by Nekoinu » Fri May 11, 2018 12:30 am
Mandalorian Ritual Combat
Disputes between Mandalorians are often solved through blood. Sometimes they battle each other as a coming of age or otherwise. However, there are differences between warriors' capabilities, many of which that may be outside of their control. The custom of Ritual Combat is meant to even the odds between two fighters. After all, any warrior can hone their physical body. Therefore, it is considered extremely dishonorable to flee from a duel, though refusing a challenge is acceptable if the attached terms are ridiculous.
Once the challenge is accepted, both duelists are to eschew any weapons and gadgets besides their ritual blade. Outsiders, of course, are meant to stay on the sidelines and not interfere. Armor is also stripped with great care. Though besker'gam is treasured among any Mandalorian, there are the realities of better made suits, damaged suits, and so on. Duels are usually to the death unless otherwise stated; sparing an opponent from execution is considered a great insult.
The following talent can be taken by anybody for 5 XP with story reasons. If you take this talent before game start, you receive a Ritual Blade for free.
Ritual Combatant:You are trained in the ways of traditional Mandalorian combat. When engaged in such a duel, you no longer receive a penalty due to the unorthodox practice and you receive a Bonus Die to all attack rolls.
Those who are not trained in the custom find it difficult to know the rhythm of the duel. They automatically go second for the duel regardless of rolls against an opponent who possesses the talent. In addition, any attack targeting them has an Ability die upgraded.
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide