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Re: Resistance camp works

Postby Baesal Zyn » Sun Jun 03, 2018 8:25 pm

I am looking over the plan here: viewtopic.php?f=50&t=394 for those that are interested and posess the know how. I am not sure if relevant, but it can be Rp opportunity
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Re: Resistance camp works

Postby Tethys Carrack » Sun Jun 03, 2018 8:41 pm

Tethys has 2y1g on Mechanics, and you probably don't want her driving any heavy equipment (2g). So I expect with Rav and Baes around she'll mostly be working as a donkey. :D

What's the plan? Do we want to do one or multiple D2 thread(s) for the surveying/building/etc? Or maybe we should check in with Dapper and see if he has anything in mind?
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Re: Resistance camp works

Postby Baesal Zyn » Sun Jun 03, 2018 8:44 pm

We should indeed check with DD, more so since up to now no rolls were made.

Multiples threads day 2 is likely to be required.
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Re: Resistance camp works

Postby V1-V0 » Sun Jun 03, 2018 8:47 pm

Veeone is actually quite useful for heavy lifting as he has high brawn and a massive encumbrance threshold (4 and 20).
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Re: Resistance camp works

Postby Baesal Zyn » Sun Jun 03, 2018 9:07 pm

Rav Devaroo wrote:Rav removes setback on any building work and also removes setback on all Mechanics rolls (currently 3Y,1G). Sometimes he may have boost dice or lowered difficulty. He has a tool kit built into his armour.

Oh, he can also quickly set up a defensive position

Looks like we've got a solid team of volunteers!


Being a togruta Baes gives +2 boosts when she helps so from that perspective Rav might be better to make the installation aided by Baes
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Re: Resistance camp works

Postby Rav Devaroo » Sun Jun 03, 2018 9:15 pm

Sure, works for me 8-)

And having V1 to help out with heavy lifting would be great!
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Re: Resistance camp works

Postby V1-V0 » Sun Jun 03, 2018 9:17 pm

I'm not going to have much RL time for the game on Day 2 so let me know early which slots V1 needs to lift stuff in pls.
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Re: Resistance camp works

Postby Rav Devaroo » Sun Jun 03, 2018 9:17 pm

Will do!
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Re: Resistance camp works

Postby Baesal Zyn » Sun Jun 03, 2018 9:18 pm

does V1 have athletics or just high brawn?
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Re: Resistance camp works

Postby V1-V0 » Sun Jun 03, 2018 9:30 pm

Baesal Zyn wrote:does V1 have athletics or just high brawn?


He has Athletics and removes 1 Setback from all athletics rolls.
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Re: Resistance camp works

Postby Nai'tiri Cadera » Sun Jun 03, 2018 9:32 pm

*also has decent Athletics with 1B to all Athletics roll*

Not as good as V1, but we got some muscle.
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Re: Resistance camp works

Postby Layne Hoshin » Sun Jun 03, 2018 9:35 pm

Not sure what my D2 will look like, but if you guys need brawn/athletics, i can roll either 2 yellow, 1 green, 2 force die, and a setback removed... or I can roll 2 yellow, 3 green with a setback removed.
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Re: Resistance camp works

Postby Rav Devaroo » Sun Jun 03, 2018 9:38 pm

Well, what would be really useful is some soup to keep everyone's spirits up?

/teasing

#pleasedontmakesoup
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Re: Resistance camp works

Postby V1-V0 » Sun Jun 03, 2018 9:43 pm

Although I responded to a question asked . . . . the only needed roll here, by GM ruling, is the Int/Mechanics one for the water system. Everything else is just RP.
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Re: Resistance camp works

Postby Baesal Zyn » Sun Jun 03, 2018 10:00 pm

true but skills might indicate what everyone will be doing
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Re: Resistance camp works

Postby Garth Wayne » Sun Jun 03, 2018 10:55 pm

Digging ditches...
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Re: Resistance camp works

Postby Baesal Zyn » Sun Jun 03, 2018 10:59 pm

The Czerka heavy loader can do much but someone might need to drive the truck it is attached to (mine so don't crash it!).
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Re: Resistance camp works

Postby Niall Organa » Mon Jun 04, 2018 12:24 am

Niall can give a rousing speech to give people a boost die!

And move things. But not too many.
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Re: Resistance camp works

Postby Tethys Carrack » Mon Jun 04, 2018 2:35 am

It also occurs to me to ask whether any medically competent types feel like holding an open clinic at the resistance camp, or assisting their existing medical station if they have one. Tethys isn't the best at that, but I was thinking about doing a thread for it anyway D2...
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Re: Resistance camp works

Postby Baesal Zyn » Mon Jun 04, 2018 2:35 am

Tethys Carrack wrote:It also occurs to me to ask whether any medically competent types feel like holding an open clinic at the resistance camp, or assisting their existing medical station if they have one. Tethys isn't the best at that, but I was thinking about doing a thread for it anyway D2...


That is indeed a great idea.
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Re: Resistance camp works

Postby Rekara » Mon Jun 04, 2018 2:36 am

I guess we could do that to close in relations with the resistance :D
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Re: Resistance camp works

Postby Baesal Zyn » Mon Jun 04, 2018 2:38 am

Rekara wrote:I guess we could do that to close in relations with the resistance :D


Want to be in charge of it? :P
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Re: Resistance camp works

Postby Gena Yon » Mon Jun 04, 2018 3:21 am

I am pretty much the main Resistance medic... Medical School unfinished!
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Re: Resistance camp works

Postby Ashla Vyliis » Mon Jun 04, 2018 4:32 am

Tethys Carrack wrote:It also occurs to me to ask whether any medically competent types feel like holding an open clinic at the resistance camp, or assisting their existing medical station if they have one. Tethys isn't the best at that, but I was thinking about doing a thread for it anyway D2...


Cole and me were planning on doing something like that. Kinda like we did in Nar Shadaa. Of course, the more, the merrier.

EDIT: I forgot. Ashla has 3G1Y for Mechanics and has Mental Tools, so she is considered to always have tools. Like Baes, she has a racial bonus of giving two Bonus dice to anyone she aids. So, in this respect, she's like a knockoff version of Baes really.

EDIT 2:

Gena Yon wrote:I am pretty much the main Resistance medic... Medical School unfinished!


Medical hobbyists for the win!
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Re: Resistance camp works

Postby Baesal Zyn » Mon Jun 04, 2018 5:18 am

Three timeslots are needed but with the fishing events I don't know where to put them.

Since we can only participate two times we could schedule 4-5 slots EM-MM-LM-EA-MA so that those who want to go fish can do so and get 3 slots of helping

Or should we do it EA-MA-LA?
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