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Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 11:07 am
by Lyseil Panteer
It would kinda suck to not get the help of the monks since I think there was some help to be had there (might be power?), but I won't be om the fight to tell people what to do. :)

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 11:08 am
by Arali Zian
Does Layne have a nonlethal option?

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 11:12 am
by Layne Hoshin
newp.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 1:26 pm
by Delmi Koor
I think we’re at last call soon.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 1:56 pm
by Layne Hoshin
Well, I jumped in anyway.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:18 pm
by Oddyn Vizsla
So we now wait for another hit, then we go in a batch. Is there anything preventing me from striking directly at the force user?

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:21 pm
by Delmi Koor
The two options would be to take her out, or people who haven't gone yet in the round to prevent them from hurting us more.

I think we should probably take her out because one more of those Move actions and we're in a world of hurt.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:23 pm
by Layne Hoshin
Ranged people should totally take her out, I don't think any of us melee ones can hit her unless we get a triumph on not going prone.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:36 pm
by Layne Hoshin
So what's the plan guys. We seem to be pretty screwed.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:38 pm
by Delmi Koor
I can be on my feet with a stim.

Dropped my guns though...

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:41 pm
by Layne Hoshin
Also you forgot the trust boost Hamelin.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:41 pm
by Dapper Dog
I added it, perils of ghosting

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:45 pm
by Delmi Koor
So, if Odd will go. Maneuver to stand. maneuver to stim me. Then action to shoot. We could potentially get three shots in before the baddies go.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:51 pm
by Dapper Dog
Just a note if attacking Iyana she will be using Coordinated Dodge for her Destiny use instead of upgrade.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:53 pm
by Delmi Koor
We should probably run at this point.

Not gonna win this one.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 8:53 pm
by Dapper Dog
Delmi Koor wrote:We should probably run at this point.

Not gonna win this one.

I believe in you.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 9:17 pm
by Dapper Dog
Only the Ranged Attacks, melee I wont be using Coordinated Dodge.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 9:53 pm
by Oddyn Vizsla
I have done my part for this turn. your dps time, my tanking time.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 9:54 pm
by Dapper Dog
Considering the power of it, Coordinated Dodge will cost her 3 strain as well, better balance it for enemies.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 10:22 pm
by Layne Hoshin
Hopefully Hamelin can now proceed to do his force move thing, or something.

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 10:26 pm
by Tethys Carrack
From the peanut gallery, it does seem like a good moment for Hamelin...

I believe in you guys!

Re: No Man's Land planning

PostPosted: Thu Jun 28, 2018 10:27 pm
by Delmi Koor
He's at long range right now. He'd have to double maneuver to medium and have the range upgrade.