Trust will have a rating between 0 and 5 with a starting score of 1.0 and can be adjusted by player actions and the result of mission or events.
- 5.0: The Republic Forces and Resistance are in total sync and have total trust and cohesion. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 2 per day at the start of the Day where Trust starts at this rank.
- 4.0 to 4.9: The Republic and Resistance are closely aligned and well coordinated; they are a well oiled fighting unit. Players gain a boost die to all of their rolls in an event/mission and Power is increased by 1 per day at the start of the Day where Trust starts at this rank.
- 3.0 to 3.9: The Republic and Resistance are working together and have a close working relationship and high integration of intelligence and personnel. Players gain a boost die to their first roll in an event/mission.
- 2.0 to 2.9: The Republic and Resistance are working together and have strong integration of ideals and coordination. No adjustment to event/mission rolls for the players.
- 1.0 to 1.9: The Republic and the Resistance are working together, it is a marriage of convenience and there is little trust between the two; due to lack of coordination all players suffer 1 setback die to to their first roll in event/mission rolls.
- 0.0 to 0.9: The Republic and Resistance are at odds with each other and there is little if any coordination between the two; due to lack of coordination all players suffer a setback die to all rolls in event/missions and Power is reduced by 1 per day at the start of the Day where Trust starts at this rank.