by Zanebry Varliss » Sun Jun 10, 2018 11:22 pm
Well lets look at it.
4 people times 3 minimum time slots = 24 units of water needed to get back safely. V1 reduces that to 18 if he goes along.
Anyone bad at resilience, is likely to get a critical wound which can hurt us in various ways.
Aiding the Vip, I feel this is pretty pointless, we need a triumph or 5 advantage to do this and move, which isn't very likely at all in my mind. It has the feel of something that will just get us stuck.
We are probably needing someone who can pass the path finding roll at hard difficulty. With as much as three set back. Though if anyone has a thermal cloak in their inventory the avoid two of these.
Covering tracks, anyone with decent stealth or subterfuge will be good at this. We have several different options.
Finding water. Expect a hard or daunting roll. Without moving it will be easier, but that just leaves us stuck caring for the doctor.
I skipped a bit, but I feel 1 person with cunning, 1 person with agility or cunning, and 1 person with int would be a good sell. Especially if they had knowledge outer rim.
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat
Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link
Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne