Mandalorian Culture

Postby Nekoinu » Fri May 11, 2018 12:06 am

The Mandalorians are warriors of multiple clans bound by their common customs, religion, and rules. Any species can be a member of this group, though humans comprise the majority now. They are all to follow under one leader, Mandalore, but there are often disputes over the title.

As one can expect, there are many variations of these warriors. There are those that continue the tradition of honorable combat and those that use their strength to take whatever they please. Some are selective about who they fight, searching for only worthy opponents, while others simply wish to achieve the highest kill count. Some view stealth as a coward's tool while others see it as just another method to wage war. A few even believe that ranged weaponry should never be used.
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Re: Mandalorian Culture

Postby Nekoinu » Fri May 11, 2018 12:30 am

Mandalorian Ritual Combat

Disputes between Mandalorians are often solved through blood. Sometimes they battle each other as a coming of age or otherwise. However, there are differences between warriors' capabilities, many of which that may be outside of their control. The custom of Ritual Combat is meant to even the odds between two fighters. After all, any warrior can hone their physical body. Therefore, it is considered extremely dishonorable to flee from a duel, though refusing a challenge is acceptable if the attached terms are ridiculous.

Once the challenge is accepted, both duelists are to eschew any weapons and gadgets besides their ritual blade. Outsiders, of course, are meant to stay on the sidelines and not interfere. Armor is also stripped with great care. Though besker'gam is treasured among any Mandalorian, there are the realities of better made suits, damaged suits, and so on. Duels are usually to the death unless otherwise stated; sparing an opponent from execution is considered a great insult.

The following talent can be taken by anybody for 5 XP with story reasons. If you take this talent before game start, you receive a Ritual Blade for free.

Ritual Combatant:
You are trained in the ways of traditional Mandalorian combat. When engaged in such a duel, you no longer receive a penalty due to the unorthodox practice and you receive a Bonus Die to all attack rolls.

Those who are not trained in the custom find it difficult to know the rhythm of the duel. They automatically go second for the duel regardless of rolls against an opponent who possesses the talent. In addition, any attack targeting them has an Ability die upgraded.
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Re: Mandalorian Culture

Postby Nekoinu » Fri May 11, 2018 10:23 pm

Mandalorian Armor

The Resol'nare demands that a Mandalorian maintain and wear armor. While there are obvious benefits in combat, the distinctive design (e.g. the T-shaped visor) unifies them via appearance. Their armor may be individualized but all of them end up being distinctly Mandalorian.

It comes as no surprise that these suits of armor are highly prized. Many are passed from one generation to the next and most will go to great lengths to retrieve whatever they can from a fallen comrade to honor them. Even in conflicts between two clans, honorable warriors will ensure that their enemies' families are given back their fallen's bodies and armor. This tradition continues on Bankor and other locations where the Crusader's Schism does battle. The forces under Mandalore have thus far held their end of the tradition. Mandalorians allied to the Republic and the Bankor Resistance intend on doing the same and have been sure to warn them not to even consider looting a fallen enemy's armor.
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Re: Mandalorian Culture

Postby Nekoinu » Wed May 30, 2018 12:00 am

Ritual Blade
Melee, Damage +2, Crit 2, Range Engaged, Encum. 2, HP 0, Price 1000 (R), Rarity 8, Special: Aggressive, Pierce 1, Vicious 1 [Aggressive: While engaged with an opponent, negate any Melee Defense gained from Weapons. In addition, engaged opponents must spend an additional strain to upgrade Difficulty Checks/reduce Damage of Melee Attacks (e.g. Parry, Defensive Stance, etc.) You do not gain this benefit if you do not have Ritual Combatant.]
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Re: Mandalorian Culture

Postby Dapper Dog » Sat Jun 09, 2018 6:07 am

The Moot

Mandalorians are not a people of many rules, but they are a people of ritual, cans, and family. Moots can be called by a powerful or influential member to speak on what is considered open ground, no one controls it. Rules are simple; you can fight but never to the death unless it is a duel. Duels should be in support of your name or family, the Republic is no grounds for a duel. In general all Mandalorians are equal but there is a first among equals usually the one who called it. They can act as arbiters in disputes and are expected to act fairly, often relying on trial by combat or trial by hunt o settle a dispute.

Outsiders are rarely allowed, and to crash a Mandalorian Moot is probably a quick way to meet the business end of a knife or blaster. No one will take your weapons but using a weapon on a fellow Mandalorian is a quick way to exile among the clans, unless it isa duel usually fought unarmed or with ritual weapons.

Mandalorians are allowed to bring up topics they feel important and have it discussed, these are rarely deep debates, usually settled by combat or by the arbiter if they feel the solution is obvious.

When the moot is concluded all involved are to leave in peace and resume their disputes and fighting the following morning. Failure to follow these customs will usually lead to a loss of Honor and Shame, and to be cast out from the clans.

Sneaking in: These are usually in remote places so sneaking in one can try a Hard Deception check to with a setback to bluff their way in or a Stealth check to sneak in at Hard difficulty with two setback dice. If found expect lethal combat.
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