Rules of the Game

Time Slots

Postby Dapper Dog » Tue May 29, 2018 8:08 pm

For the sake of this game there are 12 time slots in the day broken out into 2 hour blocks. This is based on Galactic Standard Time used by both Empire and Republic... plus the Outer Rim.

For in character threads you can only ever have one thread in a time slot unless you have express GM permission. Also in a given time slot in a location there should only be one thread, there are exceptions like any location that can support many people logically but allow privacy or covers a large area such as the wilderness areas.

Time Slots

  • Early Morning (0400-0600)
  • Mid Morning (0600-0800)
  • Late Morning (0800-1000)
  • Early Afternoon (1000-1200)
  • Mid Afternoon (1200-1400)
  • Late Afternoon (1400-1600)
  • Early Evening (1600-1800)
  • Mid Evening (1800-2000)
  • Late Evening (2000-2200)
  • Early Night (2200-2400)
  • Mid Night (2400-0200)
  • Late Night (0200-0400)
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: Time Slots

Postby Dapper Dog » Tue May 29, 2018 8:29 pm

Need 3 consecutive Timeslots to recover all strain for rest and if not you are Fatigued, this generates 1 setback die per day of sleep missed. Droids only need one slot to charge/power down/self maintenance.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Forum Statistics

Who is online

Users browsing this forum: No registered users and 2 guests

Options

Return to The Game Rules

cron