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Re: GM Questions

Postby Dapper Dog » Thu Jun 28, 2018 3:36 am

Lyseil Panteer wrote:What will happen with Hurn if the Event is not done?

Is that particular storyline then gone for the rest of the game?

She will escape, due to the actions of the players she will be a wanted woman in Republic space but her place in this story will be done. I understand this may not seem like a satisfying ending for this arc, but she could return down the line.
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Re: GM Questions

Postby Zanebry Varliss » Thu Jun 28, 2018 4:49 am

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Re: GM Questions

Postby Tethys Carrack » Thu Jun 28, 2018 5:37 am

So are Layne, Baes, and Tethys out of the woods... ish? Or should we continue to stand by for more Danger!!! ?
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Re: GM Questions

Postby Dapper Dog » Thu Jun 28, 2018 5:42 am

Tethys Carrack wrote:So are Layne, Baes, and Tethys out of the woods... ish? Or should we continue to stand by for more Danger!!! ?

Unless you decide to stick around beyond this time slot you are good for no danger.
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Re: GM Questions

Postby Nudimsu » Thu Jun 28, 2018 11:15 am

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Re: GM Questions

Postby Lyseil Panteer » Thu Jun 28, 2018 5:10 pm

Day 10 is a new session, iirc, so we need a new Destiny-pool?
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Re: GM Questions

Postby Dapper Dog » Thu Jun 28, 2018 7:22 pm

We do indeed!
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Re: GM Questions

Postby Illyria Acaran » Thu Jun 28, 2018 9:20 pm

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Re: GM Questions

Postby Oddyn Vizsla » Thu Jun 28, 2018 10:48 pm

My mods on Kiirium allow me to decrease the diff of Resilience rolls when rolling against fire. Would it apply in Arms event if I were recovering people from conflagration?
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Re: GM Questions

Postby Dapper Dog » Thu Jun 28, 2018 10:57 pm

Sure.
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Re: GM Questions

Postby Zanebry Varliss » Thu Jun 28, 2018 11:45 pm

Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
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Re: GM Questions

Postby Galen Sol » Fri Jun 29, 2018 12:33 am

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Re: GM Questions

Postby Oddyn Vizsla » Fri Jun 29, 2018 12:39 am

Dapper Dog wrote:Sure.


That would bring event diff to Simple. Fair game, or defaults to Easy?
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VX Sidewinder (Telescopic Optics, Electronic Sighting) | Paired Vamblades | Mandalorian Armor (Repulsorlift, Kiirium, Superior) | Thermal Cloak | Spare Clip | Stims
Wounds: 19 | Strain: 12 | Soak: 8 (9 vs. Fire/Blasters) | Defence: 1


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Re: GM Questions

Postby Dapper Dog » Fri Jun 29, 2018 12:43 am

Lowest it can go will be Easy I say.
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Re: GM Questions

Postby Oddyn Vizsla » Fri Jun 29, 2018 1:47 am

Some ideas how to spin some RP from event outcomes?

viewtopic.php?f=92&t=453&p=21313#p21313
Mandalorian | Clan Vizsla | Hired Gun | Heavy | Scarred | Left Cyberarm | Beard of Wonder | Former Pit Fighter | Vindicator | Rockstar | Mad Dog | Man o' War | Shriek-Hawk Tattoo | Neutral

VX Sidewinder (Telescopic Optics, Electronic Sighting) | Paired Vamblades | Mandalorian Armor (Repulsorlift, Kiirium, Superior) | Thermal Cloak | Spare Clip | Stims
Wounds: 19 | Strain: 12 | Soak: 8 (9 vs. Fire/Blasters) | Defence: 1


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Re: GM Questions

Postby Lyseil Panteer » Fri Jun 29, 2018 1:48 am

viewtopic.php?f=100&t=967&p=21303#p21303

Triumph on a failed roll counts as 1 or 2 successes in this case? :)
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Tethys Carrack » Fri Jun 29, 2018 3:14 am

This is not an urgent-urgent question, but--are you still going to be giving end of session Duty to players who've not been active, or not?

For example, haven't seen Zhao Xhur online in a while, and he's in our duty group...

It's not a huge deal, but it affects how much extra liquidity we have in our collective Stims-and-Grenades slush fund. :P
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Re: GM Questions

Postby Zanebry Varliss » Fri Jun 29, 2018 5:44 am

Does stim use reset after 24 hours of last stim use, or at the beginning of a new day?
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
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Re: GM Questions

Postby Zanebry Varliss » Fri Jun 29, 2018 6:30 am

Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
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Re: GM Questions

Postby Illyria Acaran » Sat Jun 30, 2018 6:19 am

Republic ● Pantoran ● Propagandist
Carries: Custom tailored armored jacket (or lector's outfit if appropriate), modified Model 80 blaster pistol, assorted communication and recording equipment, backpack and pouches, stimpacks, spare blaster pack, C4N-D1D the cam droid, goggles and breathing mask, canteen
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Re: GM Questions

Postby Chase » Sat Jun 30, 2018 7:56 am

I've noticed this, but does the Trust bonus boost affect Initiative?
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Re: GM Questions

Postby Dapper Dog » Sat Jun 30, 2018 7:57 am

Sure.
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Re: GM Questions

Postby Lyseil Panteer » Sat Jun 30, 2018 7:59 am

Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: GM Questions

Postby Tethys Carrack » Sat Jun 30, 2018 8:33 am

I initially put this in my closed forum, but it occurred to me that it affects other people too, so...

Tethys Carrack wrote:Are we doing Conflict for the failed fear check on top of taking setback? The suggestion in the book is that it's either/or, not both, but I figured I'd check before I roll for Morality.
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Re: GM Questions

Postby Dapper Dog » Sat Jun 30, 2018 8:38 am

Just the setback is fine.
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