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Re: Operation Defiant Nexu Plotting

Postby Lyseil Panteer » Fri Jun 22, 2018 8:48 pm

Outside of the Support-event, Lyseil is:

12 Wounds (4 Soak), 13 Strain.
1 yellow + 2 green + 3 blue (Pierce 4) on shooting. Medium range.
Has 2 Stun grenades!
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Re: Operation Defiant Nexu Plotting

Postby Zanebry Varliss » Fri Jun 22, 2018 8:56 pm

Combat Z is...

14 wounds
13 strain
Soak 3
Defense one
3P+1B on most shooty. (Base dmg 9)
Has access to
Frag grenades
Inferno grenades
Ap grenades
Ion grenades.
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Re: Operation Defiant Nexu Plotting

Postby Azura Mora » Fri Jun 22, 2018 9:06 pm

Combat:
14 wounds, 12 strain, 5 soak
Reflect+parry with lightsaber (if used)
2A+2P+2B shooty with 2 free adv on hit and base damage 9 - same for sabers

I'm sure others might be better
Last edited by Azura Mora on Fri Jun 22, 2018 9:22 pm, edited 1 time in total.
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Re: Operation Defiant Nexu Plotting

Postby Jax Dolross » Fri Jun 22, 2018 9:06 pm

combat Jax is

12 wounds
14 strain
4 soak

has an auto fire pistol with base damage 10 maybe pierce 1 if baes can mod it day 7
1y 4g 1b to pew

4 stun grenades
3 frag grenades
a fist full of stims
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Re: Operation Defiant Nexu Plotting

Postby Sabine Kelborn » Fri Jun 22, 2018 9:08 pm

21 wounds
5 soak
defense 1

Pew is 2 green 2 yellow 1 blue without true aim

2 automatic advantages on pewing

No grenades though
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Re: Operation Defiant Nexu Plotting

Postby Hacha Tsuko » Fri Jun 22, 2018 9:09 pm

Hacha

Wounds:14
Strain: 12
Ranged Defense: 0
Melee Defense:0
Soak Value: 1

Yeah, I know, squishy.

I have an anti-Personnel Flechette with 1y 2g to pew and a frag grenade

Also mechanic gear for those checks
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Re: Operation Defiant Nexu Plotting

Postby Jax Dolross » Fri Jun 22, 2018 9:12 pm

Hacha do you not wear any armor? even heavy clothes would bump your soak to 2which is not much but better than 1.
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Re: Operation Defiant Nexu Plotting

Postby Tra Kize » Fri Jun 22, 2018 9:26 pm

*prepares to be ridiculed*

Wounds: 11
Strain: 14
Defense: 0
Soak: 2 (with heavy clothes)
Resolve reduces strain damage by 1 (minimum 1), doesn't effect strain lost willingly
Light Blaster Pistol: 2eA

I defy you to find someone more squishy than pudgy Tra!
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Re: Operation Defiant Nexu Plotting

Postby V1-V0 » Fri Jun 22, 2018 9:28 pm

18 Wounds
11 Strain
7 Soak
1 Ranged Defense (rises to 2 if I acted before you)
1 Melee Defense

3y 1g (and soon to be 1b) on pew pew. Base 11 damage with Pierce 2.

I forget my melee but it has breach and vicious.

Frag and stun grenades.
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Re: Operation Defiant Nexu Plotting

Postby Jax Dolross » Fri Jun 22, 2018 9:29 pm

but tra is an excellent support person with his years of experience!
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Re: Operation Defiant Nexu Plotting

Postby Tra Kize » Fri Jun 22, 2018 9:35 pm

That was the concept! :D

He's got a bunch of knowledges with a 4 int, 3 in his presence and willpower, and some leadership boosts. Could be better, but I started a session late, has an additional out-of-career spec, and didn't spend any duty on xp. He's pretty underwhelmingly built overall, but he's pretty good at what he's focused on. Also, went with money option and bought hardly anything so no fancy equipment.
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Re: Operation Defiant Nexu Plotting

Postby Delmi Koor » Fri Jun 22, 2018 10:38 pm

14 Wounds
14 Strain
3eA+2eP+4eB Base
Soak 3
Defenses 1
Dodge
+3eB if shooting someone who hasn’t shot.
Damage 7 Pierce 2 and Damage 8 Superior.
Some other jank to build adv for double shooting.
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Re: Operation Defiant Nexu Plotting

Postby Galen Sol » Fri Jun 22, 2018 10:49 pm

Wounds: 14
Strain: 12

Ranged Defense: 1
Melee Defense: 1
Soak Value: 3

Sense Upgrade Defense
Parry

Perception 1eA+2eP+1eB
Ranged (Heavy) 1eA+2eP
Dam: 10, Crit: 3, Range: Extreme, Superior, Telescopic Optic Sight

Lightsaber - 2eA+1eP
Dam: 6, Crit: 2, Breach 1, Sunder, Fine-Tuned Emitter
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Re: Operation Defiant Nexu Plotting

Postby Hacha Tsuko » Fri Jun 22, 2018 10:55 pm

Jax Dolross wrote:Hacha do you not wear any armor? even heavy clothes would bump your soak to 2which is not much but better than 1.



My only combat skill is Gunnery. I had thought that I had been approved with a Heavy Verpine Shatter Rifle (Encumbrance 4) but then that was vetoed and my Flechette is 6, which put me exactly at my limit. I have an AK/T armor which gives me extra encumbrance in battle, for my tools and stimpacks, but I can't equip anything to get me better soak.
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Re: Operation Defiant Nexu Plotting

Postby Zanebry Varliss » Fri Jun 22, 2018 11:08 pm

You ignore up to 3 encumbrance on armor As a heads up
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Re: Operation Defiant Nexu Plotting

Postby Lyseil Panteer » Fri Jun 22, 2018 11:22 pm

Yeah, Armor Encumberance is reduced by 3 when worn. :)
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: Operation Defiant Nexu Plotting

Postby Baesal Zyn » Fri Jun 22, 2018 11:26 pm

Is it me or things got more difficult for the slicing operation?
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Re: Operation Defiant Nexu Plotting

Postby V1-V0 » Fri Jun 22, 2018 11:29 pm

Neko announced an event rebalance in Discord.
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Re: Operation Defiant Nexu Plotting

Postby Tethys Carrack » Fri Jun 22, 2018 11:39 pm

I've got 14 wounds, 14 strain, 2y2g and some situational benefits for lightsabering, Soak 4 and defense 2 with some Parry and Reflect... though Tethys would really like to tackle the Eralynn fight D9 if it's at all possible. Also, Day 8 I'm committed to Layne's adventure, and I'd be hesitant to hop into a combat concurrent with that for fear of temporal paradox. :?

I should be able to add a few points to the support event, if doing so doesn't limit participation on D9.
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Re: Operation Defiant Nexu Plotting

Postby Baesal Zyn » Fri Jun 22, 2018 11:41 pm

I am a sitting duck for the grid event so others will be better
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Re: Operation Defiant Nexu Plotting

Postby Nekoinu » Fri Jun 22, 2018 11:47 pm

Defense Grid: Less enemies upfront, now starting at Round 3, you'll need to kill a minion group. Note that the sniper is killable (and landing a damaging shot on her will aggro her off the technician.) Malto is Adversary 1 and the Sniper is Adversary 2.

Retinue Takedown: Took away Nemesis ally, added in a healer for Garreth whose purpose is to keep him alive. Adjusted green chuds. At the start of Round 3, the turrets will come online.

Support Team: Lowered requirement for power by 1.

---

Why did I assume I had infinite players? Will look at it one more time.
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Re: Operation Defiant Nexu Plotting

Postby Zanebry Varliss » Fri Jun 22, 2018 11:58 pm

I should point out that Z also has two ranks of rapid reaction. In case going early is thought very beneficial.
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Re: Operation Defiant Nexu Plotting

Postby Lyseil Panteer » Sat Jun 23, 2018 12:03 am

Oh right! Lyseil has 1 rank of Rapid Reactions too. :D
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
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Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
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Re: Operation Defiant Nexu Plotting

Postby Zanebry Varliss » Sat Jun 23, 2018 12:08 am

I suppose I should say I have quick strike x3 and sidestep as well.
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Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

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Re: Operation Defiant Nexu Plotting

Postby Nekoinu » Sat Jun 23, 2018 12:12 am

Victory points added in. More will happen if Eralynn is defeated.
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