Regional Museum for the Emerald Valley region.

[Day 3 - Late Evening] Clean Up (Closed)

Postby Dapper Dog » Fri Jun 08, 2018 1:50 am

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She came in through the roof, slipped in easily bypassing security using the gap provided by Captain Hurn. Now she just had to make it to the vault without alerting… and that is when she noticed the security system watching her… well so much for that.

Varia eschewed her more slinky outfit for a form fitting black stealth suit. She scampered up the wall finding a blind spot, slid a panel and was in the ceiling. Not exactly as planned but she made her way to the elevator system and then climbed down until she was at the vault level. She pried the doors open and now… it was time to rely on her years of safe cracking.

OOC: Alerted the Resistance Fighters, but slipped out of sight before they could find her due to Triumph.

Varia - Stealth + destiny Flip 2 Sertbacks for Security - Negated: 4eP+1eB+3eD 0 successes, 2 threat, 1 Triumph
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Re: [Day 3 - Late Evening] Clean Up (Closed)

Postby Dapper Dog » Fri Jun 08, 2018 1:55 am

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Varia easily cracked the vault security and slipped in. After about fifteen minutes of searching she found the Cipher. She slipped it into her tactical backpack and then made her way back out.

Security would never even know there was a breach.

OOC: Vault is opened, using Advantage to remove any chance security recognizes the breach.

Varia - Skullduggery + Tool Bonus: 2eP+2eA+1eS+2eB+3eD 3 successes, 1 advantage
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Re: [Day 3 - Late Evening] Clean Up (Closed)

Postby Dapper Dog » Fri Jun 08, 2018 1:59 am

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Varia had her prize and shadowed some guards till she found her exit point and then climbed up and over the main chamber. She slid into a narrow crevasse behind the displays, the maneuver was graceful but also dangerous and she did not escape unscathed.

She dropped down to the bottom floor and slunk out the door and was gone into the night.

OOC: Got out clean... well besides some blood from cutting herself on the way out... but clean enough.

Varia - Stealth + 2 Setbacks for Security - Negated - Upgrade due to Alertness: 2eP+2eA+1eS+2eB+2eD+1eC 2 successes, 1 threat, 1 Triumph
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