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Re: GM Questions

Postby Tethys Carrack » Fri Jun 01, 2018 7:54 am

Rav is such a Good Boy! <3

Rav's Duty going off grants the Wounds/Strain boosts everyone on the strike force, right?
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Re: GM Questions

Postby Dapper Dog » Fri Jun 01, 2018 8:00 am

Yes.
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Re: GM Questions

Postby Durasay Mixo » Fri Jun 01, 2018 8:27 am

The setback die due to trust issues. Is that One Event/Mission per day? Or if you are in multiple events/missions it applies to your first roll in all of them?
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Re: GM Questions

Postby Dapper Dog » Fri Jun 01, 2018 8:30 am

Durasay Mixo wrote:The setback die due to trust issues. Is that One Event/Mission per day? Or if you are in multiple events/missions it applies to your first roll in all of them?

First roll in any event/mission.
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Re: GM Questions

Postby Baesal Zyn » Fri Jun 01, 2018 5:01 pm

Is there many repairs to make after the space battle? Or any need to set stuff up with mechanics or computers?

Baes will likely to apply herself to that in the mornig
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Re: GM Questions

Postby Dapper Dog » Fri Jun 01, 2018 6:55 pm

Baesal Zyn wrote:Is there many repairs to make after the space battle? Or any need to set stuff up with mechanics or computers?

Baes will likely to apply herself to that in the mornig

Definitely a need, probably talk to the Chief.
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Re: GM Questions

Postby Rekto the Hutt » Fri Jun 01, 2018 8:07 pm

Is Chief like a quartermaster?

Also, in the space battle event, are the Duty rewards per ship or per active crewmember?
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Re: GM Questions

Postby Dapper Dog » Fri Jun 01, 2018 8:20 pm

Per active participant, Badera is the quartermaster, Chief is a mechanic and also the highest ranked NCO.
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Re: GM Questions

Postby Zanebry Varliss » Fri Jun 01, 2018 9:07 pm

I'm pretty sure I'm right but I decided to ask,

Those of us with our own ships. The ships are located at the hangar? Or elsewhere? I ask as the Hangar read like a repair facility.
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Re: GM Questions

Postby Dapper Dog » Fri Jun 01, 2018 9:35 pm

Zanebry Varliss wrote:I'm pretty sure I'm right but I decided to ask,

Those of us with our own ships. The ships are located at the hangar? Or elsewhere? I ask as the Hangar read like a repair facility.

Hangar is correct.
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Re: GM Questions

Postby Tethys Carrack » Fri Jun 01, 2018 11:32 pm

What’s the standard procedure for modding gear? Spend the credits, make a scene thread to do it in, then note the roll in my gear thread—does that sound about right? Do we need to spend time on-screen shopping for the parts or anything like that?
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Re: GM Questions

Postby Dapper Dog » Fri Jun 01, 2018 11:44 pm

Tethys Carrack wrote:What’s the standard procedure for modding gear? Spend the credits, make a scene thread to do it in, then note the roll in my gear thread—does that sound about right? Do we need to spend time on-screen shopping for the parts or anything like that?

Yeah that is fine.
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Re: GM Questions

Postby Tethys Carrack » Sat Jun 02, 2018 1:17 am

Sorry, one more query--are the IC forums supposed to be hidden from public view? And if not, would it be okay to unlock them? I keep clicking links in Discord on my phone and such and having to copy over to my browser (where I'm logged in) to actually see what people are talking about :D
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Re: GM Questions

Postby Dapper Dog » Sat Jun 02, 2018 1:21 am

Sure I can adjust that.
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Re: GM Questions

Postby Nai'tiri Cadera » Sat Jun 02, 2018 1:35 am

Possible to do reconnaissance in Contested areas?
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Re: GM Questions

Postby Dapper Dog » Sat Jun 02, 2018 1:41 am

Nai'tiri Cadera wrote:Possible to do reconnaissance in Contested areas?

Uh, sure... yeah.
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Re: GM Questions

Postby Rav Devaroo » Sat Jun 02, 2018 1:56 am

Who do I need to speak to about permission to help the locals out with repairs, shelters, etc? Would that be the chief? If so, can I request a meeting with him?
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Re: GM Questions

Postby Zanebry Varliss » Sat Jun 02, 2018 6:14 am

Out of curiosity, would we get a bonus dice to stealthing into contested areas due to the rain?

Figured it wouldn't hurt to ask.
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Re: GM Questions

Postby Dapper Dog » Sat Jun 02, 2018 6:16 am

Maybe, I could see it helping and hindering.
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Re: GM Questions

Postby Dapper Dog » Sat Jun 02, 2018 6:17 am

Rav Devaroo wrote:Who do I need to speak to about permission to help the locals out with repairs, shelters, etc? Would that be the chief? If so, can I request a meeting with him?

Probably either Chief or the Quartermaster, or there could be an event for that.
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Re: GM Questions

Postby Tethys Carrack » Sat Jun 02, 2018 6:24 am

Are we using the d100 pocket money rule?
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Re: GM Questions

Postby Dapper Dog » Sat Jun 02, 2018 6:26 am

Yes, we are.
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Re: GM Questions

Postby Zanebry Varliss » Sat Jun 02, 2018 6:50 am

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Re: GM Questions

Postby Sabine Kelborn » Sat Jun 02, 2018 6:46 pm

Is jt possibke to set up some kind of cover in co tested areas to give a blue dice to rolls there? Something like trenches or dunno? If yes, what kind if skill would it be?
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Re: GM Questions

Postby Dapper Dog » Sat Jun 02, 2018 6:51 pm

It could, less a skill roll and just time digging and fortifying bu it would only last the day and have to be redone the next. If people want to spend a time slot fortifying an area they are welcome to it.
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