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Re: Operation Defiant Nexu Plotting

Postby Aran Enfas » Mon Jun 25, 2018 1:10 am

I cannot stun, but with 3 advantages the axe is gone! Also unlikely to drop the girl if she tries to take the hit.
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Re: Operation Defiant Nexu Plotting

Postby Jax Dolross » Mon Jun 25, 2018 1:12 am

I wouldn't mind getting rid of the axe
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Re: Operation Defiant Nexu Plotting

Postby Tethys Carrack » Mon Jun 25, 2018 1:32 am

Do the shooty people have stun? Or stun grenades? If she's injured with non-stun stuff it's a bit of a Trust hit... and I imagine she's squishy.
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Re: Operation Defiant Nexu Plotting

Postby Nekoinu » Mon Jun 25, 2018 2:46 am

New round for the retinue. Anybody may go *nodnod*
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Re: Operation Defiant Nexu Plotting

Postby Nekoinu » Mon Jun 25, 2018 3:02 am

Nekoinu considering making the bonus from Support Team make the sniper have slow firing instead of adding another member. 5 people is lots! Or could just make it have to be a redshirt or other NPC.
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Re: Operation Defiant Nexu Plotting

Postby Zanebry Varliss » Mon Jun 25, 2018 4:01 am

i'm sure everyone will be fine with whatever you decide.
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Re: Operation Defiant Nexu Plotting

Postby Tra Kize » Mon Jun 25, 2018 4:26 am

Updated Support Group tracking for Garth.
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Re: Operation Defiant Nexu Plotting

Postby Nekoinu » Mon Jun 25, 2018 6:28 am

Stabbed Aran down. More players are up!
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Re: Operation Defiant Nexu Plotting

Postby Sabine Kelborn » Mon Jun 25, 2018 9:19 am

Are we sure that it's not Aran's shades that are maimed?
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Re: Operation Defiant Nexu Plotting

Postby Azura Mora » Mon Jun 25, 2018 10:00 am

Jax - if you can stim someone who is not too far gone on wounds (Aran?) without losing your shot for the turn, we might need it! Me and you are the only ones left standing.
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Re: Operation Defiant Nexu Plotting

Postby Azura Mora » Mon Jun 25, 2018 1:09 pm

Oh the turrets come online next round...might need to grenade that!

So Jax are you able to:
Grenade the turrets to hell
heal someone (Galen has acted, so Aran?)

If you can then Aran could act before round ends.

I don't know if anyone is left to act on the Nekoinus side - there is two at the bottom but 2 are dead I tink
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Re: Operation Defiant Nexu Plotting

Postby Jax Dolross » Mon Jun 25, 2018 6:26 pm

So I'm at long from you guys so I need both my maneuvers to get to the same range band as you. Then I can trade down an action to stim someone or I can shoot someone. But that puts me into place so next turn I can move to short and grenade the turrets. So I can either move and stim or move and shoot.
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Re: Operation Defiant Nexu Plotting

Postby Azura Mora » Mon Jun 25, 2018 6:31 pm

Jax Dolross wrote:So I'm at long from you guys so I need both my maneuvers to get to the same range band as you. Then I can trade down an action to stim someone or I can shoot someone. But that puts me into place so next turn I can move to short and grenade the turrets. So I can either move and stim or move and shoot.


Blow up the turrets then - that's more important
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Re: Operation Defiant Nexu Plotting

Postby Jax Dolross » Mon Jun 25, 2018 6:37 pm

I think you misunderstand I move either way, the difference is do I stim someone up or shoot someone?
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Re: Operation Defiant Nexu Plotting

Postby Azura Mora » Mon Jun 25, 2018 6:42 pm

Turrets go online at the end of this round - they need to be dealt with. The sniper should be disabled for a round (hopefully). We can't really lose a round of shooting/grenading, so it's either grenade/shoot someone that hasn't acted yet (not sure there is anyone? Think last ones are downed) or the turrets
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Re: Operation Defiant Nexu Plotting

Postby Aran Enfas » Mon Jun 25, 2018 6:45 pm

I don't think you can stim, because you can't have more than 2 maneuvers no how (also a problem for drawing a grenade). So, charge and shoot?
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Re: Operation Defiant Nexu Plotting

Postby Azura Mora » Mon Jun 25, 2018 6:56 pm

Really depends on how many of the remaining people in init are standing or not. If none are, turrets are the way to go for sure...might be the way regardless!

Also leaving advantage to boost me for my mega-important attack is also welcome :D
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Re: Operation Defiant Nexu Plotting

Postby Aran Enfas » Mon Jun 25, 2018 8:26 pm

Is reloading a spare reload a whole turn? Or maneuver+maneuver? (leaving an action to shoot). We might wanna say "flip a destiny for him to have forgotten his reloads today [if he would otherwise have them]" if we can. I guess he might have a sidearm, but that's 1 less enemy, practically speaking
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Re: Operation Defiant Nexu Plotting

Postby Zanebry Varliss » Mon Jun 25, 2018 9:05 pm

Should be a pair of maneuvers.
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Re: Operation Defiant Nexu Plotting

Postby Nekoinu » Mon Jun 25, 2018 10:47 pm

Destiny for no reloads is fair to me.
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Re: Operation Defiant Nexu Plotting

Postby Nekoinu » Tue Jun 26, 2018 5:36 am

Nekoinu changed it from one additional participant to giving the Sniper slowfiring.

If you want to join and rolled in the support thread, you can feel free to delete your post so you can qualify.
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Re: Operation Defiant Nexu Plotting

Postby Nekoinu » Tue Jun 26, 2018 5:41 am

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Re: Operation Defiant Nexu Plotting

Postby Lyseil Panteer » Tue Jun 26, 2018 6:02 am

Dogpile that Eralynn!
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Re: Operation Defiant Nexu Plotting

Postby Zanebry Varliss » Tue Jun 26, 2018 6:05 am

Sees like the best option...

Though after this I think we are going to need to reevaluate how crits are treated again. we're simply going to lose every combat because crits take way too long to heal. all our fighters better fighters are going to end up going into combat with 3+ on them.
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Re: Operation Defiant Nexu Plotting

Postby Delmi Koor » Tue Jun 26, 2018 6:11 am

Should’ve killed the civilians.

I’m still game for the fight. But I think we’re in some serious doo doo.
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