A vast region of the northern half of the continent with trees approaching a kilometer in height with high plateaus creating islands in the sea of green forests.

[Day 7 - Mid Afternoon] Too Many Minds

Postby Dapper Dog » Wed Jun 20, 2018 6:08 pm

Event Type: Campaign Objective, Mission
Power Cost: 0
Participants: 3
Timeslots: Mid Afternoon

Description: Major Rysik was leading a squad of soldiers on a recon of the region when there speeder was caught by fierce winds and brought down. The Republic sent a rescue mission once contact was lost, the team is spearheading that response.

Rules: Major Rysik has fortified her position and is claiming that the Immortal Darkness is coming to swallow them whole! This will require negotiation and a much needed medical response before this descends into chaos.

Due to inclement weather all checks have a setback die, as per the daily conditions on the ground. Medicine checks have a total of two setback, weather and poor field conditions. Major Rysik is resistant to aid and will need to be talked down. Or the players can just attack their own people, this is an immediate event fail and trust will be reduced by 1.0 as word spreads about the Republic in disarray.

Fear Make an Average Fear check upon entering the scene, each player must do this. This is a Discipline or Cool check.

Now the players will have to work together to talk Major Rysik down, they each can choose one option before they can move to the Recovery phase:

Tactical Assessment: This is a Hard Warfare or Perception check, to get a sense of the situation the survivors are in after the crash. A Successful roll here will grant a boost die to the Airlift option in the Recovery phase.

Hard Choices: This is a Hard Leadership check to remind Major Rysik of her duties as a Republic officer and her duty to her men, success here will grant a boost die to the Medical Aid option in the Recovery phase. One player must make this choice.

Stay Calm: This is a Hard Cool or Discipline check to remain calm in this situation and not add to the tension. This will add a boost die to the Debrief option in the Recovery phase if successful.

Science be Praised: This is a Hard Lore or Xenology check to get an idea of the environment and how it might be affecting the Major and her soldiers. This will add a Boost die to the Investigation option in the Recovery phase if successful.

If 2 successful rolls are netted here then they can move to Recovery phase, Triumph is worth 2 successes or just 1 if the roll fails. Despair means the character has contracted the fever. Advantage and Threat can be spent as followed, every 2 can grant a boost or setback die to the next roll; Advantage for boost and Threat for setback.

In the Recovery Phase each player will make a Medicine check at Average and then can try one additional option:

What Happened (Investigation): This is a Perception or Survival check at Hard to ascertain what happened, and get an idea of what caused the crash.

Physical Recovery (Investigation): This is a Hard Athletics or Mechanics check to recover equipment that will aid in piecing together the events leading up to the crash.

Dark Secrets (Debreif): This is a Lore check at Hard to get an idea of what has afflicted the Major and her soldiers, what malady has affected their minds.

Field Psych (Debrief): This is a Charm check at Hard to put the soldiers at ease so they can give better reports on what happened.

Emergency Flight (Airlift): This is a Piloting Planetary check at Daunting due to the rain, one of the soldiers is very injured but seems to have resisted whatever has affected the rest. Getting them back to the base immediately will net two successful rolls if the check is successful, Triumph effect is doubled.

If the players can net 5 successful rolls in the Recovery phase they have a very firm idea of what happened here and the event is successful. If they fail to get 5 but net 3 then they have a loose story and gain half the rewards, besides Duty which is given at the full rate.

Less than 3 successful rolls and they have no idea, complete failure.

Rewards/Outcome: If successful gain 5 Victory Points and a reduction in the difficulty to contract the Fever if full success is gained.

Trust Modified: N/A
Power Modified: 6
Duty Gained: 10
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Niall Organa » Thu Jun 21, 2018 1:26 am

Niall stepped boldly forward. The strange behavior of the Major and her people was concerning, but it wouldn't stop him from getting the job done.

"Be careful." He said to his fellows, even as he raised his hands to show he was unarmed. "Something strange is happening here. We need to approach them with caution."

--------------------------------------------------

(due to Confidence 2, like a Space Marine, Niall knows no fear)
Republic | Human | Captain Alderaan | Inspiring Rhetoric | Nice Cape
Profile
Niall Organa
User avatar
 
Posts: 1516
Joined: Wed May 23, 2018 6:06 pm

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Lyseil Panteer » Thu Jun 21, 2018 1:47 am

This. Was. Super-creepy. Lyseil shuddered a little... something just felt wrong.

Still, these people needed help, and she was ready!

---

D7 MA EVENT: Resist Fear. +2B from Durasay and Trust. Confidence reduces to easy: 2eA+2eB+1eD 0 successes, 1 advantage
ImageImageImageImageImage

1 Setback to rolls (I can thankfully negate setbacks on all the Knowledge-rolls at least. Brace can only help against the weather-setback).
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
Lyseil Panteer
User avatar
 
Posts: 1639
Joined: Mon Jun 11, 2018 4:40 am

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Chase » Thu Jun 21, 2018 1:48 am

Slipping from the cockpit of their craft to lend a hand Chase was battered by what she found in front of her, but the surge of adrenaline and need to assist pushed her through.

"Alright folks, we're here, let's get workin'," Chase said at landing, overall allowing the ground man to take the lead.

Day 7, MA | Average Fear Opposed by Cool: 1eP+1eA+2eD 2 successes, 3 threat, 1 Triumph
ImageImageImageImage

[Using Triumph to negate penalties from the threat. Standard Success.]
Republic | Human | Lieutenant | Fighter Pilot
Heavy Blaster - Datapad - Utiility Belt
Info - Theme
Chase
User avatar
 
Posts: 647
Joined: Thu May 24, 2018 1:39 am

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Niall Organa » Thu Jun 21, 2018 2:03 am

His hands still raised, Niall stepped forward. "Major." He said, his voice clear but strong. "Remember. You swore an oath. The same one that I swore. To defend the Republic and it's people. Right now, that means getting these soldiers home safe. Let us help."

Smoothly, he stepped forward, closing the distance as he spoke. His confidence worked as well as his words, easing the Major's mind.

----------------------------------------------------

Too Many Minds, Hard Choices. Boost from trust, cancel 2 setback, destiny flip: 3eP+1eA+3eD+1eB 2 successes, 5 advantage
ImageImageImageImageImageImageImageImage

Success, 2 boost to the next roll
Republic | Human | Captain Alderaan | Inspiring Rhetoric | Nice Cape
Profile
Niall Organa
User avatar
 
Posts: 1516
Joined: Wed May 23, 2018 6:06 pm

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Lyseil Panteer » Thu Jun 21, 2018 2:06 am

Being a logistics officer, Lyseil swallowed her fear and did what she did best: assess the situation, account of the number of injured and evaluate the severity of their wounds... who could be helped here, and who needed to be moved to medical facilities. The condition of their equipment...

Niall's commanding and calm authority made her job much easier!


---

D7 MA EVENT: Tactical Assessement. Knowledge: Warfare. +1Boost Trust. Brace removes weather-setback. Researcher removes fear-setback.: 1eP+2eA+1eB+3eD 2 successes, 3 threat, 1 Triumph
ImageImageImageImageImageImageImage
D7 MA EVENT: Tactical Assessement. Boosts from Niall: 2eB 1 success, 1 advantage
ImageImage

1 Setback to next roller, sorry! (but we have a Triumph so that is all the successes we need to proceed). Up to Chase if she wants to take the chance. 8-)
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
Lyseil Panteer
User avatar
 
Posts: 1639
Joined: Mon Jun 11, 2018 4:40 am

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Chase » Thu Jun 21, 2018 2:13 am

Chase kept her cool and followed the instructions of the others in how best to make herself useful here.

Day 7, MA | Stay Calm Challenged with Cool, Setback from Previous: 1eP+1eA+3eD+1eS 1 success, 3 threat
ImageImageImageImageImageImage

One Setback Stays, but we got another Success so that gives us the boost to Debrief.

Forgot Setback from Weather, Added, Two Setback to next check.

Day 7, MA | Stay Calm Challenged with Cool, Setback from weather, forgotten: 1eS 0 successes, 1 threat
Image

Annnd... Trust... :oops:

Day 7, MA | Stay Calm Challenged with Cool, Trust Boost (forgotten): 1eB 1 success
Image
Republic | Human | Lieutenant | Fighter Pilot
Heavy Blaster - Datapad - Utiility Belt
Info - Theme
Chase
User avatar
 
Posts: 647
Joined: Thu May 24, 2018 1:39 am

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Niall Organa » Thu Jun 21, 2018 2:27 am

Niall didn't manage to do much with his medicine, but at least he managed to keep the distressed soldiers calm.

------------------------------------------------------------------

TMM, boost from trust, boost from Hard Choices, 1S from chase, 2S from conditions: 3eA+2eB+2eD+3eS 1 failure, 1 advantage
ImageImageImageImageImageImageImageImageImageImage
TMM, Field Psych, 1B trust, cancel setback: 2eP+2eA+3eD+1eB 3 successes, 1 threat
ImageImageImageImageImageImageImageImage
Republic | Human | Captain Alderaan | Inspiring Rhetoric | Nice Cape
Profile
Niall Organa
User avatar
 
Posts: 1516
Joined: Wed May 23, 2018 6:06 pm

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Lyseil Panteer » Thu Jun 21, 2018 2:41 am

"Ok! It will be alright, everyone!" Lyseil was all sunshine and smiles as she did her best with first aid care for those who needed it. As she was treating the soldiers, she managed to get a clearer picture of what was troubling them, besides the obvious...


---

D7 MA EVENT: Medicine. Destiny upgrade for sparkles! +1B from Trust. +1B from Hard Choices. Brace ignores weather-setback. 2 Setback (Fear and conditions): 1eP+2eA+2eB+2eD+2eS 3 successes
ImageImageImageImageImageImageImageImageImage

D7 MA EVENT: Dark Secrets. Knowledge: Lore. +1B from Trust. +1B from Stay Calm. Brace removes Weather-setback. Researcher removes Fear-setback.: 1eP+2eA+2eB+3eD 0 successes, 1 advantage, 1 Triumph
ImageImageImageImageImageImageImageImage

Triump makes the roll a success.

Total: 3 successful rolls!
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
Lyseil Panteer
User avatar
 
Posts: 1639
Joined: Mon Jun 11, 2018 4:40 am

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Chase » Thu Jun 21, 2018 2:51 am

Chase found the man who needed immediate, actual, medical attention.

"You're gonna be fine, hear me bud?" Chase said, tending to the wound as best she knew how. It wasn't the work of a doctor but a soldier trying to keep everything together. "Gonna be just fine, you just gotta give me a little time alright? Hurts like hell, yea, but we're gonna get you outta here alright? Just gotta hang on for me."

Chase's bandaging gave her a little more time to get home, let her be a little more careful. Getting him into the back of the craft she made a call for anyone who was coming with but seeing the situation there probably wasn't any desire or time. More teams would be here soon anyway.

"Just a bit of a kick, flying in a storm like this is fun, ain't it?" Chase called back toward the injured man. Cracking a grin and laughing out the bad feeling. "Lot more exciting than the day to day, I'll tell you that. Nothing quite like it, no sir, we'll be home shortly though, don't you worry 'bout that my friend."

Fighting the controls, fighting the storm her arms tensed and the craft jerked spontaneously but she kept the bird together long enough to break free. Homebound.

Setting the bird down at home the medical personal rushed aboard and took over. Chase, breathing heavily from the exertion sat back in her seat as she watched and through labored breath finished, "Thank you for flying with Airfare Republic, I was Chase, your pilot today... have a good one," and with that said, she laid her head back and took a rest to calm her nerves.

Day 7, MA | Medicine Challenge at Average, Trust Boost, Setback from Weather [Removed by Brace]: 3eA+2eB+2eD 4 successes, 2 advantage
ImageImageImageImageImageImageImage

Day 7, MA | Airlift[Daunting], Piloting Planetary Challenge, Setback from Weather[Removed with Skilled Jockey], Boost from Trust, Boost from Tactical in Stage, Boost from Previous Roll's Advantage 1. Upgrade with Destiny.: 4eP+4eD+3eB 2 successes
ImageImageImageImageImageImageImageImageImageImageImage

Medicine Check Grants 1 Success
Piloting Check Grants Another Two.

Total: 6 Successful Rolls.
Republic | Human | Lieutenant | Fighter Pilot
Heavy Blaster - Datapad - Utiility Belt
Info - Theme
Chase
User avatar
 
Posts: 647
Joined: Thu May 24, 2018 1:39 am

Re: [Day 7 - Mid Afternoon] Too Many Minds

Postby Dapper Dog » Sat Jun 23, 2018 5:45 pm

Republic Victory
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Forum Statistics

Who is online

Users browsing this forum: No registered users and 2 guests

Options

Return to The Viridian Sea

cron