad is kocked out by the stunning blast! But the blast hits a vital system and there is an explosion of fire and debris! The room is now blazing with fire and everyone suffers as visibility and heat increase rapidly!

OOC: Despair used for fire explosion, setback to all checks due to Heat and Smoke. Squad 2 is sorted, they are all down.
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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Mon Jun 11, 2018 11:34 pm

Due to the fire and the precision of the enemy the officer calls out, “Stand down men… get our people to safety. Not sure who you are, but allow me to get my people out of here safe… take me, kill me if you must!”

OOC: You can continue fighting or let them get their people out of here.
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Re: Guns of The Patriots (D4 EE closed)

Postby Niall Organa » Mon Jun 11, 2018 11:37 pm

Niall stepped forward. "Sir, if you surrender to us, you have my word. And our assistance, even."
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Re: Guns of The Patriots (D4 EE closed)

Postby Layne Hoshin » Mon Jun 11, 2018 11:39 pm

"And I didn't even get to show them what a lightsaber can do," Layne quipped, the action having passed her by. "But do tell us if there's more of you in the building."
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
ship: The 'Sunset Dawn'

"So... Wrath of the Emperor eh? What's that about?"

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Re: Guns of The Patriots (D4 EE closed)

Postby Sabine Kelborn » Mon Jun 11, 2018 11:57 pm

Sabine's armor allowed her to ignore the heat, though not the smoke. She stood by Niall, but lowered her weapon. She was silent though.
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
Languages: Basic, Mando'a
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Re: Guns of The Patriots (D4 EE closed)

Postby Rav Devaroo » Tue Jun 12, 2018 12:02 am

Rav nodded and lifted his pulse rifle onto his shoulder. His eyes scanned around for a fire extinguisher. "Fire safety's pretty key when yer on the seventh floor. Might wanna get that looked at."
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Tue Jun 12, 2018 12:12 am

The guards comply and the security commander held to his words once his people were safe and the internal safety measures were tripped he directed them towards their goal and said, “Unless you need me, I am going to evacuate. I don’t have access to this area.”
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Re: Guns of The Patriots (D4 EE closed)

Postby Rav Devaroo » Tue Jun 12, 2018 12:52 am

I bet there's a big freaking door.. The team's sapper nodded to the guy with the horribly illegal disruptor pistol and started in the direction of the super secret area that the Cap had brought them to get Intel from.

"Hey, at least the fire kinda took away the smell of the sewer. Kinda."
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
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Re: Guns of The Patriots (D4 EE closed)

Postby Layne Hoshin » Tue Jun 12, 2018 12:54 am

Layne took a step forward, her naturally menacing aura coming to the fore.

"You can go. Just so long as you leave the gun, and tell us everything you know what's over there."


(coercion?)
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
ship: The 'Sunset Dawn'

"So... Wrath of the Emperor eh? What's that about?"

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Re: Guns of The Patriots (D4 EE closed)

Postby Dapper Dog » Tue Jun 12, 2018 1:06 am

OOC: Average Coercion check.
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