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Re: Asteroids planning

Postby Baesal Zyn » Mon Jul 02, 2018 12:54 am

please tell me when I should try to repair the ship
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 1:02 am

probably some time towards the end of the round should be fine, i'd prefer the next 2 slots to be used to bring people into the same range band then some mando stuff then other things
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Re: Asteroids planning

Postby Garth Wayne » Mon Jul 02, 2018 2:07 am

Jax Dolross wrote:preferably the fly maneuver so you can get to close of the enemy fighter that just shot Midnight


That might work too. LOL
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 2:31 am

I mean you could also torpedo it but I think those are best saved for the hauler
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Re: Asteroids planning

Postby Garth Wayne » Mon Jul 02, 2018 2:35 am

I think I need to cultivate as many boosts as possible before a firing solution, given my massive ggg gunnery roll.
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 2:36 am

Alternatively you and chase could fly forward shoot your torpedoes at the hauler since they are range short and evasive maneuver since you will likely draw a lot of fire
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 2:38 am

Garth Wayne wrote:I think I need to cultivate as many boosts as possible before a firing solution, given my massive ggg gunnery roll.


Fair they do have guided as a safety net and your roll would be 1 red (because dapper flip) and a set back vs 3g possibly 1y2g if you flip for it.
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 3:03 am

Well the midnight is over threshold on hull trauma at 26/25 so until Baes can repair some points we are out of this fight.
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Re: Asteroids planning

Postby Garth Wayne » Mon Jul 02, 2018 3:04 am

That was fast....
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 3:11 am

I when you're the only target in range......linked damage 6 lasers do a lot of damage
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Re: Asteroids planning

Postby Baesal Zyn » Mon Jul 02, 2018 5:27 am

tell me when to act
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Re: Asteroids planning

Postby Oddyn Vizsla » Mon Jul 02, 2018 7:14 am

Ok, prepping to dakka-dakka.
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Re: Asteroids planning

Postby Oddyn Vizsla » Mon Jul 02, 2018 6:51 pm

3 threat to make him jam the gun or run out of ammo is an option?
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 6:54 pm

Yeah we need to do something cause midnight pretty much has to bug out Garth is down I think? I don't think he has enough system strain left to snap roll 3 times but I could be wrong. So things aren't looking great.
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Re: Asteroids planning

Postby Dapper Dog » Mon Jul 02, 2018 6:56 pm

Adjusted it, only two hits for Garth, Chase clarified her meaning.
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Re: Asteroids planning

Postby Chase » Mon Jul 02, 2018 6:57 pm

<3 Much love DD

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We could just make it easier to hit him, or try to be a bit more creative with the spending.
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Re: Asteroids planning

Postby Durasay Mixo » Mon Jul 02, 2018 6:59 pm

Don't forget, we are in an asteroid field. We can use threat and despair and such for things of that nature. Table is on pg. 78 Stay On Target.
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Re: Asteroids planning

Postby Hacha Tsuko » Mon Jul 02, 2018 7:03 pm

Durasay Mixo wrote:Don't forget, we are in an asteroid field. We can use threat and despair and such for things of that nature. Table is on pg. 78 Stay On Target.


Yeah. I don't have that one, but my group used it for a few sessions. I think for that three threat, we forced someone to break off?
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Re: Asteroids planning

Postby Dapper Dog » Mon Jul 02, 2018 7:18 pm

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Re: Asteroids planning

Postby Nudimsu » Mon Jul 02, 2018 8:37 pm

Hacha Tsuko wrote:
Durasay Mixo wrote:Don't forget, we are in an asteroid field. We can use threat and despair and such for things of that nature. Table is on pg. 78 Stay On Target.


Yeah. I don't have that one, but my group used it for a few sessions. I think for that three threat, we forced someone to break off?


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Re: Asteroids planning

Postby Nudimsu » Mon Jul 02, 2018 10:11 pm

Double post for a reason.

Should I go first to get the Turtle closer? We don't have our Mechanic on board, so would like to go pew as much as possible before our system strain runs out.
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Re: Asteroids planning

Postby Hacha Tsuko » Mon Jul 02, 2018 10:28 pm

I mean, you're in range still, but I think sniper shot plus prepare prevent Oddyn from aiming. What is the range for the fighters, short? You can probably pew them from there with Sniper Shot with the rest of the ship weapons
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 10:58 pm

or do peeps mind if midnight goes first to get out of there? we are useless and at like +50 crit now if they decide to shoot us
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Re: Asteroids planning

Postby Durasay Mixo » Tue Jul 03, 2018 12:13 am

At this point, someone needs to go. I am fine with the Midnight bugging out first.
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Re: Asteroids planning

Postby Chase » Tue Jul 03, 2018 1:24 am

I support plan Waning Midnight
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