A vast region of the northern half of the continent with trees approaching a kilometer in height with high plateaus creating islands in the sea of green forests.

(D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Tue Jun 26, 2018 5:40 am

Event Type: Operation Defiant Nexu, Combat
Power Cost: 0
Participants: 4
Timeslots: Early Morning

Description: Right before the heroes turn the corner, they hear a sickening crack and the sound of small objects scattering across the metal floor. Their target, Eralynn Varad, is found standing among a dead strike team sent to slow her down. The man, impaled by her greatsword, has blood dripping out of his mouth, most of his teeth missing. He sputters from the pain, desperately clawing her away. "I will have to gather their teeth later." Her victim is shoved off the shimmering blade, leaving him with one last gurgle before expiring.

"We need to meet with the rest of the warband," her escort, Aaroth, urges her. Still, he readies his bulky shield and sword to protect his charge.

Eralynn grinned, madness flickering in her eyes. Her armor seemed untouched by the trials of the battle, the collection of teeth waiting for more. "After I have my fun."

Rules: Please post your Wounds/Strain, Soak, Defense, and Crits. when you post in this thread. Roll a Cool (Presence) or Discipline (Willpower) Check at Hard Difficulty for Fear. Add Two Setback due to the grisly scene. Will flip a destiny to upgrade the roll for each participant. Afterwards, roll Cool (Presence) for Initiative.

You will start at Medium Range from Eralynn and Aaroth, who begin engaged with each other. Eralynn is an Adversary 3 target and Aaroth is Adversary 1. Eralynn has Melee Defense 3/Ranged Defense 2 while Aaroth has Defense 3. The sniper is at Long Range from Eralynn/Extreme Range from the party and has Adversary 2 and Defense 1.

Dun Moch: Any Force User engaged with Eralynn can, as an incidental, use her history against her to ravage her mind. Suitable uses would be reports of her dead husband and her lack of children. Roll Coercion (Willpower) with no difficulty. For each Success, give Eralynn a Setback to her next attack. For each Advantage, deal her Strain. For each Triumph, Increase the difficulty of her next attack.

However, Dun Moch is innately a Dark Side technique. The first usage of it will inflict 3 Conflict on the user. Every usage after will incur 5 Conflict on the user.

Family is More than Blood: When Eralynn or Aaroth are downed, the other will immediately act as if it's their turn (giving up a slot.) The one standing gains the other's initiative slot, therefore having two per turn. If the fallen is revived, the avenger will lose the bonus turn until the ally falls again. The immediate turn will only happen once per character (but can happen for both if they flip.)

Stem the Tide: Due to the incoming forces, the sniper watching over Eralynn is forced to hold them back. She will count as having Slow-Firing 1 for the duration of the combat.

Rewards/Outcome: Downing Aaroth will give 1 Victory Point. Downing Eralynn will give 2 Victory Points. Killing or capturing Eralynn will give 3 additional Victory Points on top of it, resulting in 6 total possible.

Trust Modified: N/A
Power Modified: N/A
Duty Gained: Participants receive 10 Duty.
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Zanebry Varliss » Thu Jun 28, 2018 3:00 am

((Someone has to commit. Fluff later))

Wounds 0/14
Strain 2/13
Soak 3
Defense 1

Fear, with a bunch of negatives because gore is scary? Though not really.: 1eP+1eA+2eB+2eD+1eC+2eS 2 failures
ImageImageImageImageImageImageImageImageImage

Init vs Eralynn 2 auto successes from strain: 1eP+1eA+1eS+1eB 2 successes, 1 advantage
ImageImageImageImage

4 success 1 advantage
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
Zanebry Varliss
User avatar
 
Posts: 2184
Joined: Wed May 23, 2018 8:33 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Tethys Carrack » Thu Jun 28, 2018 5:53 am

"Some of us know this is not a game," Tethys murmurs as she ignites her blue-green lightsaber with a sharp snap-hiss. She appears unfazed by the grisly scene--she has eyes only for Eralynn.

0/14 Strain
0/14 Wounds
Soak 4
Defense 2 (with lightsaber out)

Passed Fear with a Triumph--can I use that to bolster the others (or at least some/one of them) and cancel their fear setback?
D9 EM--Defiant Nexu fear check, hard w/ GM Destiny upgrade and 2x setback for ew. Discipline. Trust bonus.: 2eP+2eA+1eB+1eC+2eD+2eS 1 success, 4 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImageImage

D9 EM--Defiant Nexu initiative. Cool. Trust bonus.: 2eA 1 success
ImageImage
Last edited by Tethys Carrack on Thu Jun 28, 2018 7:36 am, edited 1 time in total.
Jedi ○ Human ○ Republic Affiliated ○ Tall ○ Profile Link
Obvious accoutrements: Robes, utility belt, lightsaber, comlink; backpack and/or Jedi armor when needed; faint but distinct scent of sea air.
"Jedi are peaceful, not idiots."
Tethys Carrack
User avatar
 
Posts: 1280
Joined: Sat May 26, 2018 1:15 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Sabine Kelborn » Thu Jun 28, 2018 10:08 am

SAbine was there and... well, that was a scene.

OOC:
D9 EM Showdown, Fear, Cool (Presence), Hard, setback: 3eA+1eC+2eD+2eS 2 failures, 4 threat
ImageImageImageImageImageImageImageImage

D9 EM Showdown, Fear Trust boost: 1eB 0 successes
Image

Init:
D9 EM Showdown, Init, Boost, Fear: 3eA+1eB+1eS 3 successes, 1 advantage
ImageImageImageImageImage

Wounds : 1/21
Strain: 0/12
Soak 5
Defense 1
Crits: 1
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
Languages: Basic, Mando'a
Description
Sabine Kelborn
User avatar
 
Posts: 1030
Joined: Thu May 24, 2018 10:01 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Rav Devaroo » Thu Jun 28, 2018 10:49 am

There she was, the fucker who'd been murdering and torturing all those innocent folks. Rav was rattled when he saw what she'd just done. It reminded him too much of what he'd seen on Balmorra.

Day 9. EM. Boss fight. Upgraded Hard Fear check. 2 setback. 1 boost.: 2eA+1eB+1eC+2eD+2eS 1 failure, 2 advantage
ImageImageImageImageImageImageImageImage

Still, his instincts kicked in and he was ready for action come what may.

Day 9. EM. Boss fight. Initiative (Survival). 1 setback (Fear). 1 boost.: 2eP+1eA+1eB+1eS 3 successes, 3 advantage
ImageImageImageImageImage

----------

Wounds 0/19
Strain 0/13
Soak 6
Defense 1
Crits: 0 (Durable 2)
Last edited by Rav Devaroo on Thu Jun 28, 2018 1:00 pm, edited 1 time in total.
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
Rav Devaroo
User avatar
 
Posts: 745
Joined: Wed May 23, 2018 9:08 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Thu Jun 28, 2018 11:18 am

"Stay behind my shield!" Aaroth implored.

"I'm not a child!" Eralynn retorted.

---

D9 EM Cool for Initiative, GM Flip: 2eP 2 successes, 1 advantage
ImageImage

D9 EM Cool for Initiative: 2eP 2 successes, 1 Triumph
ImageImage
Triumph to Aim as a free Maneuver for Sniper.

D9 EM Cool for Initiative, GM Flip: 2eP+1eA 3 successes, 2 advantage
ImageImageImage

Initiative Order
Player
Player
Nekoinu
Player
Nekoinu
Nekoinu
Player
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Sabine Kelborn » Thu Jun 28, 2018 11:26 am

Sabine cracked her neck, and raised her gun.

"You will pay." She stated firmyl, inspired by Tethys' trash talk. The shot struck true, and for a moment it seemed it would connect harder, but the evil Mando seemed to shrug it off.

OOC:
Wounds : 1/21
Strain: 1/12
Soak 5
Defense 1
Crits: 1

1st Maneuver: True Aim
2nd Maneuver: Aim
Action: PEW
D9 EM Showdown, Ranged (Heavy), True Aim, Aim, Accurate, Medium range, Adversary 3, Ranged defense 2, Maimed, 1 setback ignore, Autofire: 1eA+3eP+3eB+3eC+2eS 2 successes, 1 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImageImageImageImage

D9 EM Forgotten boost on PEW: 1eB 0 successes, 1 advantage
Image

1 adv from Superior
1 adv from Bantha eye

2 adv to do autofire, 10 damage twice with Pierce 1, Triumph for Crit
1 adv to give boost to next ally
1 adv for strain recovery

Crit roll:
D9 EM Crit vs Evilynn, Durable 2: 1d100-20 -7
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
Languages: Basic, Mando'a
Description
Sabine Kelborn
User avatar
 
Posts: 1030
Joined: Thu May 24, 2018 10:01 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Zanebry Varliss » Thu Jun 28, 2018 11:49 am

for a whit teenager, she sure was one scary woman... Of course that's why they made grenades wasn't it? Or those were z's thoughts as he slipped a Ap grenade from his tactical vest, A few quick steps forward and a throw, and Eralynn was likely having a much harder day.

Ooc:
Wounds 0/14
Strain 2/13
Soak 3
Defense 1

Maneuver: close to short:
Incidental Draw: AP grenade:
Maneuver: aim -2 strain
Action: throw grenade

Ap Grenade At Evelynn,short Range, Adversary 3, remove setbackfrom tethys, 3 boost quick strike, aim, trust,sabine, destiny to upgrade: 3eP+1eA+6eB+2eC+2eS 6 successes, 7 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImageImageImageImageImageImage

19 Damage pierce 3.Triumph to Crit, 3 advantage to crit twice, 2 Advantage Blast (10 dmg pierce 3), 2 advantage to give eralynn a setback

Crit +10 lethal blows+10 crit twice+ 10 previous crit - 20 durable: 1d100+10 51 Fearsome wound + 1 difficulty of all presence, and willpower checks.
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
Zanebry Varliss
User avatar
 
Posts: 2184
Joined: Wed May 23, 2018 8:33 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Thu Jun 28, 2018 12:02 pm

Image

"Eralynn! Keep your head down!" He glanced at the blood that poured out of her armor. She huffed but it was a serious blow to her. He shook his head and charged forward to the hatted man. He went for the legs with a vicious sweep and then readied his shield again.

---

Will flip destiny for the remaining PC attacks.

Maneuver: Use 2 Strain for Bodyguard 2. Upgrade all checks against Eralynn by 2 more until the start of Aaroth's next turn.
Maneuver w/ 2 Strain: Engage Zanebry
Action: Attack Zanebry.
D9 EM Round 1 Melee against Zanebry, Accurate 3, Custom Grip for Setback, GM Flip: 4eP+2eD+3eB 3 successes, 7 advantage
ImageImageImageImageImageImageImageImageImage
Base Damage 7 for 10 Damage with Pierce 4. Crit with 1 Advantage. Spend 1 to give next ally a Boost. Spend 2 to give Eralynn a boost. Spend remaining 3 to regain 3 Strain.
D9 EM Round 1 Crit against Zanebry, Lethal Blows 1, Vicious 1: 1d100+20 112
Temporarily Lame: Until this critical injury is healed, the target cannot perform more than one maneuver during his turn.

Initiative Order
Player
Player
Nekoinu
Player
Nekoinu
Nekoinu
Player
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Rav Devaroo » Thu Jun 28, 2018 12:30 pm

Rav stepped forward to take a shot at Eralynn but her devoted bodyguard kept getting in the way of his shot. Fortunately his pulse canon was set to hit everything in its path so he still caught her in the hail of pulse rounds.

Day 9. EM. Boss fight. Round 1. Shooting Eralynn. Short range. Free aim, aim. Trust. Accurate 2. Remove setback. Destiny flip. GM upgrades. May the hat be with me bonus :P: 3eP+5eB+3eC+1eD+1eS 1 failure, 4 advantage
ImageImageImageImageImageImageImageImageImageImageImageImageImage

Use 3 advantages to activate Blast and hit Eralynn for 8 damage.
Use one advantage to give next ally a Boost die.
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
Rav Devaroo
User avatar
 
Posts: 745
Joined: Wed May 23, 2018 9:08 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Thu Jun 28, 2018 12:49 pm

Image

Eralynn shook her head. "Shoot the hound." The sniper affirmed the order and lined up her shot. She landed the blow on Rav, but to her disappointment the engineer was a sturdy one.

Afterwards, the warlord decided to claim vengeance for the earlier grenade and charged in with her greatsword. "Jedi! I will carve through each one of them first before you! Then you will know the true taste of defeat!"

---

Sniper
Maneuver: Aim
Action: Shoot Rav
D9 EM Round 1 Shooting Rav at Extreme, Scope to reduce Difficulty, Aim from This Round/Start, Boost from Ally, Destiny Both Sides: 4eP+2eD+1eC+5eB+1eS 2 successes, 5 advantage
ImageImageImageImageImageImageImageImageImageImageImageImageImage
Base Damage 13 for 15 Wounds dealt with PIerce 2. Spend 3 Advantage to Crit. Spend 2 Advantage to give Eralynn a boost.
D9 EM Round 1 Crit for Rav, Lethal Blows 2, Durable 2: 1d100 46
Head Ringer: Increase difficulty of all Intellect and Cunning checks until end of the encounter.

Eralynn
D9 EM Round 1 Can Aaroth handle Zanebry? 1 - Yes, 2 - No: 1d2 2
Zanebry gains Eralynn's aggro.
Maneuver: Move to Zanebry
Action: Attack Zanebry w/ Frenzied Attack 2 for 2 Strain
D9 EM Round 1 Melee against Zanebry, Frenzied Attack 2, Player Destiny, Setback from Earlier Roll, 2 Boost from Allies: 5eP+1eC+1eD+2eS+4eB 3 successes, 8 advantage
ImageImageImageImageImageImageImageImageImageImageImageImageImage
Base Damage 10 for 13 Damage with Pierce 4. Spend 3 Advantage to gain 1 more Ranged Defense. Spend 2 Advantage for Free Maneuver to Stimpack. Spend 3 Advantage to Heal 3 Strain.
D9 EM Round 1 Crit on Zanebry Going Down: 1d100+10 66
Scattered Senses: Remove all Bonus Dice until end of encounter.

Initiative Order
Player
Player
Nekoinu
Player
Nekoinu
Nekoinu
Player
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Tethys Carrack » Thu Jun 28, 2018 7:48 pm

"Not going to--nngh--send a nursing mother with a bomb for me?" Tethys darts in and an invisible hand seems to immobilize the warlord for just an instant as her lightsaber strikes. The blow was a relatively light one, possibly failing to find a weak spot in her armor, but Tethys doesn't have time to double-check as she darts out again.

--
Maneuver: engage Eralynn
Action: Attack w/ Draw Closer
Maneuver: disengage & go to Short from her (2 strain)
Incidental: Center of Being (1 strain, attacks against Tethys have their crit rating raised by 1 until her next turn)
Will flip Destiny if the sniper shoots at me but not bothering for Eralynn or Aaroth.

D9 EM--Defiant Nexu attack #1! Draw Closer. Eralynn has 6 upgrades (Adversary 3, Bodyguard 2, GM Destiny)+ Def 3. Lightsaber removes 1s and and adds 1b and 1 advantage. I'm also flipping Destiny. Boost from Rav, boost from Trust: 3eP+1eA+3eB+2eF+4eC+2eS 2 Light Side, 2 Dark Side
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Convert LS to successes, so 10 damage with Breach 1.

3/14 Strain
0/14 Wounds
Soak 4
Defense 2 (with lightsaber out)
Jedi ○ Human ○ Republic Affiliated ○ Tall ○ Profile Link
Obvious accoutrements: Robes, utility belt, lightsaber, comlink; backpack and/or Jedi armor when needed; faint but distinct scent of sea air.
"Jedi are peaceful, not idiots."
Tethys Carrack
User avatar
 
Posts: 1280
Joined: Sat May 26, 2018 1:15 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Thu Jun 28, 2018 8:26 pm

Image

"I see those tactics still bother you," she hissed in satisfaction.

---

Initiative Order
Player
Player
Nekoinu
Player
Nekoinu
Nekoinu
Player
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Sabine Kelborn » Thu Jun 28, 2018 8:34 pm

"Coward." Was Sabine's last word before she let it loose on the kriffin maniac.

OOC:
Wounds : 1/21
Strain: 3/12
Soak 5
Defense 1
Crits: 1

Maneuver: True aim
Maneuver: Aim
Action: Pew

D9 EM Ranged (Heavy), Destiny, Short, Accurate, True Aim, Aim, Trust, Adversary 3, Bodyguard, defense, setback, customer grip, Autofire: 4eP+4eB+3eC+3eS+1eD 1 success, 3 advantage, 1 Despair
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

1 adv from Superior
1 adv from Bantha eye

2 adv used for Autofire
3 adv used for crit

9 damage with Pierce 1 twice

Crit:
D9 EM RCrit roll, Durable 2, Crits 2, Evilynn Varad: 1d100 28
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
Languages: Basic, Mando'a
Description
Sabine Kelborn
User avatar
 
Posts: 1030
Joined: Thu May 24, 2018 10:01 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Tethys Carrack » Thu Jun 28, 2018 9:38 pm

"Yes. They bother anyone worth saving," Tethys grits out, before she takes a deep breath and.... shoves.

Without anything seeming to touch him, Aaroth goes flying.

---
D9 EM--Defiant Nexu round 2, toss that jerk A-A-Ron, Discipline+Destiny+Force vs. Resilience, trust boost: 3eP+1eA+1eB+2eF+1eC+3eD 1 success, 1 Triumph, 2 Dark Side
ImageImageImageImageImageImageImageImageImageImageImage

Burn a Destiny and take 2 strain to use the dark pips. :oops: 1 to activate basic power, 1 to activate size upgrade.

Aaroth is flung away from Eralynn but still within short range of Tethys (so basically yank him sideways away from her, presumably to Short) and takes 11 damage, soakable.
Triumph to crit: D9 EM--Defiant NExu round 2, crit A-a-ron: 1d100 45 Bowled over (knocked prone and suffers 1 strain)

Maneuver to stim Rav!

1 Strain for Center of Being as incidental.
6/14 Strain
0/14 Wounds
Soak 4
Defense 2 (with lightsaber out)
Jedi ○ Human ○ Republic Affiliated ○ Tall ○ Profile Link
Obvious accoutrements: Robes, utility belt, lightsaber, comlink; backpack and/or Jedi armor when needed; faint but distinct scent of sea air.
"Jedi are peaceful, not idiots."
Tethys Carrack
User avatar
 
Posts: 1280
Joined: Sat May 26, 2018 1:15 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Thu Jun 28, 2018 9:58 pm

Image

Aaroth slammed the ground to psych himself up and sprung into action. In one deft motion, he managed to knock the poor good boy to the ground and disarm him! "Fall to the might of the Clan Varad!"

---

D9 EM Round 2 Is Thrower Bad Person? 1 - Yes, 2 - No: 1d2 2
Target is Rav
Maneuver: Get Up
Maneuver w/ 2 Strain: Engage Rav
Action: Stab Rav!
D9 EM Round 2 Stab Rav, Accurate 3, Custom Grip for Setback, Player Flip: 1eA+3eP+1eD+1eC+3eB 1 success, 4 advantage
ImageImageImageImageImageImageImageImageImage
Base Damage 7 for 8 Damage Base with Pierce 4. Spend 1 for Crit and 3 to force Rav to drop wepon.
D9 EM Round 2 Crit on Rav, Durable 2, Vicious 1, Lethal Blows 1, 1 Prior Crit: 1d100+10 42
Bowled Over: Knocked prone and dealt 1 strain.

Initiative Order
Player
Player
Nekoinu
Player
Nekoinu
Nekoinu
Player
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Rav Devaroo » Thu Jun 28, 2018 10:55 pm

The wolfman growled as he was knocked off his feet. Grinning manically he grabbed his rifle, put it to his shoulder and unloaded it into the woman.

"Go to hell, you damn dirty ape."

Day 9. EM. Boss fight. Round 2. Shooting Eralynn. Short range. Engaged. Free aim, aim. Trust. Custom Grip. Accurate 2. Remove setback. Destiny flip. GM destiny flip.: 3eP+5eB+3eC+2eS 2 successes, 5 advantage
ImageImageImageImageImageImageImageImageImageImageImageImageImage

10 damage. 3 adv for crit. 1 to recover strain. 1 boost to next ally.

Day 9. Crit vs Eralynn: 1d100+10 76. Overpowered. Rav gets a free attack same pool.

Day 9. EM. Boss fight. Round 2. Free attack, same pool. Shooting Eralynn. Short range. Engaged. Free aim, aim. Trust. Custom Grip. Accurate 2. Remove setback. Destiny flip. GM destiny flip.: 3eP+5eB+3eC+2eS 4 successes, 2 advantage, 1 Despair
ImageImageImageImageImageImageImageImageImageImageImageImageImage

Eralynn takes another 12 damage. One advantage to give next ally a second boost. One more for strain recovery. Despair for Nekoinu (out of ammo?).

"And fuck your clan." He punctuated it by spitting blood onto Aaroth's boots.

Wounds : 12/19
Strain: 3/13
Soak 6
Defense 1
Crits taken: 2 Durable 2
Republic | Shistavanen | Gearhead | Military Specialist | Greasy Mechanic | Serious Sapper | Tough

Equipment: Huge collection of assorted tools stuffed in to Utility Suit, Utility belt, Load-bearing gear, Datapad, Hunter's Goggles
Combat carry: Heavily modified Pulse Rifle, Extra reload, Stimpacks, Grenades, Tech-glove

"Throw me that hydromajiggy before... Huh. You know what, just run."
Rav Devaroo
User avatar
 
Posts: 745
Joined: Wed May 23, 2018 9:08 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Thu Jun 28, 2018 11:08 pm

Image

With her helmet visor cracked, the woman tore it off with a painful groan. She marched on over and used an overhead slice to chop off the poor, good boy's arm. "Only one more, Jedi!"

---

Eralynn
Maneuver: Engage Rav
Action: Stab Rav
D9 EM Round 2 Attack on Rav, Frenzied Attack 2, Both Destiny, Prone Boost: 5eP+1eA+1eC+1eD+1eS+3eB 5 successes, 6 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImageImageImageImage
Base Damage 10 for 15 Damage with Pierce 4. Use Triumph to upgrade her next roll. Use 3 Advantage to regain an additional Ranged Defense. 2 to gain a Free Maneuver to Stimpack. 1 to give next person a Boost.
D9 EM Round 2 Crit on Falling Good Boy: 1d100+10 102
D9 EM Round 2 Good Boy Limb: 1 - Left Leg, 2 - Right Leg, 3 - Left Arm, 4 - Right Arm: 1d4 3
Crippled: Rav's left arm is gonez. Cannot use checks that require it. All other rolls get a Setback.

Sniper skips turn.
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Thu Jun 28, 2018 11:14 pm

"They're over here!" The three soldiers sent in turned the corner and stopped by Sabine. "What a mess..."

---

Player Flipped Destiny!

D9 EM End of Round 2 Fear Check: 2eA+1eB+2eS 2 successes, 1 threat
ImageImageImageImageImage
D9 EM End of Round 2 Fear Check Difficulty lol: 3eD 0 successes, 3 threat
ImageImageImage
Total of 2 Successes, 4 Threat. Will use 3 to still Stagger them. Lucky you guys, they'll still get the sniper's shot.

D9 EM End of Round 2 Cool for Initiative: 2eA 1 success, 1 advantage
ImageImage

Initiative Order
Player
Player
Nekoinu
Player
Nekoinu
Nekoinu
Player
Player
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Tethys Carrack » Thu Jun 28, 2018 11:31 pm

"If you want me, leave them and come on." Scowling, Tethys shoves again. Eralynn stands firm, but he wave of invisible force knocks her sword from her hand!

With a fey grin that might be the biggest smile anyone on Bankor has ever seen from her, Tethys kicks Eralynn's sword out of reach with the reinforced toe of her boot. Then she dances back away from the two Mandalorians.

--
Action: Force Move (fail, but Triumph disarms Eralynn)
Maneuver: kick Eralynn's sword out of Engaged range
Maneuver (2 Strain): move away to Short range from the Mandos
Incidental (1 Strain): Center of Being

D9 EM--Defiant Nexu round 3, fling Eralynn discipline vs. Resilience, 2 boosts from Rav + 1 from trust, Destiny on both sides: 3eP+1eA+3eB+2eF+3eC+1eD 2 threat, 1 Triumph, 2 Light Side, 1 Dark Side
ImageImageImageImageImageImageImageImageImageImageImageImageImage


1 Strain for Center of Being as incidental.
9/14 Strain
0/14 Wounds
Soak 4
Defense 2 (with lightsaber out)
Jedi ○ Human ○ Republic Affiliated ○ Tall ○ Profile Link
Obvious accoutrements: Robes, utility belt, lightsaber, comlink; backpack and/or Jedi armor when needed; faint but distinct scent of sea air.
"Jedi are peaceful, not idiots."
Tethys Carrack
User avatar
 
Posts: 1280
Joined: Sat May 26, 2018 1:15 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Sabine Kelborn » Thu Jun 28, 2018 11:41 pm

"Hey, hey, you you, do you want to die die?" Sabine sang along to a freakishly annoying Republic pop song all of a sudden. The sudden jerking motion of a halted Mandalorian meant that her autofire went wide, but it was a decent hit at least.

OOC:
Maneuver: True Aim
Maneuver - 2strain: Aim
Action: PEW

Wounds : 1/21
Strain: 4/12
Soak 5
Defense 1
Crits: 1

D9 EM Ranged (Heavy), True Aim, Aim, Trust, Accurate, Autofire, Adversary 3, Short, Setback from advantage, maimed ignored by custom grip, GM Destiny: 1eA+3eP+3eB+3eC+3eS 2 successes, 2 advantage
ImageImageImageImageImageImageImageImageImageImageImageImageImage

10 damage, Pierce 1

1 adv Superior
1 adv Bantha Eye

3 adv spent on cirt, 1 on strain recovery

D9 EM Crit: 1d100+20 85: Winded
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
Languages: Basic, Mando'a
Description
Sabine Kelborn
User avatar
 
Posts: 1030
Joined: Thu May 24, 2018 10:01 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Fri Jun 29, 2018 12:00 am

Image Image

The two nodded to each other and rushed Sabine. Aaroth first went for a vicious cut and knocked her weapon out of her hands. Eralynn followed up with a double stab from her vambraces, the opening allowing her to kick away the Kelborn's weapon. "Still standing? Impressive," Eralynn noted. It appeared genuine as her arms rattled from her own pain.

---

Aaroth
Maneuver: Bodyguard 2 for 2 Strain on Eralynn.
Maneuver w/ 2 Strain: Engage Sabine
Action: Attack Sabine
D9 EM Round 3 Attack Sabine, GM Flip, Accurate 3, Custom Grip for Setback: 4eP+2eD+3eB 6 successes, 3 advantage
ImageImageImageImageImageImageImageImageImage
D9 EM Round 3 Attack Sabine, forgot Boost Die from Eralynn's last attack: 1eB 1 success, 1 advantage
Image
Base Damage 7 for 14 Damage Dealt with Pierce 4. Spend 3 Advantage to disarm Sabine! Spend 1 Advantage to give next ally a Boost.

Eralynn
Maneuver: Engage Sabine
Action: Attack Sabine
D9 EM Round 3 Brawl Sabine, Accurate 1, Boost from Aaroth, Upgrade from Prior Roll, Both Destiny: 1eA+4eP+2eB+1eC+1eD+1eS 2 successes, 6 advantage, 1 Triumph, 1 Despair
ImageImageImageImageImageImageImageImageImageImage
Base Damage 6 for 8 Damage Dealt with Pierce 4. Use 1 Advantage to Crit. Use Triumph to upgrade the difficulty of Sabine's next check. Use 2 Advantage for free maneuver to kick Sabine's gun away. Use 3 Advantage to gain 1 Melee Defense, taking her up to 3 (her sword gave her 1) Despair up to Player.
D9 EM Round 3 Crit on Sabine, Lethal Blows 2,1 Prior Crit: 1d100+10 92
At the Brink: Every time Sabine takes an action, gain 1 strain.
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Nekoinu » Fri Jun 29, 2018 12:04 am

The Republic soldiers took cover in the meantime. The sniper, knowing that Eralynn wanted the Jedi left to her, turned her attention to the soldiers. She began picking them off one at a time until they all fell. "More and more are coming! We need to hurry it up!"

---

Republic Soldiers
Maneuver: Take Cover
Action: Staggered

Sniper
Maneuver: Take Aim
Action: Shoot Soldiers
D9 EM Round 3 Shoot Soldiers, Aim, GM Destiny: 4eP+3eD+3eB+1eS 4 successes, 2 advantage
ImageImageImageImageImageImageImageImageImageImageImage
Base Damage 13 for 17 Damage Dealt with Pierce 2. Soldiers have Wounds 4/Soak 4, leaving them at 15 Damage taken exactly... welp. 2 Advantage to give Eralynn a boost to her next roll.
Assistant to the GM | Devourer of Treats | Overseer of the Collection | Crier of Mandalorian Aide
Nekoinu
User avatar
 
Posts: 1001
Joined: Mon Nov 20, 2017 5:59 pm

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Sabine Kelborn » Fri Jun 29, 2018 12:12 am

"Now that is just mean." Sabine debated her options.... then ran to her gun, picked it up and shot.

It did not go well.

OOC:
Maneuver: run to gun
Maneuver: Pick up gun
Action: PEW

Wounds : 21/21
Strain: 5/12
Soak 5
Defense 1
Crits: 2

D9 EM Ranged (Heavy), Destiny, Accurate, Autofire, Trust, Adversary 3, Bodyguard 2, Upgrade: 1eA+3eP+2eB+4eC+2eS 0 successes, 3 advantage, 1 Despair
ImageImageImageImageImageImageImageImageImageImageImageImage

5 advantages
2 to recover strain
1 boost for next ally
2 adv to boost Tethys
Republic * Sergeant * Soldier * NCO * Confident * Tough * Mandalorian * Human
Carries: Ritual dagger, command insignia, electronic manual
Combat gear: Ritual Dagger, Mandalorian Armor, MK II Paladin, ammo, stimpacks
Languages: Basic, Mando'a
Description
Sabine Kelborn
User avatar
 
Posts: 1030
Joined: Thu May 24, 2018 10:01 am

Re: (D9 EM) Operation Defiant Nexu: Showdown

Postby Tethys Carrack » Fri Jun 29, 2018 12:56 am

"That's right, Sabine's worth two of you!" Taking her left hand off her saber, Tethys gestures as if she's yanking something toward herself... but nothing happens. Scowling, she backs off a few steps further.

---

D9 EM--Defiant Nexu round 4, fling Eralynn AGAIN discipline vs. Resilience, 2 boosts from Sabine + 1 from trust, Destiny on both sides: 3eP+1eA+3eB+2eF+3eC+1eD 2 advantage, 1 Despair, 1 Light Side, 1 Dark Side
ImageImageImageImageImageImageImageImageImageImageImageImageImage

Yarg. Advantage to recover 2 Strain, I guess. Next check upgraded from Despair.

Maneuver to get to Medium from Eralynn, Aaroth, and Sabine.
1 Strain for Center of Being incidental
8/14 Strain
0/14 Wounds
Soak 4
Defense 2 (with lightsaber out)
Jedi ○ Human ○ Republic Affiliated ○ Tall ○ Profile Link
Obvious accoutrements: Robes, utility belt, lightsaber, comlink; backpack and/or Jedi armor when needed; faint but distinct scent of sea air.
"Jedi are peaceful, not idiots."
Tethys Carrack
User avatar
 
Posts: 1280
Joined: Sat May 26, 2018 1:15 am

Next
Forum Statistics

Who is online

Users browsing this forum: No registered users and 1 guest

Options

Return to The Viridian Sea

cron