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Re: Bombs Over Bankor - planning

Postby Sabine Kelborn » Mon Jun 04, 2018 11:42 pm

Just a note, I might be going to bed in an hour or tow, but I'll put up ghosting.

Gonna keep pewing at the minions to minimize chance of despair and bolts coming at us.
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Re: Bombs Over Bankor - planning

Postby Rav Devaroo » Mon Jun 04, 2018 11:52 pm

Boost dice to Galen, plus Stimpack for 5 healing to him, plus one bomb disarmed.

Baesal Zyn wrote:Dibs on the bots? :P


:D
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Re: Bombs Over Bankor - planning

Postby Sabine Kelborn » Mon Jun 04, 2018 11:52 pm

I wanna drag HK out there and make him a redshirt?

Assuming we don't blow up...
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Re: Bombs Over Bankor - planning

Postby Rav Devaroo » Tue Jun 05, 2018 12:04 am

Wow :shock:

That was cinematic 8-)
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Re: Bombs Over Bankor - planning

Postby Sabine Kelborn » Tue Jun 05, 2018 12:04 am

Not sure if I want you to do a backflip or hang by your tail.
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Re: Bombs Over Bankor - planning

Postby Rav Devaroo » Tue Jun 05, 2018 12:09 am

Might need to shake up the turn order so I don't get sniped into the reactor...
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Re: Bombs Over Bankor - planning

Postby Sabine Kelborn » Tue Jun 05, 2018 12:10 am

Hrm.... darn

Was thinking of going after the Captain, if he doesn't give boost dice, but then Galen should go followed by you, ideally finding and disarming another bomb.

I'll go last as I am uninjured and have decent armor.
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Re: Bombs Over Bankor - planning

Postby Niall Organa » Tue Jun 05, 2018 12:14 am

For spotting, how many boost dice does Galen have? He's got 1 from Niall's aid, 1 from IIR...
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Re: Bombs Over Bankor - planning

Postby Galen Sol » Tue Jun 05, 2018 12:15 am

I get one from Uncanny Senses.
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Re: Bombs Over Bankor - planning

Postby Niall Organa » Tue Jun 05, 2018 12:15 am

Oh, and Dapper said we could flip Destiny to have the resistance fighter find a weapon. I'm all for that! Shall we go ahead?
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Re: Bombs Over Bankor - planning

Postby Sabine Kelborn » Tue Jun 05, 2018 12:16 am

I assisted Galen last turn, not sure if that expired or not.
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Re: Bombs Over Bankor - planning

Postby Rav Devaroo » Tue Jun 05, 2018 12:18 am

I gave Galen a boost and 5 wounds back.

Edit: and yes for the destiny flip for the fighters!
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Re: Bombs Over Bankor - planning

Postby Niall Organa » Tue Jun 05, 2018 12:43 am

That's another! Rav, you wanted to go next?

Might be worth giving Galen a second stim, so he's out of one-shot range.
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Re: Bombs Over Bankor - planning

Postby Sabine Kelborn » Tue Jun 05, 2018 12:44 am

Going to sleep, Niall and DD have my ghosting, gonna keep pew pewing the minions (wanna avoid Despair) and then the HK
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Re: Bombs Over Bankor - planning

Postby Rav Devaroo » Tue Jun 05, 2018 1:07 am

Right, I got a Triumph: any suggestions?

Potentially I could spot the next bomb? Or hit a switch for a blast door that puts the assassin droid out of the fight for a turn (maybe? Dapper?)?

Edit: Cool, thanks :D
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Re: Bombs Over Bankor - planning

Postby Dapper Dog » Tue Jun 05, 2018 1:09 am

Ah I misunderstood just gave you the location of the bomb, it's just at long, so you know where to go.
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Re: Bombs Over Bankor - planning

Postby Niall Organa » Tue Jun 05, 2018 1:10 am

Noice! Smort!

So, the two droid groups go, then Sabine. Then the resistance squad. Then we get our three slots. I say the three of you take them, since you're all better at stuff than Niall is, so you can gun down more of them.
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Re: Bombs Over Bankor - planning

Postby Galen Sol » Tue Jun 05, 2018 1:20 am

Heading to my bus. Back soon.
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Re: Bombs Over Bankor - planning

Postby Rav Devaroo » Tue Jun 05, 2018 1:28 am

That assassin droid, what a jerk!
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Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
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Re: Bombs Over Bankor - planning

Postby Galen Sol » Tue Jun 05, 2018 1:51 am

I blame his programers.
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Re: Bombs Over Bankor - planning

Postby Rav Devaroo » Tue Jun 05, 2018 2:09 am

How's Galen doing?

Could he Stimpack Rav as part of his action if he wants to go first?

Bomb is at long range, so I need three moves to reach it, right? So no point using all my turn on movement. I could move, stim, move. Or move, shoot, move. Or move, shoot, stim?
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Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
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Re: Bombs Over Bankor - planning

Postby Galen Sol » Tue Jun 05, 2018 2:16 am

Sure. Assuming I can get stimpacks during the day. I forgot to get some at the beginning of the game.
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Re: Bombs Over Bankor - planning

Postby Rav Devaroo » Tue Jun 05, 2018 2:21 am

Rav has 13 on him - lucky for some.
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Re: Bombs Over Bankor - planning

Postby Niall Organa » Tue Jun 05, 2018 2:39 am

So, one droid left. Someone has to shoot it.

I had a thought. What if Rav goes last instead? Then if the assassin droid wants to shoot you, you'll be at medium range. Then, you'll get two turns in a row to dash up, blast him in the face, and dash past?

Only problem is if he drops you this round, we'll lose your action.

I leave it to you to decide!
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Re: Bombs Over Bankor - planning

Postby Galen Sol » Tue Jun 05, 2018 2:53 am

Home! Just tell me what to do. Now that I don't need to search, I can take out my rifle and pew.
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