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Too Many Minds Coordination

Postby Lyseil Panteer » Wed Jun 20, 2018 6:18 pm

viewtopic.php?f=27&p=16685#p16685

Interested!

Lyseil's talent will make the Fear-check easy for her. Get a re-roll Perception and Knowledge-checks incase of failure (Natural Hunter, Natural Scholar, once per session each). Removing setback on Knowledge-checks and can ignore Setbacks with Brace.
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Re: Too Many Minds Coordination

Postby Niall Organa » Wed Jun 20, 2018 6:27 pm

I am also interested!

Niall's Confidence means that he doesn't actually have to make the fear check, and then he can do Leadership and Charm, canceling setback in both. Medicine is a bit more of a longshot, but he at least has int 3.

I also have only been in 1 LP event! I keep doing weird side things instead...
Last edited by Niall Organa on Wed Jun 20, 2018 6:29 pm, edited 1 time in total.
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Re: Too Many Minds Coordination

Postby Lyseil Panteer » Wed Jun 20, 2018 6:29 pm

No ranks in Medicine, but Int 3 and willing to pop a Destiny to upgrade (can ignore 1 setback).
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Re: Too Many Minds Coordination

Postby Sabine Kelborn » Wed Jun 20, 2018 6:38 pm

Rekara?
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Re: Too Many Minds Coordination

Postby Rav Devaroo » Wed Jun 20, 2018 6:50 pm

Sabine Kelborn wrote:Rekara?


It does look like an awesome one for Rekara!
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Re: Too Many Minds Coordination

Postby Tethys Carrack » Wed Jun 20, 2018 6:50 pm

Interested, but only to the extent I complement people who want to go and have had fewer events (I’ve done 2)... I’ve got 2y2g on Discipline (for the Fear and the Stay Calm rolls), 1y2g1b for Medicine, and for the Recovery phase 2y1g for Mechanics (or 1y2g for Lore). Not as good as a dedicated medic/Int specialist, but solid.

Sounds like for total victory the team can’t afford to fail more than one roll per phase (unless they get Triumphs). I guess that makes the ideal team one that can blow away their chosen options in phases 1 and 2, and has decent odds that no more than one of them will fail the Medicine check?
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Re: Too Many Minds Coordination

Postby Nudimsu » Wed Jun 20, 2018 6:59 pm

I am interested, though can't contribute much on a few things besides piloting, which is 3y1g.
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Re: Too Many Minds Coordination

Postby Lyseil Panteer » Wed Jun 20, 2018 6:59 pm

Also, everyone has a Boost to resist Fear, as per the Daily.
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Re: Too Many Minds Coordination

Postby V1-V0 » Wed Jun 20, 2018 7:17 pm

V1 is not terrible at this event, but others above are better so consider him a backup for this one.

Not so good at the first part, but have a really good athletics roll in the second part and is immune to the fever.

And of course he is a medical support droid, honest, so if chosen y'all will see what his Medical roll actually is :P
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Re: Too Many Minds Coordination

Postby R4OXY » Wed Jun 20, 2018 7:21 pm

Immune to fever, have 1 rank in warfare, 2 ranks in lore and 5 int. The only difficulty is that discipline check, but I do have one rank in it and haven't used my destiny yet.
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Re: Too Many Minds Coordination

Postby Baesal Zyn » Wed Jun 20, 2018 7:21 pm

I could since I have nice lore and experience with darkside stuff but I had an event d6

This would be my third limited event so others get priority. Buzz me if needed
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Re: Too Many Minds Coordination

Postby Hacha Tsuko » Wed Jun 20, 2018 7:39 pm

I'm interested, but I think there are better qualified persons here. I don't have any ranks in Medicine, Xenology or Lore, but my Intellect is good enough that I'm not worried about passing checks.

Unless there is a rousing cry of "No Hacha, we need you" I think I'll let someone else have the ball.
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Re: Too Many Minds Coordination

Postby Zanebry Varliss » Wed Jun 20, 2018 8:32 pm

The same as Baesal this would be my third limited event. So page me if need be. I'm 1eP+3eA with a auto success on perception checks. Medicine is 2g, I have a first aid kit for a boost though, cool is 1eA+1eP
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Re: Too Many Minds Coordination

Postby Tra Kize » Wed Jun 20, 2018 8:53 pm

That Daunting piloting check is worth 2 rolls if there is someone confident in doing so. Don't forget that you would all have extra boost from trust. Was just in a limited event so I am out.
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Re: Too Many Minds Coordination

Postby Chase » Wed Jun 20, 2018 8:58 pm

If we need a pilot, I can remove the setback and also have 3y, 1g.

So, if we wanted to do that roll and hope for the best I'm your girl.
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Re: Too Many Minds Coordination

Postby Niall Organa » Wed Jun 20, 2018 9:01 pm

That's pretty good.

Chase, what's your best roll in part 1?
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Re: Too Many Minds Coordination

Postby Chase » Wed Jun 20, 2018 9:05 pm

For a Successful roll, I have Int 3.

So, either the Warfare or Knowledge based ones are the best.

Though I do have a Rank in Perception and Cool. Just not the attri to match.
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Re: Too Many Minds Coordination

Postby Lyseil Panteer » Wed Jun 20, 2018 11:12 pm

Right, back from gaming, so here's my stuff:

One setback removed with Brace (Inclement Weather)

Fear: Average reduced to Easy. 2 green + 2 Boost.

Tactical Asseseement: 1eP+2eA+1eB on both Perception and Warfare. Both can be re-rolled in case of a fail. Researcher negates Setback on Warfare (as does Brace).
Science be Praised: Lore and Xenology 1eP+2eA+1eB. Can be re-rolled in case of a fail.

Medicine: GLiS Emergancy Medpac removes penalties. 3eA+1eB. Willing to use Destiny on this one to increase chance of success.

What Happened: Perception is 1eP+2eA+1eB, Survival is 2eP+1eA+1eB. Perception can be re-rolled (if not used earlier).
Dark Secrets: Lore 1eP+2eA+1eB. Can be re-rolled (if not used earlier).
Field Psych: 2eP+1eB (and auto-advantage on successful roll). Not the best but it's there.
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: Too Many Minds Coordination

Postby Lyseil Panteer » Thu Jun 21, 2018 12:26 am

So... Niall (Charm, Leadership, the talky-stuff), Lyseil (can flip for either smort skills or perception/survival type depending on third member), and Chase or Nudimsu for the Piloting roll?
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: Too Many Minds Coordination

Postby Niall Organa » Thu Jun 21, 2018 12:37 am

Sounds good to me!
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