Re: [Day 12 - Early Evening] Victory or Death
Posted: Mon Jul 09, 2018 10:46 pm
Varo leapt into action, literally, with his jump jet boost producing a vicious looking vibro-sword and a disruptor pistol from hidden compartments in his armor. The blade of the sword unfolding in midair as he struck at Oddyn with skill and precision.
OOC: Maneuver to activate jump jets to move to Engaged, Incidental to draw Disruptor Pistol, Incidental to Draw his Vibro-sword; Maneuver to Aim for 2 strain. Hits with an additional advantage for Superior on the Vibro Sword, 1 advantage t Critical, Triumph to proc second weapon which is the Disruptor Pistol; this is 15 damage from the Vibrosword, Pierce 2 after Feral Strength and 14 wounds from Disruptor Pistol.
Varo second turn will only be used when he is the last combatant standing consider it his enrage! Next Republic slot.
Varo - Two Weapon vs. Oddyn + Boost + Commander + Frenzied Attack 2 + Accurate + Superior + Destiny GM + Destiny Player: 4eP+1eA+3eB+2eC+1eD 4 successes, 1 Triumph
Oddyn Critcal Injury: 1d100+20 112 - Temporarily Lame, cannot perform more than one action on turn until healed.
OOC: Maneuver to activate jump jets to move to Engaged, Incidental to draw Disruptor Pistol, Incidental to Draw his Vibro-sword; Maneuver to Aim for 2 strain. Hits with an additional advantage for Superior on the Vibro Sword, 1 advantage t Critical, Triumph to proc second weapon which is the Disruptor Pistol; this is 15 damage from the Vibrosword, Pierce 2 after Feral Strength and 14 wounds from Disruptor Pistol.
Varo second turn will only be used when he is the last combatant standing consider it his enrage! Next Republic slot.
Varo - Two Weapon vs. Oddyn + Boost + Commander + Frenzied Attack 2 + Accurate + Superior + Destiny GM + Destiny Player: 4eP+1eA+3eB+2eC+1eD 4 successes, 1 Triumph
Oddyn Critcal Injury: 1d100+20 112 - Temporarily Lame, cannot perform more than one action on turn until healed.