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Re: Boom Gun Planning

PostPosted: Wed Jul 04, 2018 1:27 am
by Arali Zian
If we have an initiative slot before the destroyer droid goes, I suggest letting me go first. Hopefully, I can get one big smash on that thing to knock it out of the fight. I think I fought one of those on Nar Shaddaa, and its gun is super mean, and can wreck multiple characters on a good roll, so I'd rather not let it go.

Double maneuver is enough to get me from medium to engaged, right? Maneuver to close, maneuver to engage?

Re: Boom Gun Planning

PostPosted: Wed Jul 04, 2018 1:33 am
by Rav Devaroo
Twoy, that sounds good Arali!
One maneuver to Short, one to engaged. Then whack it with extreme prejudice.

EDIT: See what Veeone gets though. I think a bunch of his abilities require going first.

Re: Boom Gun Planning

PostPosted: Wed Jul 04, 2018 9:05 am
by Arali Zian
If that's the case, cool.

Lemme know if you wanna go first, V1!

Re: Boom Gun Planning

PostPosted: Wed Jul 04, 2018 10:56 am
by Hamelin
Looks like you guys are covered here. Good luck!

Re: Boom Gun Planning

PostPosted: Wed Jul 04, 2018 9:21 pm
by Arali Zian
Oh wow. Our initiative dice are not being kind.

Hopefully they'll be merciful later.

Re: Boom Gun Planning

PostPosted: Wed Jul 04, 2018 9:45 pm
by Rav Devaroo
Sure hope so, fingers crossed!

Re: Boom Gun Planning

PostPosted: Thu Jul 05, 2018 8:03 pm
by Hacha Tsuko
Arali Zian wrote:Oh wow. Our initiative dice are not being kind.

Hopefully they'll be merciful later.


Well, it looks like they were even less kind to our opponents.

Arali, I believe your plan was to hit the Devastator hard and often in the first slot? You should take it.

Re: Boom Gun Planning

PostPosted: Thu Jul 05, 2018 8:09 pm
by Sabine Kelborn
Yeah, I’m happy to go later. Rav can also grenade early perhaps?

Re: Boom Gun Planning

PostPosted: Thu Jul 05, 2018 8:17 pm
by Rav Devaroo
I guess an early grenade could potentially hit the door and the droid?

Re: Boom Gun Planning

PostPosted: Thu Jul 05, 2018 8:19 pm
by Sabine Kelborn
Plus it lowers the chance of hurting an ally when grenading.

On the other hand, if something targets ARali she might be in trouble?

I'm happy to go last or last but one, to try and minimize damage.

Re: Boom Gun Planning

PostPosted: Thu Jul 05, 2018 10:54 pm
by Hacha Tsuko
Well Aralai fought one of those before, so she should know better if that is enough.

I am probably better toward the back two, and with my Blast effect I should be able to clear a turret group.

Re: Boom Gun Planning

PostPosted: Thu Jul 05, 2018 11:29 pm
by Arali Zian
I was hoping for more, but that was a lot of wounds, so we'll see.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 1:24 am
by Rav Devaroo
Okay, shooting.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 1:44 am
by Arali Zian
Holy carp, that droid has 17 soak? O.o

I'm down.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 1:46 am
by Lyseil Panteer
That or Cortosis.

That was a painful pew-pew you got, Arali. *pats*

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 1:47 am
by Rav Devaroo
Got to be Cortosis :?

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 1:50 am
by Tethys Carrack
These Mandalorians do seem to be swimming in the stuff.

Anyway, someone may be able to pick you up with a stim, Arali?

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 1:54 am
by Rav Devaroo
Yep. She'll be at 16/13 with a crit to roll, so a Stimpack gets her back to 11.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 2:14 am
by Arali Zian
http://orokos.com/roll/639731

Easy crit. Setback to next skill check.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 2:15 am
by Rav Devaroo
Phew!

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 2:49 am
by Dapper Dog
Bad at Math the damage was 17 not 11.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 2:52 am
by Arali Zian
I don't suppose that difference is enough to make it dead? >.>

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 2:57 am
by Dapper Dog
Arali Zian wrote:I don't suppose that difference is enough to make it dead? >.>

Nope.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 3:01 am
by Arali Zian
Aw, poo.

But we've thrown around a lot of damage! Maybe someone can finish off the droid with a good shot? It's gotta be hurting bad. Though it does appear to have Soak 11 on its side.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 3:05 am
by Rav Devaroo
Hopefully Hacha or Sabine can stim you up for another whack at it before it goes next turn.

Does Move, Stim, Shoot work for you Hacha?