Page 1 of 1

Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 5:53 am
by Garth Wayne
Anyone joining in, feel free to jump in and let's work out some planning.

Garth will be hoping to try the stealthy approach and has the following -
Coordination 3eA+2eF
Athletics 3eA+2eF
Stealth 2eA+1eP

Re: Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 6:24 am
by Illyria Acaran
I'd be interested in the stealth option too, though not quite for the combat side of it. That said, also happy to bow out because there are other events I can do too.

Stealth (Hard): 3eA
Coordination (Average): 3eA
Skulduggery (Average): 4eA

Event thread link: viewtopic.php?f=15&t=325

Re: Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 6:30 am
by Rekto the Hutt
I joined it. I have Hutt pools.

Re: Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 6:32 am
by Garth Wayne
As I read it, the good news is that if we succeed at the Stealth approach we don't NEED to roll any Computer stuff.

Stealth Option, players can make one check per round from the following list: hard Computers check, hard Stealth check, average Coordination check, average Athletics check, and average Skullduggery check. If a roll is failed then that increases Alertness by 1, if a roll generates three threat it increases Alertness by 1, success or fail. If a Despair is rolled the team has failed the Stealth option and is subject to a surprise round by the Mandalorians, they can act and the players cannot. No player can make the same check twice. If the players can generate 10 successes before getting 7 failures then they reach the computer terminal undetected and succeed at the mission.

Re: Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 6:35 am
by Rekto the Hutt
Let's try Stealth but if hell breaks loose I am more than fine with that. It's win-win for me.

Re: Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 6:37 am
by Illyria Acaran
If neither of you have computers, then I'll bow out for someone at least slightly capable of doing the hack in case things go pearshaped. Plenty of other events on D1 to do and some that fit my character better

Re: Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 6:40 am
by Rekto the Hutt
As it reads to me we have an option to select rolls and it may be that Computers need not be rolled at all if we take the others? Still, it may devolve into a combat event, probably good to keep in mind when joining.

Re: Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 6:56 am
by Ashla Vyliis
I have 3A+1P for the Average Skullduggery. Not sure about if it switches to combat. Mainly because I the player don't know the system that well. In a pinch, I have 4A+1P for Computers. If no one better wants in and everyone is OK with it, I can join.

Re: Raid Night - Event Planning

PostPosted: Fri Jun 01, 2018 7:22 am
by Rav Devaroo
I'm keen, and I have Computers 3A+1P, Athletics 2A+1P, Stealth and Coordination 3A, Skulduggery 2A.

Also combat ready.