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Day 10 - Conditions in Space [June 30 through July 2]

Postby Dapper Dog » Sat Jun 30, 2018 5:33 am

Current Theater: Bankor Local Space - viewforum.php?f=13

Camp Location: Strike Force is relocated to the Valiant Star for the time being - viewforum.php?f=106

Weather Conditions: Space is very cold.

Security Measures: Only Strike Force personnel plus Command authorized personnel

Events/Missions

Day 10 - Late Afternoon - Command Breifing IV
Day 10 - Mid Evening - Asteroid Wranglin' (Space Combat)
Day 10 - Mid Night - Jo's Final Store

Victory Points: 0/20

Total Victory Points: 78

Power: 12

Trust: 4.5 - The Republic and Resistance are closely aligned and well coordinated; they are a well oiled fighting unit. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 1 per day at the start of the Day where Trust starts at this rank.

Perk: N/A

Clever Man's Boon: Each player may reroll ONE roll this session, they must take the second roll.
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Re: Day 10 - Conditions in Space [June 30 through July 2]

Postby Illyria Acaran » Sat Jun 30, 2018 7:58 am

Bad Press, targetting Mandalorian Occupation Forces. Upgrade from cascader, bonus advantage from tailored armored jacket: 3eP+1eA+3eD 1 success, 4 advantage
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Session 4 Improved Positive Spin: Destiny flip. Boost from lector's outfit.: 3eP+1eA+1eB+2eD 3 successes, 3 advantage
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Illyria features several produced shots of Republic soldiers rolling across the surface of the planet, followed by a wipe cut ((Because this is Star Wars...)) to Republic fighters lifting off the surface. The name "Chase" is visibly stenciled next to the cockpit of the one in-focus in the foreground before it launches into the air, loaded for combat. The camera then pans to captured Mandalorian warriors and back to the mother who had been forced to wear a suicide vest before fading into a composite shot of Republic soldiers rebuilding a house, a local anti-air laser cannon battery scanning the skies, and a Republic warship hovering near the planet.

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Duty triggers for Chase: Chase gets +2 wounds, everyone else gets +1
Bad Press triggers: The Mandalorian forces all have -1 wound threshold.
Spending advantage from both rolls to continue improving Trust.
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Carries: Custom tailored armored jacket (or lector's outfit if appropriate), modified Model 80 blaster pistol, assorted communication and recording equipment, backpack and pouches, stimpacks, spare blaster pack, C4N-D1D the cam droid, goggles and breathing mask, canteen
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