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Session 3 Tally

PostPosted: Wed Jun 20, 2018 6:40 am
by Jace Malcom
Victory Points: 0/20

Total Victory Points: 37

Power: 9

Trust: 4.7 - The Republic and Resistance are closely aligned and well coordinated; they are a well oiled fighting unit. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 1 per day at the start of the Day where Trust starts at this rank.

Perk: Trust Perk: 1d10 9 - Explosive Support: The Resistance offers up some powerful equipment, each player gains one free use of a Frag Grenade.

Does not include Day 6 combat event.

Re: Session 3 Tally

PostPosted: Wed Jun 20, 2018 6:47 am
by Dapper Dog
Power increased by 2, Contribution of Garth Wayne.

Re: Session 3 Tally

PostPosted: Wed Jun 20, 2018 6:58 am
by Dapper Dog
Downtime

The Republic forces are locked down by an intense week of sand storms, between that and working to rebuild the damage from the Mandalorian forces stretches their logistics. The people are grateful for the aid, and the Strike Force spent a total of three weeks in the region before spending another week relocating to the Viridian Sea and establishing a base in the trees some five hundred meters above the forest floor.

The base is bathed in an eerie twilight even during daylight hours due to the intense tree canopy. During this time the Mandalorians renew their offensive on Garig Port Town and the resistance in the region calls for aid…

Poll is here: viewtopic.php?f=62&t=832

Re: Session 3 Tally

PostPosted: Fri Jun 22, 2018 12:08 pm
by Nekoinu
Power loss of 4, due to poll result.

Re: Session 3 Tally

PostPosted: Sat Jun 23, 2018 6:18 pm
by Jace Malcom
Victory Points: 8/20

Total Victory Points: 45

Power: 13

Trust: 5.0 - The Republic Forces and Resistance are in total sync and have total trust and cohesion. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 2 per day at the start of the Day where Trust starts at this rank.

Perk: Trust Perk: 1d10 9 - Explosive Support: The Resistance offers up some powerful equipment, each player gains one free use of a Frag Grenade.

Does not include Day 6 combat event.

Re: Session 3 Tally

PostPosted: Wed Jun 27, 2018 7:46 am
by Jace Malcom
Victory Points: 20/20 (All Contested Areas are now Controlled)

Total Victory Points: 57

Power: 15

Trust: 5.0 - The Republic Forces and Resistance are in total sync and have total trust and cohesion. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 2 per day at the start of the Day where Trust starts at this rank.

Perk: Trust Perk: 1d10 9 - Explosive Support: The Resistance offers up some powerful equipment, each player gains one free use of a Frag Grenade.

Does not include the Nekoinu event.

Re: Session 3 Tally

PostPosted: Wed Jun 27, 2018 9:39 pm
by Nekoinu
Nekoinu see 4 Power!

Will recheck victory points.

Re: Session 3 Tally

PostPosted: Fri Jun 29, 2018 12:28 am
by Nekoinu
11 Victory Points because people roll gudder than nekoinu think!

Re: Session 3 Tally

PostPosted: Sat Jun 30, 2018 3:56 am
by Dapper Dog
Victory Points: 41/20 (All Contested Areas are now Controlled)

Total Victory Points: 78

Power: 27

Trust: 4.5 - The Republic and Resistance are closely aligned and well coordinated; they are a well oiled fighting unit. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 1 per day at the start of the Day where Trust starts at this rank.

Perk: Trust Perk: 1d10 9 - Explosive Support: The Resistance offers up some powerful equipment, each player gains one free use of a Frag Grenade.

Re: Session 3 Tally

PostPosted: Sat Jun 30, 2018 5:35 am
by Nekoinu
Whoops forgot to add 5 more vp