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Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 9:31 am
by Niall Organa
The transport set down. Niall adjusted his breath mask before stepping off. Beneath that, his grim expression could still be seen.

This was it. He looked around, giving each of his teammates a nod.

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D7EE - disease? 7+ = maybe: 1d10 7
D7EE - disease resist - resilience - breath mask: 2eP+1eB+3eD 1 success, 2 threat
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Disease resist, right dice: 2eA 2 successes, 2 advantage
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Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 9:39 am
by Delmi Koor
Delmi walked off the shuttle calmly with her hands near her hips and eyes on their surroundings.

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D7 Sicky?: 1d10 5

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 9:43 am
by Zanebry Varliss
Whoever had decided to come to this jungle should be summarily shot. It was something of a humid hell hole, and invested with parasites and gods knew what else.

Breathing slowly through the respirator, he scanned the others through his goggles. Hopefully this wouldn't get too messy, too quickly.

disease chance 1d10: 1d10 8
disease resilence at hard, boost from respirator: 2eA+1eB+3eD 3 successes, 3 threat
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Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 9:51 am
by Luth Khalan
Luth stepped out, glancing around as she breathed through the respirator. Jungles were the absolute worst. Tattooine was bad, but jungles were worse. "Lay on, Captain," she said, nodding forward and looking toward Niall.

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Disease Chance 7+: 1d10 8
EE7 Disease resist (Resilience) + Resp. Boost v. 3D: 1eA+1eP+1eB+3eD 3 successes, 1 threat
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Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 9:56 am
by Niall Organa
Underneath the mask, Niall's lips quirked. "Thank you, Luth."

He looked around. "You all know why we're here. The man who killed my sister is out here. Causing more harm. Hurting more people." He slowly nodded.

"That stops today. We're going to find him. And we're going to take him down. I think all of you understand what's at stake here." Another pause, as Niall took a moment to look each person in the eyes. "And I know you'll be with me until the end."

He turned. "Let's go."

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:00 am
by Nekoinu
The shuttle took off and left the team to their own devices. The intelligence from Zanebry appeared to be entirely accurate...

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Make a Perception (Cunning) Check at Hard Difficulty. This is related to hearing for any bonuses you may have.

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:07 am
by Niall Organa
Niall was focused on the mission.

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D7 EE perception, hard: 2eA+3eD 0 successes, 2 threat
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Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:12 am
by Zanebry Varliss
Zanebry was silent as he stepped from the vessel, though he did give niall a solemn nod as he spoke. His attention was mainly on other things though, as he kept eyes and ears open to the surroundings.

Regrets: EE Day 7 Perception/ cunning at hard: 3eA+1eP+3eD 5 successes, 1 threat
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Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:14 am
by Delmi Koor
Delmi too kept an eye out, difficult as it was in the environment they were.


D7 Regrets Perception: 1eP+2eA+3eD 4 successes, 3 threat
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Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:22 am
by Luth Khalan
Luth moved quietly, watching out for anything or anyone.

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EE7 Perception (Cunning) v Hard: 2eA+1eP+3eD 1 success, 3 advantage
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Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:25 am
by Nekoinu
There were six clearly visible figures in the distance. Two of them were complaining rather loudly, to the point where the strike team could hear them even from that distance. "Being out here is so boring!" one of them complained in Mando'a.

"What?!" the other said in Basic. The voice might have sounded familiar to Niall, if he had heard it.

The man said something too quiet to hear completely, though the word idiot was sprinkled in there. "Just make sure Nevo gets that communication relay fixed!"

"He's almost done! Give it a rest!"

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The team can decide whether or not to make a Stealth Check at Hard Difficulty with Two Dice Upgraded and 2 Boost Dice, 1 due to their laxness and 1 due to the trees. However, sneaking up will take up one round of combat, and there is an unknown amount of combat rounds before Nevo completes the repairs.

Niall and Delmi take a Setback Die either on their Stealth Check or First Combat Roll. Delmi and Zanebry take 1 Strain. Luth gains a Boost Die either due her Stealth Check or her First Combat Roll.

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:32 am
by Niall Organa
Niall looked at his teammates as he drew his pistol. "Take them." He said.

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Consensus is no stealth. Blast 'em!

D7 EE cool init, Nice Cape upgrade: 2eP+2eA 3 successes, 1 advantage, 1 Triumph
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0/13 wounds
0/13 strain
1 melee defense, 2 ranged defense

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:36 am
by Delmi Koor
Delmi didn’t need to be told twice. Her pistols were out and ready...

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D7 Regrets Cool and Talent: 1eP+2eA 2 successes, 2 advantage
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+1 success for 1 Strain= 3 successes 2 Adv

14/14 HP
12/14 Strain
Defenses 1

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:42 am
by Zanebry Varliss
It really was go time. Blaster pistol in hand, z gave Niall a nod to tell the man he was ready, there was no turning back now.

cool for init, 2 Strain for 2 success: 1eA+1eP 1 success, 2 advantage
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3 Success 2 Advantage
Wounds: 0/12
Strain:3/13
Defense: 1

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:49 am
by Luth Khalan
Luth carefully lined up her shot without another word.

EE7 Init: 2eA 1 success, 2 advantage
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Wounds: 0/12
Strain: 2/11
Soak: 1

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:58 am
by Nekoinu
"It's the Republic!" Melv screamed before diving into cover.

"Finally! I've been itching for a fight!"

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There is a minion group of 4 Minions. Melv is an Adversary 1 target. Laoren doesn't need Adversary to be alone! Everyone is at long range!

Melv takes cover to up his Ranged Defense with his Triumph. I forgot to mention that all of them have a baseline of 1 but now Melv has 2 for Ranged.

D7 EE Vigilance for Melv Initiative: 1eP+1eA 1 success, 2 advantage
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D7 EE Vigilance for Laoren Initiative: 2eP+1eA 3 successes, 1 advantage, 1 Triumph
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D7 EE Vigilance for Green Recruits Initiative: 2eA 1 success, 2 advantage
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Initiative Order:
Player
Player
Player
Nekoinu
Player
Nekoinu
Nekoinu

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 11:09 am
by Niall Organa
Niall's cape flapped as he pointed forward, unto victory! Only Delmi seemed to be inspired by this.

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Ghosted by Nekoinu.

Free maneuver to get Ranged Defense 1. Action to Inspiring Rhetoric. Maneuver to Aim. Delmi gets a Boost Die to all rolls for two rounds and regains two strain.

D7 EE Inspiring Rhetoric: 2eP+2eA+2eD 1 success, 1 advantage
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Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 11:23 am
by Delmi Koor
Delmi grinned as the Captain stood and made himself a target. There was something reminiscent about the way he moved.... She rushed forward with pistols drawn and levied a couple of well-placed shots at one of the men.

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D7 Regrets R1 Accurate 3, Stun, Incidental Aim, No upgrade difficulty, Talents, Capn Bonus: 3eA+2eP+8eB+1eD+2eS 9 successes, 5 advantage
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D7 Regrets R1 Accurate 3, Stun, Incidental Aim, No upgrade difficulty, Talents, Capn Bonus: 1eD 0 successes, 1 threat
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Double maneuver to short (2 strain), incidental aim, shoot Laoren (2 strain to not increase diff for dual wielding). Activate second shot with gear advantages, 16 damage (pierce 2) and 17 damage, 2 bonus for boost to Z, 1 for strain, 1 for next shooter.

Strain: 11/14

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 11:36 am
by Luth Khalan
Luth didn't move an inch. She didn't have to. She took aim at one of them, not bothering not to go for vitals.

EE7 Range (Heavy) + Accurate 3 + Perception Boost + Trust Boost + Delmi Boost v Avg (reduce from Hard by Scope): 1eA+3eP+5eB+2eD 4 successes, 8 advantage
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Setback: 1eS 1 failure
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8 (base) + 3 (successes) + 3 (Deadly Accuracy) = 14 Damage with 3 Pierce

8 Advantage: +1 to Melee and Ranged Defense until next turn, +1 Boost to Niall's next check, +1 Boost to Delmi's next check, +1 Boost to next allied character's check

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 11:54 am
by Nekoinu
The cocky Mandalorian took the first shot and began saying, "It'll take," before taking the second one. That one made his knees give out before he flopped onto the ground.

Melv peeked out of cover and took a shot. Though it didn't hit its mark, he did cause her to drop one of her pistols.

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Laoren is down!
D7 EE Crit from Falling Over: 1d100 52

Two green recruits are down!

D7 EE Round 1 Ranged (Heavy) Shot at Delmi, Medium, Aim Boost, Remove Setback: 3eP+1eA+2eD+1eB 0 successes, 3 advantage
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Use advantage to force main-hand pistol to be dropped.

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 12:06 pm
by Zanebry Varliss
Well, this was going to be fast and dirty. As the fight began z weighed his options, finally deciding to try and but an end to everyone but their target. A Quick run put him in range of them, as he leveled the single gun in his hand to take a shot.

Maneuver: close
2nd maneuver:close (-2 strain)
Action: shoot
Wounds: 0/12
Strain: 3/12
Defense: 1

D7 EE Attack roll versus minions 3 bboost fromquick shot accurate 1, boost from delmi, boost from luth: 3eP+6eB+2eD+1eS 3 successes, 3 advantage, 1 Triumph
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12 dmg to minion group, triumph to crit, 2 advantage to recover strain, 1 to boost nest ally.

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 10:52 pm
by Nekoinu
Melv seemed to be the only one standing outside of the small bunker they had.

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Whoops delay. New round!

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 11:04 pm
by Niall Organa
Just him. The man who killed his sister. Niall's lips peeled back in a grimace as he carefully aimed and fired.

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Shooting Melv, 2 aims, 2 accuracy, boost from Z, 2 defense, adversary 1: 2eP+1eA+5eB+1eC+2eD+2eS 3 successes, 5 advantage
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+1 advantage from bantha sight. 4 to crit, 1 to boost next ally, 1 to show off
10 damage pierce 2.
crit on Melv: 1d100 89 - Compromised - Increase difficulty of all skill checks by one until the end of the encounter.

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 11:28 pm
by Zanebry Varliss
It was time to put a end to this, the target was here and ready to be captured. Striding forward, Zane drew his second gun, taking a moment to switch both to stun and aim before sending bolts lancing forward.

maneuver: close to short
maneuver: aim (2 Strain)
Action: fire

Regrets: EE day 7 Shot #2 accurate 1, aim, boost from niall short range, 2 weapons: 3eP+3eB+1eD+1eC+2eS 2 successes, 2 advantage, 1 Triumph
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11 stun damage on initial shot, using 1 advantage to proc second shot for 10 stun damage, triumph to crit, boost to next shoot

Critical crit on melv: 1d100+10 59
agonizing Wound + 1 difficulty to all brawn and agility checks, until end of combat.

Re: Regrets [D7 EE]

PostPosted: Wed Jun 20, 2018 11:39 pm
by Luth Khalan
Luth stayed where she was. Niall knew that she didn't shoot to take people in, and he still brought her, so... she assumed he was fine with whatever happened.

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EE7 Melv Range (Heavy) + Accurate 2 + Z Boost v Avg (reduce from Hard by Scope) + Adversary 1: 1eA+3eP+3eB+1eC+1eD+2eS 7 successes, 1 advantage

15 damage, pierce 3