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Re: GM Questions

Postby Dr. Cole Ormont » Sat Jun 30, 2018 2:00 pm

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Re: GM Questions

Postby Tra Kize » Sat Jun 30, 2018 3:55 pm

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Re: GM Questions

Postby Layne Hoshin » Sat Jun 30, 2018 6:27 pm

This may be buried somewhere, but I wanna ask: if I move a lightsaber crystal to a new hilt, does the crystal retain the mods on it?
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Re: GM Questions

Postby Dapper Dog » Sat Jun 30, 2018 6:33 pm

The way I see it the crystals are modded by attenuating the light through them, so if you move it, yeah you are starting over.
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Re: GM Questions

Postby Lyseil Panteer » Sat Jun 30, 2018 9:36 pm

Regarding the Talent Heightened Awareness:

Heightened Awareness: Allies within Short Range of the character add 1 Boost to their Perception and Vigilance checks. Allies within Engaged Range add 2 Boosts instead.


Do count as an ally yourself for the effect?
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Re: GM Questions

Postby Dapper Dog » Sat Jun 30, 2018 9:44 pm

Sure.
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Re: GM Questions

Postby V1-V0 » Sat Jun 30, 2018 11:12 pm

Where are the droids billeted on the Valiant Star?

Flight Deck?

Barracks?
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Re: GM Questions

Postby V1-V0 » Sat Jun 30, 2018 11:34 pm

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Re: GM Questions

Postby Ashla Vyliis » Sat Jun 30, 2018 11:53 pm

I couldn't find any sort of stats for a medical droid. Does he give me bonuses or just look adorable?
Jedi Padawan * Togruta * "Doctor" * Morally Flexible * Force Sensitive * Soresu Defender

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Re: GM Questions

Postby Dr. Cole Ormont » Sat Jun 30, 2018 11:54 pm

Each Mini-Med counts as +1 Rank of Surgeon when assisting with Medicine checks.
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Re: GM Questions

Postby Dapper Dog » Sun Jul 01, 2018 12:36 am

V1-V0 wrote:Where are the droids billeted on the Valiant Star?

Flight Deck?

Barracks?

Flight Deck.
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Re: GM Questions

Postby Illyria Acaran » Sun Jul 01, 2018 5:36 am

May Illyria do the non-acting ridealong like she did in the D1 siege breaking mission for the asteroid event?
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Re: GM Questions

Postby Zanebry Varliss » Sun Jul 01, 2018 10:58 am

Well, we probably can't but no harm in asking.

Are people with ships allowed to travel down to the planet?

Or are we all stuck up up in space?
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Re: GM Questions

Postby Durasay Mixo » Sun Jul 01, 2018 7:15 pm

Dapper Dog wrote:Seeing the approach of the Republic one of the pilots begins to build speed and then angles her shields to prepare for combat.

OOC: Reinforcements that arrive on Turn 6 will be bolstered by Yiko Kruze. Also just as the first fight as an Action a ship can Break Off and leave combat. Pilot #2 Accelerates to Speed 3 and then uses a Action to Angle Delfector Shields to the Front from the Rear, so Front is 2 and Rear is 0.

Next Republic Slot.

Special: 1d6 6


When you say turn 6, do you mean turn 6 of round one?
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Re: GM Questions

Postby Dapper Dog » Sun Jul 01, 2018 7:20 pm

I mean round 6.
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Re: GM Questions

Postby Dapper Dog » Sun Jul 01, 2018 7:21 pm

Zanebry Varliss wrote:Well, we probably can't but no harm in asking.

Are people with ships allowed to travel down to the planet?

Or are we all stuck up up in space?

It's not terribly safe, if you really need to maybe but for now you are stuck in space.
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Re: GM Questions

Postby Dapper Dog » Sun Jul 01, 2018 7:21 pm

Illyria Acaran wrote:May Illyria do the non-acting ridealong like she did in the D1 siege breaking mission for the asteroid event?

She may, but it won't count for her Duty increasing ability.
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Re: GM Questions

Postby R4OXY » Mon Jul 02, 2018 5:13 am

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Re: GM Questions

Postby Chase » Mon Jul 02, 2018 5:36 am

Crazy question, would Brace aid with the setback on Gunnery checks with the Asteroids?
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Re: GM Questions

Postby Zanebry Varliss » Mon Jul 02, 2018 9:24 am

Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

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Re: GM Questions

Postby Oddyn Vizsla » Mon Jul 02, 2018 9:30 am

Can crit be rerolled from Clever Man's bonus?
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Re: GM Questions

Postby Dapper Dog » Mon Jul 02, 2018 4:29 pm

Oddyn Vizsla wrote:Can crit be rerolled from Clever Man's bonus?

Skill checks only.
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Re: GM Questions

Postby Zanebry Varliss » Mon Jul 02, 2018 7:25 pm

Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
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Re: GM Questions

Postby Niall Organa » Mon Jul 02, 2018 7:26 pm

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Re: GM Questions

Postby Lyseil Panteer » Mon Jul 02, 2018 10:21 pm

Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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