For general Bookkeeping such as Destiny Points and other mechanics.

Session 1 Tally

Postby Jace Malcom » Fri Jun 01, 2018 5:11 am

Victory Points: 0/10

Power: 13

Trust: 1.0 - The Republic and the Resistance are working together, it is a marriage of convenience and there is little trust between the two; due to lack of coordination all players suffer 1 setback die to to their first roll in event/mission rolls.

Session 1: Duty Rolls: 1d6 6 for a roll of Duty Rolls: 1d100 10, Rev Devaroo's Duty is procced for the Session granting each player 1 additional wound for Session 1.
Republic Commander | Special Forces | War Hero | Heavily Scarred | Human

Played by Dapper Dog
Jace Malcom
User avatar
 
Posts: 97
Joined: Fri Nov 17, 2017 11:30 am

Re: Session 1 Tally

Postby Jace Malcom » Fri Jun 01, 2018 5:12 am

Operation Steel Serpent

Mission Briefing: The mission is simple aid the resistance in retaking the city of Uthan Mil and establishing a foothold on Bankor, this will become our primary base of operations before we move forward to seize key tactical points from the Mandalorian fighters.

Our forces will punch through the blockade and land outside the city to make contact with the Resistance and push out the Mandalorian forces. Intelligence suggests they are being lend by Tano Kryze, a close relative of Varo Kryze and a highly skilled soldier and commander.

Once on the ground and a command post is established there will be a mandatory Command Staff briefing at 1900 hours local time [Day 1 - Mid Evening Slot].
Republic Commander | Special Forces | War Hero | Heavily Scarred | Human

Played by Dapper Dog
Jace Malcom
User avatar
 
Posts: 97
Joined: Fri Nov 17, 2017 11:30 am

Re: Session 1 Tally

Postby Tano Kryze » Fri Jun 01, 2018 5:13 am

Tano Kryze: Grants her allies a boost die to all attack rolls, due to her combat regimen and leadership.
Commander | Mandalorian | Human | Shock Trooper | Uthan Mil Overlord
Tano Kryze
User avatar
 
Posts: 11
Joined: Mon Jan 01, 2018 8:47 pm

Re: Session 1 Tally

Postby Dapper Dog » Fri Jun 01, 2018 6:19 am

Although the Propaganda message fails to demoralize the Mandalorians it does give the locals hope that the Republic is here in force. [Trust increased by .1]
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Dapper Dog » Sun Jun 03, 2018 9:34 pm

Day 1 - Non-Event Changes: Trust Reduced by .5
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Dapper Dog » Mon Jun 04, 2018 1:52 am

Day 1 Event Changes

Power Increased by 8.
Trust Modified by 0.
Victory Points increased by 6.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Jace Malcom » Mon Jun 04, 2018 1:56 am

Victory Points: 6/10

Power: 22

Trust: .6 - The Republic and Resistance are at odds with each other and there is little if any coordination between the two; due to lack of coordination all players suffer a setback die to all rolls in event/missions and Power is reduced by 1 per day at the start of the Day where Trust starts at this rank.

Session 1: Duty Rolls: 1d6 6 for a roll of Duty Rolls: 1d100 10, Rev Devaroo's Duty is procced for the Session granting each player 1 additional wound for Session 1.

End of Day 1.
Republic Commander | Special Forces | War Hero | Heavily Scarred | Human

Played by Dapper Dog
Jace Malcom
User avatar
 
Posts: 97
Joined: Fri Nov 17, 2017 11:30 am

Re: Session 1 Tally

Postby Nekoinu » Mon Jun 04, 2018 2:00 am

Day 1 Changes from Nekoinu

Power Increased by 1 (+1 from Crusader's Schism)
Trust Increased by 0.1 (+0.2 from Rescue Mission, -0.1 from Coercion)
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: Session 1 Tally

Postby Jace Malcom » Mon Jun 04, 2018 4:30 am

Victory Points: 6/10

Power: 19

Trust: .6 - The Republic and Resistance are at odds with each other and there is little if any coordination between the two; due to lack of coordination all players suffer a setback die to all rolls in event/missions and Power is reduced by 1 per day at the start of the Day where Trust starts at this rank.

Session 1: Duty Rolls: 1d6 6 for a roll of Duty Rolls: 1d100 10, Rev Devaroo's Duty is procced for the Session granting each player 1 additional wound for Session 1.

Start of Day 2

Jo's Select Stock - Session 1

Old Guard (Laminate Armor): Defense 0, Soak 2, Price 13,000 or 7 Duty, Encum 5, Hard Points 1, Rarity 6, Special: Cortosis Weave, Only the Strong [Only the Strong: Must have Brawn 4, if lower than Brawn 4 then character suffers 1 upgrade to the Difficulty of all Combat checks, Athletics checks, and Coordination checks per each point of Brawn they lack below 4.]

Blood's Cloak (Thermal Cloak): Price 3,000 or 2 Duty, Encum 1, Rarity 4, Special: Use of Blood's Cloak removes up to three setback dice on any checks made to handle extreme heat or cold, also removes two setback dice from any Stealth check. While the cloak is worn reduce Strain Threshold by 1.

Spindral's Walking Stick (Ancient Sword): Lightsaber, Dam +3, Crit 1, Range Engaged, Encum 3, Hard Points 0, Price 6500 or 4 Duty, Rarity 8, Special: Superior, Cortosis, Defensive 1, Madness Beckons [Madness Beckons: Adds a setback die to all Discipline Rolls, if a Force User uses this weapon it generates 1 extra Force pip when used as the primary weapon.]

Last Word (Blaster Pistol): Ranged Light, Dam 7, Crit 3, Range Medium, Encum 1, Hard Points 2, Price 5000 or 3 Duty, Rarity 6, Special: Superior, Stun Setting, The Last Word [The Last Word: This blaster pistol has Auto-Fire, you cannot use the Aim maneuver with this weapon, Last Word.]
Republic Commander | Special Forces | War Hero | Heavily Scarred | Human

Played by Dapper Dog
Jace Malcom
User avatar
 
Posts: 97
Joined: Fri Nov 17, 2017 11:30 am

Re: Session 1 Tally

Postby Dapper Dog » Mon Jun 04, 2018 4:42 am

Increase Trust by .5 for not siding with the Empire, resolved at end of Session 1.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Dapper Dog » Mon Jun 04, 2018 5:18 pm

Day 2 Changes

Mission taken for 2 Power.
Due to trust Power reduced by 1.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Dapper Dog » Tue Jun 05, 2018 2:32 pm

Day 2 - Non-Event Changes: .3 Trust increased by Role Play actions.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Dapper Dog » Tue Jun 05, 2018 3:07 pm

Day 2 - Event Gains

Power increased by 4.
Trust increased by .5
Victory Points increased by 4.

Does not include Fishing with Friends.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Nekoinu » Wed Jun 06, 2018 10:02 pm

Whoops, a bit belated. 1 Power gain from D1 Event.
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: Session 1 Tally

Postby Dapper Dog » Thu Jun 07, 2018 4:56 am

Day 2 - Event Gains

Power increased by 8.
Trust increased by 1.4
Victory Points increased by 4.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Jace Malcom » Thu Jun 07, 2018 5:02 am

Victory Points: 10/10

Power: 27

Trust: 2.0 - The Republic and Resistance are working together and have strong integration of ideals and coordination. No adjustment to event/mission rolls for the players.

Session 1: Duty Rolls: 1d6 6 for a roll of Duty Rolls: 1d100 10, Rev Devaroo's Duty is procced for the Session granting each player 1 additional wound for Session 1.

OOC: Jo is now gone.

Next Operation Power Cost: 5

Operation Stipend: Each member will receive 250 credits as of Day 3.

Start of Session 2: Increase Trust by .5 due to Poll results.
Republic Commander | Special Forces | War Hero | Heavily Scarred | Human

Played by Dapper Dog
Jace Malcom
User avatar
 
Posts: 97
Joined: Fri Nov 17, 2017 11:30 am

Re: Session 1 Tally

Postby Nekoinu » Sat Jun 09, 2018 10:08 pm

Loss of 0.2 Trust due to helping the Mandalorians escape.
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: Session 1 Tally

Postby Dapper Dog » Sun Jun 10, 2018 5:34 pm

Non-Event Changes

Power Reduced by 2. See here: viewtopic.php?f=15&t=539#p7849
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Dapper Dog » Sun Jun 10, 2018 5:42 pm

Day 3 Event Changes

Trust increased by .4.
Power reduced by 8.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Session 1 Tally

Postby Jace Malcom » Sun Jun 10, 2018 5:44 pm

Victory Points: 10/10

Power: 17

Trust: 2.7 - The Republic and Resistance are working together and have strong integration of ideals and coordination. No adjustment to event/mission rolls for the players.

Session 1: Duty Rolls: 1d6 6 for a roll of Duty Rolls: 1d100 10, Rev Devaroo's Duty is procced for the Session granting each player 1 additional wound for Session 1.

End of Session 1
Republic Commander | Special Forces | War Hero | Heavily Scarred | Human

Played by Dapper Dog
Jace Malcom
User avatar
 
Posts: 97
Joined: Fri Nov 17, 2017 11:30 am

Forum Statistics

Who is online

Users browsing this forum: No registered users and 3 guests

Options

Return to Bookkeeping

cron