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Re: A Grisly Reminder coordination

Postby Tethys Carrack » Wed Jun 13, 2018 11:06 am

Zanebry Varliss wrote:Yup, this is her work.

We need to kill her faster.

Or something.

Nekoinu wrote:She's a very nice lady.


Too bad her husband was such a weak man.


You all give her a good poke in the eye for me. I passed this one up only with great reluctance, despite being terrible at absolutely every roll.
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Re: A Grisly Reminder coordination

Postby Garth Wayne » Wed Jun 13, 2018 11:07 am

As you wish sensei.
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Re: A Grisly Reminder coordination

Postby Zanebry Varliss » Wed Jun 13, 2018 11:18 am

Just for you, Miss Carrack.

In other news, do we want to post entrances? Or wait yo feel if there is more interest?
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Re: A Grisly Reminder coordination

Postby Garth Wayne » Wed Jun 13, 2018 11:28 am

I'm about to turn in for the night, will probs post in the morning.

Will post ghosting in case everyone wants to move it along though.
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Re: A Grisly Reminder coordination

Postby Garth Wayne » Wed Jun 13, 2018 11:41 am

Nudismu, if no one else wants to take you up on it, I'll borrow your grapple for Athletics if you don't need it.
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Re: A Grisly Reminder coordination

Postby Sabine Kelborn » Wed Jun 13, 2018 12:10 pm

I'm gonna stand in line if you need me here, but I'm mostly rolling untrained 4 green on stealth and coordination, and 2 green on vigilance or percetion
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Re: A Grisly Reminder coordination

Postby Lyseil Panteer » Wed Jun 13, 2018 1:11 pm

So Lys, Nudie, Garth, and Z so far. 4 out of 6.

Let me check my inventory again to are what I have for climbing.
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
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Re: A Grisly Reminder coordination

Postby Sabine Kelborn » Wed Jun 13, 2018 1:21 pm

I also ignore heat stuff from armor :)
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Re: A Grisly Reminder coordination

Postby Lyseil Panteer » Wed Jun 13, 2018 1:36 pm

So with Sabine then we're at 5/6 slots. :)

4 Green can be converted to something else depending on who assists you (since cooperative rolls is either a boost OR using the best of skill/trait).

Of gear, Lys has a thermal cloak so she ignores setbacks from Heat and goggles (and with Brace 1 can ignore most setbacks on these rolls), as well as 50 meters of high-strength microfiber rope that could be of use for climbing?


For Lyseil (free Boost from Trust is not accounted for):
Step 1: Stealth is 2eP+1eA+1eB, Knowledge: Warfare is 1eP+2eA but with a possible re-roll from Natural Scholar Talent.
Step 2: Coordination at 3eA+1eB
Step 3: Perception is 1eP+2eA with a possible re-roll from Natural Hunter Talent.
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: A Grisly Reminder coordination

Postby Zanebry Varliss » Wed Jun 13, 2018 1:57 pm

*scratches his chin*

I wonder if Lyseil has a crash survivors kit she scavenged...
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

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Re: A Grisly Reminder coordination

Postby Sabine Kelborn » Wed Jun 13, 2018 2:00 pm

My rolls.

1. 4 Green on stealth, unless someone lends me some stealth skill?
2. 4 green on coordination, 1 yellow and 2 green on athletics. Ignores setback
3. 2 green either way
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
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Re: A Grisly Reminder coordination

Postby Lyseil Panteer » Wed Jun 13, 2018 2:09 pm

Zanebry Varliss wrote:*scratches his chin*

I wonder if Lyseil has a crash survivors kit she scavenged...


She does indeed have a Crash Survival kit!
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: A Grisly Reminder coordination

Postby Layne Hoshin » Wed Jun 13, 2018 2:10 pm

I could maybe join if you guys need a 6th.

I only have 1P+1A for step 1.

step 2 I can roll 2P+1A+2F

And step 3 I roll 3 greens.

I can also remove 2 setbacks from heat. and an additional setback for whatever.


Pretty crappy overall, so if someone better wants to step in?


I do have a shield remote that can possibly be used to upgrade the difficulty of attacks made against allies.
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equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
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Re: A Grisly Reminder coordination

Postby Nudimsu » Wed Jun 13, 2018 2:38 pm

Garth Wayne wrote:Nudismu, if no one else wants to take you up on it, I'll borrow your grapple for Athletics if you don't need it.


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Re: A Grisly Reminder coordination

Postby Rav Devaroo » Wed Jun 13, 2018 3:47 pm

You missed me Lys.
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Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
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Re: A Grisly Reminder coordination

Postby Lyseil Panteer » Wed Jun 13, 2018 3:56 pm

Eep, sorry, Rav! Then we are at 6!

(that will teach me to make a headcount first thing after waking up :lol: )
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: A Grisly Reminder coordination

Postby Sabine Kelborn » Wed Jun 13, 2018 3:58 pm

Just a note, I may not be able to roll until tomorrow morning if I don't roll in the next hour. Want me to go ahead and see what I manage?

Edit: alternatively, you guys can go ahead and roll, and see if you have enough sux to sneak me in. If not, you can ghost my roll, I don't have anything that would affect the whole thing. My soak is 5, and defense 1 for the purposes of the sniper shot :)
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Carries: Ritual dagger, command insignia, electronic manual
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Re: A Grisly Reminder coordination

Postby Lyseil Panteer » Wed Jun 13, 2018 4:04 pm

I suggest we set up 3 groups of 2 for the stealth part so we can cover that safely. :)


Also, *clears throat* I hereby declare that this be known as OPERATION GOLDEN ZEPHYR!

It's strike force consists of
Sergeant Lyseil
Sergeant Sabine
Specialist Rav
Ensign Garth
External Asset mr. Z
External Asset Nudie
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: A Grisly Reminder coordination

Postby Lyseil Panteer » Wed Jun 13, 2018 4:51 pm

From what I can see from what people have posted here, our dicepools seem to be the following:

Step 1:
Lyseil: 2eP+1eA+1eB (Stealth) / 1eP+2eA (Warfare with potential re-roll)
Sabine: 4eA (Stealth)
Rav: 1eP+3eA (Warfare)
Garth: 1eP+2eA (Stealth)
Z: 1eP+3eA (Streetwise)
Nudie: 2eP+2eA+2eB (Stealth)


Step 2:
Lyseil: 3eA+1eB (Coordination) Ignores setback+some climbing gear?
Sabine: 4eA (Coordination) / 1eP+2eA (Athletics) Ignores setback
Rav: 1eP+2eA (Athletics)
Garth: 3eA+2eF (Coordination)
Z: 2eP+1eA (Coordination) Ignores setback+climbing gear
Nudie: 4eA (Coordination) ? Has grappling hook


Step 3:
Lyseil: 1eP+2eA (Perception) potential to re-roll + has goggles and binoculars
Sabine: 2eA (Perception/Vigilance)
Rav: 2eA
Garth:
Z: 1eP+3eA (Perception) Ignores 2 setback
Nudie:
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: A Grisly Reminder coordination

Postby Layne Hoshin » Wed Jun 13, 2018 5:13 pm

So on Discord Sabine suggested ceding her spot to someone with a better chance. I'm not going to jump in with final approval/consensus, but here's my rolls again just in case:


Step 1: 1eP+1eA (Streetwise)
Step 2: 2eP+1eA+2eF (athletics, hard) Ignores setback
step 3: 3eA
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
ship: The 'Sunset Dawn'

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Re: A Grisly Reminder coordination

Postby Delmi Koor » Wed Jun 13, 2018 6:47 pm

I'm pretty decent at everything but it looks like y'all are good to go.

A sniper shot would take me down pretty quickly too if Orokos wasn't kind.
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Re: A Grisly Reminder coordination

Postby Nudimsu » Wed Jun 13, 2018 8:22 pm

1y3g for Coordination and 1y2g for perception.
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Re: A Grisly Reminder coordination

Postby Zanebry Varliss » Wed Jun 13, 2018 8:54 pm

Delmi Koor wrote:I'm pretty decent at everything but it looks like y'all are good to go.

A sniper shot would take me down pretty quickly too if Orokos wasn't kind.


Well, as Layne pointed out, Sabine is ok with stepping out, and is also afk for another 12 or do hours.

If you or may be want to take her place I'm sure it would be fine.
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

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Re: A Grisly Reminder coordination

Postby Rav Devaroo » Wed Jun 13, 2018 8:56 pm

Yeah, Sabine seemed fine with it :)

I guess the question is who gets the ball rolling? Should we all post our entry before anyone rolls?
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

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Re: A Grisly Reminder coordination

Postby Zanebry Varliss » Wed Jun 13, 2018 8:59 pm

That sounds good, let's post entrances, and then get started.
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
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