Page 3 of 4

Re: Bombs Over Bankor - planning

PostPosted: Mon Jun 04, 2018 11:42 pm
by Sabine Kelborn
Just a note, I might be going to bed in an hour or tow, but I'll put up ghosting.

Gonna keep pewing at the minions to minimize chance of despair and bolts coming at us.

Re: Bombs Over Bankor - planning

PostPosted: Mon Jun 04, 2018 11:52 pm
by Rav Devaroo
Boost dice to Galen, plus Stimpack for 5 healing to him, plus one bomb disarmed.

Baesal Zyn wrote:Dibs on the bots? :P


:D

Re: Bombs Over Bankor - planning

PostPosted: Mon Jun 04, 2018 11:52 pm
by Sabine Kelborn
I wanna drag HK out there and make him a redshirt?

Assuming we don't blow up...

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:04 am
by Rav Devaroo
Wow :shock:

That was cinematic 8-)

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:04 am
by Sabine Kelborn
Not sure if I want you to do a backflip or hang by your tail.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:09 am
by Rav Devaroo
Might need to shake up the turn order so I don't get sniped into the reactor...

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:10 am
by Sabine Kelborn
Hrm.... darn

Was thinking of going after the Captain, if he doesn't give boost dice, but then Galen should go followed by you, ideally finding and disarming another bomb.

I'll go last as I am uninjured and have decent armor.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:14 am
by Niall Organa
For spotting, how many boost dice does Galen have? He's got 1 from Niall's aid, 1 from IIR...

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:15 am
by Galen Sol
I get one from Uncanny Senses.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:15 am
by Niall Organa
Oh, and Dapper said we could flip Destiny to have the resistance fighter find a weapon. I'm all for that! Shall we go ahead?

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:16 am
by Sabine Kelborn
I assisted Galen last turn, not sure if that expired or not.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:18 am
by Rav Devaroo
I gave Galen a boost and 5 wounds back.

Edit: and yes for the destiny flip for the fighters!

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:43 am
by Niall Organa
That's another! Rav, you wanted to go next?

Might be worth giving Galen a second stim, so he's out of one-shot range.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 12:44 am
by Sabine Kelborn
Going to sleep, Niall and DD have my ghosting, gonna keep pew pewing the minions (wanna avoid Despair) and then the HK

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 1:07 am
by Rav Devaroo
Right, I got a Triumph: any suggestions?

Potentially I could spot the next bomb? Or hit a switch for a blast door that puts the assassin droid out of the fight for a turn (maybe? Dapper?)?

Edit: Cool, thanks :D

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 1:09 am
by Dapper Dog
Ah I misunderstood just gave you the location of the bomb, it's just at long, so you know where to go.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 1:10 am
by Niall Organa
Noice! Smort!

So, the two droid groups go, then Sabine. Then the resistance squad. Then we get our three slots. I say the three of you take them, since you're all better at stuff than Niall is, so you can gun down more of them.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 1:20 am
by Galen Sol
Heading to my bus. Back soon.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 1:28 am
by Rav Devaroo
That assassin droid, what a jerk!

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 1:51 am
by Galen Sol
I blame his programers.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 2:09 am
by Rav Devaroo
How's Galen doing?

Could he Stimpack Rav as part of his action if he wants to go first?

Bomb is at long range, so I need three moves to reach it, right? So no point using all my turn on movement. I could move, stim, move. Or move, shoot, move. Or move, shoot, stim?

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 2:16 am
by Galen Sol
Sure. Assuming I can get stimpacks during the day. I forgot to get some at the beginning of the game.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 2:21 am
by Rav Devaroo
Rav has 13 on him - lucky for some.

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 2:39 am
by Niall Organa
So, one droid left. Someone has to shoot it.

I had a thought. What if Rav goes last instead? Then if the assassin droid wants to shoot you, you'll be at medium range. Then, you'll get two turns in a row to dash up, blast him in the face, and dash past?

Only problem is if he drops you this round, we'll lose your action.

I leave it to you to decide!

Re: Bombs Over Bankor - planning

PostPosted: Tue Jun 05, 2018 2:53 am
by Galen Sol
Home! Just tell me what to do. Now that I don't need to search, I can take out my rifle and pew.