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Re: Hutt Needs a Hut [LN1]

Postby Dapper Dog » Sun Jun 03, 2018 9:34 pm

OOC: Cool check for initiative. Trust reduced by .2

Cool Check - Minions: 2eP+1eA 1 success, 1 advantage
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Cool Check - Leader: 2eP+1eA 1 success, 4 advantage
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Re: Hutt Needs a Hut [LN1]

Postby Rekto the Hutt » Sun Jun 03, 2018 9:35 pm

LN1. Initiative. Cool.: 2eA 0 successes, 2 advantage
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Rekto Vanderijar Qunre | Heir | Hitslug | Gangster | Shock Hutt | The Worst

Ancestal Vibroax, Traditional Hutt Armour, Weequay Blaster Lance, Cryoban Projector, Military Pack, Stimpaks

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Re: Hutt Needs a Hut [LN1]

Postby Dapper Dog » Sun Jun 03, 2018 9:44 pm

The Leader of the Zabrak resistance team opens fire with his Blaster Rifle and the spray fire rips into Rekto and blasting his weapon from his hands it flies to the ground hard and shatters from the luckiest shot in the Universe… the rest open fire but are unable to find purchase on the stealthy hutt as they dash for cover.

OOC: All parties are at Short range in the alleyway, there is ample cover if needed from bins and rubble. 2 Triumph to destroy his Axe, and he takes 11 wounds, using a maneuver to Aim. Minions hit, utilize Advantage to generate a Critical Injury, for a total of 10 more wounds. Rekto has a boost die versus the Leader due to threat.

Leader
Ranged Heavy vs. Rekto + Aim: 2eP+1eA+1eB+1eD 2 successes, 2 Triumph, 1 Threat
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Minions
Ranged Heavy vs. Rekto + Aim (Minions): 2eP+1eA+1eB+1eD 1 successes, 3 advantage
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Rekto - Critical Injury: 1d100 20 - Distracted cannot perform a Free Maneuver on their turn.

Ranged Heavy vs. Rekto + Aim (Minions): 2#1eC 0 successes, 2 threat 1 failure
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Initiative Order

Resistance Slot #1
Resistance Slot #2
Rekto
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Re: Hutt Needs a Hut [LN1]

Postby Dapper Dog » Sun Jun 03, 2018 10:04 pm

OOC: Rekto used 2 Destiny, and I used 1 for his action.
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Re: Hutt Needs a Hut [LN1]

Postby Rekto the Hutt » Sun Jun 03, 2018 10:29 pm

There were no words in Huttese to express Rekto's rage. So let's spare the audience subpar profanities.

[Dodge Upgrades: 2 Strain - 12/14 Strain]
[7 Wounds After Soak: 5/16]
[Manoeuvre: Stim: 4 Wounds back, 9/16 Wounds, 10/14 Strain]
[Incidental: Quick Draw - Cryoban Projector]
[Manoeuvre w/ Strain: Aim - Leader +1B 8/14 Strain]

LN1. Cryoban Attack. Destiny. 2B. Destiny & Leader's Upgrade.: 3eP+1eA+2eB+1eC 0 successes, 7 advantage
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[Triggering Blast 6 for all Engaged with the target (Leader) - 3 Advantages. Disarm Leader - 2 Advantages, Setback on next enemy - 2 Advantages]

He just doused them and their weapons with a massive spray of cryogenic goo.

[Will use Dodge on next hits.]
Rekto Vanderijar Qunre | Heir | Hitslug | Gangster | Shock Hutt | The Worst

Ancestal Vibroax, Traditional Hutt Armour, Weequay Blaster Lance, Cryoban Projector, Military Pack, Stimpaks

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Re: Hutt Needs a Hut [LN1]

Postby Dapper Dog » Sun Jun 03, 2018 10:47 pm

The leader weathered the blast his rifle flying from his hand, his allies though returned fire though their cover was now gone as they fired frantically at the hutt! The Leader dove for this weapon and even though the Hutt was prepared he fired again and luckily landed a solid shot right in the chest!

OOC: Round 2. Minions Aim and fire for a total of 11 wounds, but they destroy their cover with the Threat. Leader reclaims their weapon with a maneuver and fired as well. He took 2 wounds and the Minions took 3 each. Leader hits for 9 more wounds. Adjusted for Pistols, lol, skill is the same either way. 6 wounds after soak so he is still standing. He should be at 9 wounds currently, after adjustment.

Minions
Ranged Heavy vs. Rekto + Aim (Minions) + Dodge: 2eP+1eA+1eB+1eS+1eC 5 successes, 2 threat
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Leader
Ranged Heavy vs. Rekto + Dodge: 2eP+1eA+1eC 2 successes
ImageImageImageImage

Initiative Order

Resistance Slot #1
Resistance Slot #2
Rekto
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Re: Hutt Needs a Hut [LN1]

Postby Rekto the Hutt » Sun Jun 03, 2018 11:07 pm

[Dodge Upgrades: 2 Strain - 6/14 Strain]
[Wounds After Soak: 9/16]
[Manoeuvre: Stim: 3 Wounds back, 12/16 Wounds, 4/14 Strain]

LN1. Cryoban Attack. Destiny. 1B. Leader.: 3eP+1eA+1eB+1eD 1 success, 3 advantage
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Hit him for 7. Activating Critting for 2. 1 Strain back to 5/14 for one.]

LN1. Critting. +20 Lethal Blows. +20 Cryo.: 1d100+40 81 - Winded

Rekto was taking wounds on his thick skin, he remedied some of it, but the rage was still blinding pain. He doused the leading Zabrak with cryogoo as if there was no tomorrow. There might just not be.

[Upgrading two times with Dodges]
Rekto Vanderijar Qunre | Heir | Hitslug | Gangster | Shock Hutt | The Worst

Ancestal Vibroax, Traditional Hutt Armour, Weequay Blaster Lance, Cryoban Projector, Military Pack, Stimpaks

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Re: Hutt Needs a Hut [LN1]

Postby Dapper Dog » Sun Jun 03, 2018 11:16 pm

The leader stim-packed himself and continued returning fire, “Take this sleemo down!” His team returns fire and lands another solid shot on the hutt! In the distance a Mandalorian gunship approached.

OOC: Leader takes 3 wounds, he stim-packed and is now at 0 wounds taken. Grants next ally a boost die, they Aim and fire. Hit for another 8 damage and a Critical Injury, and Rekto has a Setback to next action.

Mandalorian forces will arrive in 2 rounds due to explosions and blaster fire.

Leader
Ranged Light vs. Rekto + Dodge: 2eP+1eA+1eC 0 successes, 1 advantage
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Minions
Ranged Light vs. Rekto + Dodge+ Aim [Minions]: 2eP+1eA+1eC+2eB 2 successes, 5 advantage
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Rekto - Critical Injury +10: 1d100+10 73 - Hamstrung, loss of Free Maneuver until end of encounter.

Initiative Order

Resistance Slot #1
Resistance Slot #2
Rekto
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Re: Hutt Needs a Hut [LN1]

Postby Rekto the Hutt » Sun Jun 03, 2018 11:26 pm

[Dodge Upgrades: 2 Strain - 3/14 Strain]
[Wounds After Soak: 11/16]

"As you wish. Taking you down, kriffling." And the leader got a cold shower.

LN1. Cryoban Attack. Destiny. 1S. Leader.: 3eP+1eA+1eD+1eS 4 successes, 2 advantage
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10 Damage, Activating Crit.

LN1. Critting. +20 Lethal Blows. +20 Cryo. +10 Prior Crit.: 1d100+50 128 LN1. Critting. Gruesome Injury.: 1d10 1 Brawn.

[Dodge upgrade just on Leader]
Rekto Vanderijar Qunre | Heir | Hitslug | Gangster | Shock Hutt | The Worst

Ancestal Vibroax, Traditional Hutt Armour, Weequay Blaster Lance, Cryoban Projector, Military Pack, Stimpaks

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Re: Hutt Needs a Hut [LN1]

Postby Dapper Dog » Sun Jun 03, 2018 11:38 pm

The attack shredded much of his flesh and musculature but now it was a matter of honor, his ancestors would know he stood his ground against a hutt and whatever the outcome they would know he did not falter.

He and his team returned fire as he dove for cover after another beautiful shot.

OOC: Minions hit for another 9 wounds to Rekto, Hits for another 9 wounds 1 threat, allow player to decide, and Triumph to critical injury and a second hit for 8 more wounds, using Advantage for free maneuver to Take Cover.

Ranged Light vs. Rekto + Aim [Minions]: 2eP+1eA+1eD+1eB 3 successes
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Ranged Light vs. Rekto + Aim + Dodge [Minions] + Destiny upgrade: 3eP+1eC+1eB 3 successes, 1 threat, 1 Triumph
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Rekto - Critical Injury +20: 1d100+20 80 - Overpowered another attack!

Ranged Light vs. Rekto + Aim + Dodge [Minions] + Destiny upgrade: 3eP+1eC+1eB 2 successes, 2 advantage
ImageImageImageImageImage

Initiative Order

Resistance Slot #1
Resistance Slot #2
Rekto
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Re: Hutt Needs a Hut [LN1]

Postby Rekto the Hutt » Sun Jun 03, 2018 11:49 pm

Destroying his ancestral ax was the most deeply personal ancestor-offending thing the Zabrak could have done, so they were at least on the same page. Rekto was already heavily wounded but he would not relent. The cryo-shot got him as he was trying to duck for cover.

[Dodge Upgrades: 1 Strain - 2/14 Strain]
[Wounds After Soak: 6/16]
[Threat to cancel his Duck for Cover]

LN1. Cryoban Attack. Destiny. Leader.: 3eP+1eA+1eD 2 successes, 2 advantage
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8 Damage, Activating Crit: LN1. Critting. +20 Lethal Blows. +20 Cryo. +20 Prior Crit.: 1d100+60 106
Rekto Vanderijar Qunre | Heir | Hitslug | Gangster | Shock Hutt | The Worst

Ancestal Vibroax, Traditional Hutt Armour, Weequay Blaster Lance, Cryoban Projector, Military Pack, Stimpaks

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Re: Hutt Needs a Hut [LN1]

Postby Dapper Dog » Mon Jun 04, 2018 12:01 am

The Resistance fighters fire back… this was a matter of honor now, the Mandalorians would descend on them… they would die as their ancestors in glorious battle!

Overhead a Mandalorian gunship hovered and two of their warriors take aim, one with a heavy blaster rifle hooked to the craft and the other with a disruptor rifle.

OOC: Minions hit for 8 wounds another critical due to Triumph and grant next ally a boost die. Leader missed but will use Advantage to give himself Ranged Defense 1, using Destiny to upgrade difficulty next action for Rekto. Mandalorians have last two slots and are at Long Range. They are both Adversary 1.

Leader Injury: 1d10 3 - Brawn reduced 1 till healed.

Minions
Ranged Light vs. Rekto + Aim (Minions): 2eP+1eA+1eD+1eB 2 successes, 1 advantage, 1 Triumph
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Rekto - Critical Injury +30: 1d100+30 39 - Stinger increase difficulty of next action by 1.

Leader
Ranged Light vs. Rekto: 2eP+1eA+1eD 0 successes, 3 advantage
ImageImageImageImage

Initiative Order

Resistance Slot #1
Resistance Slot #2
Rekto
Mandalorian #2
Mandalorian #1
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Re: Hutt Needs a Hut [LN1]

Postby Rekto the Hutt » Mon Jun 04, 2018 12:09 am

[Dodge Upgrades: 1 Strain - 2/14 Strain]
[Wounds After Soak: 5/16]
[Threat to cancel his Duck for Cover]

So Mandos came, as had been inevitable. But Rekto had his tunnel vision. Kill that kriff. And all his goons.

LN1. Cryoban Attack. Destiny. Leader.: 3eP+1eA+2eC 2 successes, 3 advantage
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8 Damage to Leader, Activating Blast 6 to cover the rest, 1 Advantage to regain Strain.

[Dodge upgrade on next incoming attack.]
Rekto Vanderijar Qunre | Heir | Hitslug | Gangster | Shock Hutt | The Worst

Ancestal Vibroax, Traditional Hutt Armour, Weequay Blaster Lance, Cryoban Projector, Military Pack, Stimpaks

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Re: Hutt Needs a Hut [LN1]

Postby Dapper Dog » Mon Jun 04, 2018 12:17 am

The zabraks are frozen and shatter… they gave their lives for the cause. The Mandalorian sniper looks at his comrade and said, “Oh kriff, that’s a hutt… yes!”

“Your bottle of ryncol, if you miss,” the other replied.

“I never miss,” she mused.

“Except when you do,” the other gunner replied. The weapon discharged and for a moment everything is still, except Rekto’s skull being blown apart.

“Kriff you, pay me,” the sniper replied with a smile.

OOC: The Resistance fighters die, you win! Mando Sniper hits for 12 wounds Pierce 3, Critcial generated with Vicious and Lethal Blows +40, total +80

Mando - True Aim vs. Rekto (Long -reduced to Medium) + Dodge: 4eP+1eA+2eB+1eC+1eD 1 success, 4 advantage
ImageImageImageImageImageImageImageImageImage

Rekto - Critical Injury +80: 1d100+80 156 - Dead.
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Re: Hutt Needs a Hut [LN1]

Postby Rekto the Hutt » Mon Jun 04, 2018 12:28 am

Here disintegrated lay Rekto Vanderijar Qunre. He died like he lived - in largely pointless mayhem.
Rekto Vanderijar Qunre | Heir | Hitslug | Gangster | Shock Hutt | The Worst

Ancestal Vibroax, Traditional Hutt Armour, Weequay Blaster Lance, Cryoban Projector, Military Pack, Stimpaks

chooses to speak solely in Huttese
Rekto the Hutt
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