For general Bookkeeping such as Destiny Points and other mechanics.

Session 3 Tally

Postby Jace Malcom » Wed Jun 20, 2018 6:40 am

Victory Points: 0/20

Total Victory Points: 37

Power: 9

Trust: 4.7 - The Republic and Resistance are closely aligned and well coordinated; they are a well oiled fighting unit. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 1 per day at the start of the Day where Trust starts at this rank.

Perk: Trust Perk: 1d10 9 - Explosive Support: The Resistance offers up some powerful equipment, each player gains one free use of a Frag Grenade.

Does not include Day 6 combat event.
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Re: Session 3 Tally

Postby Dapper Dog » Wed Jun 20, 2018 6:47 am

Power increased by 2, Contribution of Garth Wayne.
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Re: Session 3 Tally

Postby Dapper Dog » Wed Jun 20, 2018 6:58 am

Downtime

The Republic forces are locked down by an intense week of sand storms, between that and working to rebuild the damage from the Mandalorian forces stretches their logistics. The people are grateful for the aid, and the Strike Force spent a total of three weeks in the region before spending another week relocating to the Viridian Sea and establishing a base in the trees some five hundred meters above the forest floor.

The base is bathed in an eerie twilight even during daylight hours due to the intense tree canopy. During this time the Mandalorians renew their offensive on Garig Port Town and the resistance in the region calls for aid…

Poll is here: viewtopic.php?f=62&t=832
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Re: Session 3 Tally

Postby Nekoinu » Fri Jun 22, 2018 12:08 pm

Power loss of 4, due to poll result.
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Re: Session 3 Tally

Postby Jace Malcom » Sat Jun 23, 2018 6:18 pm

Victory Points: 8/20

Total Victory Points: 45

Power: 13

Trust: 5.0 - The Republic Forces and Resistance are in total sync and have total trust and cohesion. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 2 per day at the start of the Day where Trust starts at this rank.

Perk: Trust Perk: 1d10 9 - Explosive Support: The Resistance offers up some powerful equipment, each player gains one free use of a Frag Grenade.

Does not include Day 6 combat event.
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Re: Session 3 Tally

Postby Jace Malcom » Wed Jun 27, 2018 7:46 am

Victory Points: 20/20 (All Contested Areas are now Controlled)

Total Victory Points: 57

Power: 15

Trust: 5.0 - The Republic Forces and Resistance are in total sync and have total trust and cohesion. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 2 per day at the start of the Day where Trust starts at this rank.

Perk: Trust Perk: 1d10 9 - Explosive Support: The Resistance offers up some powerful equipment, each player gains one free use of a Frag Grenade.

Does not include the Nekoinu event.
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Re: Session 3 Tally

Postby Nekoinu » Wed Jun 27, 2018 9:39 pm

Nekoinu see 4 Power!

Will recheck victory points.
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Re: Session 3 Tally

Postby Nekoinu » Fri Jun 29, 2018 12:28 am

11 Victory Points because people roll gudder than nekoinu think!
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Re: Session 3 Tally

Postby Dapper Dog » Sat Jun 30, 2018 3:56 am

Victory Points: 41/20 (All Contested Areas are now Controlled)

Total Victory Points: 78

Power: 27

Trust: 4.5 - The Republic and Resistance are closely aligned and well coordinated; they are a well oiled fighting unit. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 1 per day at the start of the Day where Trust starts at this rank.

Perk: Trust Perk: 1d10 9 - Explosive Support: The Resistance offers up some powerful equipment, each player gains one free use of a Frag Grenade.
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Re: Session 3 Tally

Postby Nekoinu » Sat Jun 30, 2018 5:35 am

Whoops forgot to add 5 more vp
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