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Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 3:21 am
by Hacha Tsuko
Rav Devaroo wrote:Hopefully Hacha or Sabine can stim you up for another whack at it before it goes next turn.

Does Move, Stim, Shoot work for you Hacha?


I don't know. I thought she double maneuvered to get to engaged which would cost me two.

I do have the pack that lets me draw a stim as an incidental so May be I can rez her, but I can't shoot.

My options are doing that or fire support. Maybe I take down one of the big guns but more likely take out a turret set.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 3:24 am
by Dapper Dog
Yes it would take two moves to get to her.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 3:29 am
by Rav Devaroo
What's the damage rating/pierce on your gun? I guess you could move to her and shoot at turrets? Sabine has Autofire so she might be able to take down the turrets before they shoot.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 3:32 am
by Hacha Tsuko
I'm thinking that the odds of Aisha wasting one of the two targets is better than me, and I think I can mop up the turrets later.


It's 8, pierce 6, blast 8, vicious 1, prepare so I have to use a maneuver to prime it

I'll trust Sabine and bring Aisha up.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 6:55 am
by Arali Zian
I live!

Thank you.

Now hopefully, I last to next round. :P

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:02 am
by Sabine Kelborn
Hopefully the droid will feel that...

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:09 am
by Arali Zian
If it really has 11 soak, then that was a really good roll that did 3 damage twice. >.>

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 7:53 pm
by Rav Devaroo
That should be us back up to the top of initiative order. Arali, would you like to chop up that Mandalorian blooded geezer?

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 8:02 pm
by Hacha Tsuko
Well, now I am very, very happy that I brought that extra armor. I am still up, if not in great shape.

EDIT: But yeah, either Aralai or Sabine, please waste the Mando

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 8:07 pm
by Arali Zian
Arali has some rules about killing. I'd rather go for the door or a turret. My damage output may be able to keep one of them down sustainably, depending how tough they are. Sabine, would you do the honors of murdering Mr. Mando?

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 8:39 pm
by Sabine Kelborn
If DD ghists me I can pew him.

Arali go for theArwli heal Hacha we need him alive just in case. Rav can grenade the door

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 8:40 pm
by Dapper Dog
Sure if you need me to ghost you.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 8:44 pm
by Hacha Tsuko
I'm still up, but I don't stay that way for too much longer. I can do med checks if we get the system down in time.

Rav, I think we still need to take out the turrets. I think I can handle one set

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 8:49 pm
by Rav Devaroo
Then Sabine can shoot the Mando just now, if you want to ghost her DD?

Then I can hopefully take the turrets out with autofire.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 8:55 pm
by Rav Devaroo
Sabine was our first round 2 slot, so it's back to you Dapper!

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:00 pm
by Hacha Tsuko
Whew, that turret whiffed on me. I suggested putting a setback on that turret or a boost on whoever is attacking next.

Hacha is going to try to interrupt the turret who is yet to attack and heal himself.

EDIT: Well that turret is probably still up, but it's wounded I think

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:27 pm
by Arali Zian
Where's Hacha at? I might be able to bring him back if he's down. My Heal power can do four wounds, and doesn't diminish like bacta. Or I can go for the door.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:28 pm
by Rav Devaroo
I'll take a pop at those turrets. If autofire triggers I should be able to get a few of them. Then Arali could either heal, door chop, or take out any remaining turret?

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:30 pm
by Hacha Tsuko
Hacha lives!!! (barely, but is at 13/14 Wounds )At this point, let's try to wipe the turrets.

There is one turret left in Turret group 2, and 3 in turret group 1. After that we can concentrate on the door for a bit

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:31 pm
by Hacha Tsuko
Arali Zian wrote:Where's Hacha at? I might be able to bring him back if he's down. My Heal power can do four wounds, and doesn't diminish like bacta. Or I can go for the door.


Also, I am at Engaged with you currently (I stuck you with a stim, and then immediately became a very squishy meat shield)

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:35 pm
by Arali Zian
When I asked where you were at, I meant health wise, not location wise. :P

Anyways, gonna give a swing at the larger turret group.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:36 pm
by Hacha Tsuko
Arali Zian wrote:When I asked where you were at, I meant health wise, not location wise. :P

Anyways, gonna give a swing at the larger turret group.


Give yourself an extra boost! I used the threat they generated on me to pass it to you

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:52 pm
by Rav Devaroo
...

If you don't want to retcon anything DD just switch my second target to the door. One hit on Turrets 2, the on the door.

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 9:55 pm
by Hacha Tsuko
Rav Devaroo wrote:...

If you don't want to retcon anything DD just switch my second target to the door. One hit on Turrets 2, the on the door.


That seems fair. It all should be the same difficulty

Re: Boom Gun Planning

PostPosted: Fri Jul 06, 2018 10:29 pm
by Hacha Tsuko
...that is wonderful Rav!!! They forgot to disguise the wall outlet!

*Rav yanks the cord*