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Asteroids planning

Postby Jax Dolross » Sat Jun 30, 2018 10:00 am

Just a planning thread for the 4 ships in the asteroid event. first post to let all know of a free spot on the Midnight we have an aft gun that could use manning or an engineer to boost shields/repair damage that sort of stuff.
*Neutral *Human * Pilot *Smuggler *Ex-Republic Navy Lieutenant *charming *Captain of the Midnight
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Re: Asteroids planning

Postby Oddyn Vizsla » Sat Jun 30, 2018 11:42 am

I was meant to be a gunner somewhere. Don't know if it is still on, but I keep this slot open.
Mandalorian | Clan Vizsla | Hired Gun | Heavy | Scarred | Left Cyberarm | Beard of Wonder | Former Pit Fighter | Vindicator | Rockstar | Mad Dog | Man o' War | Shriek-Hawk Tattoo | Neutral

VX Sidewinder (Telescopic Optics, Electronic Sighting) | Paired Vamblades | Mandalorian Armor (Repulsorlift, Kiirium, Superior) | Thermal Cloak | Spare Clip | Stims
Wounds: 19 | Strain: 12 | Soak: 8 (9 vs. Fire/Blasters) | Defence: 1


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Re: Asteroids planning

Postby Baesal Zyn » Sat Jun 30, 2018 5:40 pm

I can be a mid flight mechanic!
Jedi- Togruta - Tinkerer - The Tentacle Entente? - Student of Master Raji Xen - 'splosions! -
Visible equipment: Heavy clothes, utility belt, googles, backpack, Soho lightsaber: The silver bladed ''Memory'', The red Ionblade ''The little sister'', lightshield, chromed cyberarm (left)
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Re: Asteroids planning

Postby Jax Dolross » Sat Jun 30, 2018 5:42 pm

Welcome aboard baes
*Neutral *Human * Pilot *Smuggler *Ex-Republic Navy Lieutenant *charming *Captain of the Midnight
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Re: Asteroids planning

Postby Baesal Zyn » Sat Jun 30, 2018 8:29 pm

Yeah!
Jedi- Togruta - Tinkerer - The Tentacle Entente? - Student of Master Raji Xen - 'splosions! -
Visible equipment: Heavy clothes, utility belt, googles, backpack, Soho lightsaber: The silver bladed ''Memory'', The red Ionblade ''The little sister'', lightshield, chromed cyberarm (left)
"Could I have been wrong?" -Baesal Zyn
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Re: Asteroids planning

Postby Lyseil Panteer » Sat Jun 30, 2018 9:04 pm

Teams seem to be:


The Turtle
Nudimsu (Pilot)
Oddyn (Gunner)
Durasay (Co-pilot/secondary gunner)


The Midnight
Jax (Pilot)
Azura (Gunner)
Baesal (Mechanic)


Spitfire (fighter)
Chase (Pilot/Gunner)
T7 (Backup/Hungerer for Justice!)


Spitfire (Fighter)
Garth (Pilot/Gunner)


Four teams assembled!
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Re: Asteroids planning

Postby Oddyn Vizsla » Sun Jul 01, 2018 12:59 am

Ok, who goes first and why?
Mandalorian | Clan Vizsla | Hired Gun | Heavy | Scarred | Left Cyberarm | Beard of Wonder | Former Pit Fighter | Vindicator | Rockstar | Mad Dog | Man o' War | Shriek-Hawk Tattoo | Neutral

VX Sidewinder (Telescopic Optics, Electronic Sighting) | Paired Vamblades | Mandalorian Armor (Repulsorlift, Kiirium, Superior) | Thermal Cloak | Spare Clip | Stims
Wounds: 19 | Strain: 12 | Soak: 8 (9 vs. Fire/Blasters) | Defence: 1


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Re: Asteroids planning

Postby Durasay Mixo » Sun Jul 01, 2018 4:11 am

My suggestion:

I'll take turn 1 to buff the Turtle/spend advantages where I can to throw out more buffs.

Mando 1 moves.

Republic 2 - One of the fighters moves to engage/destroy in coming fighter.

Mando 2 - does whatever.

Republic 3 - The second fighter moves in to engage.

Mando 3 - whatever mandos do

Republic 4 - nudie or Jax moves In to engage

Republic 5 - whoever the gunner is on the one that has moved fires

Republic 6 - remaining freighter moves in

Mandos go

Republic 7 - react

Also, only 7 of 8 republic slots are listed. This will require adjustment.
Pantoran | Peacekeeper | Senator | Commanding Presence | Field Commander | Tough | Enhanced Leader | Strong in the Force
Carries: Paired Heavy Blaster Pistols w/ Bantha Eye Lasersight | Vibrosword (+1 Melee Defense) | Utility Belt with gear | Heavy Battle Armor (1/1 Defense)
Languages: Basic, Huttese, Mando'a, Pantoran

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Re: Asteroids planning

Postby Durasay Mixo » Sun Jul 01, 2018 4:50 am

Republic 7 and 8 both go before the Asteroid Hauler.

So. I recommend fighters clear out the fighters. Reducing enemy numbers will be paramount to successful operation. We have 6 rounds.

Good Hunting.
Pantoran | Peacekeeper | Senator | Commanding Presence | Field Commander | Tough | Enhanced Leader | Strong in the Force
Carries: Paired Heavy Blaster Pistols w/ Bantha Eye Lasersight | Vibrosword (+1 Melee Defense) | Utility Belt with gear | Heavy Battle Armor (1/1 Defense)
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Re: Asteroids planning

Postby Nudimsu » Sun Jul 01, 2018 5:40 am

Go Team Republic.
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Re: Asteroids planning

Postby Illyria Acaran » Sun Jul 01, 2018 7:06 am

I've asked if I can do a non-acting ride-along in the Turtle like last time, anyone mind?
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Re: Asteroids planning

Postby Oddyn Vizsla » Sun Jul 01, 2018 9:20 am

Certainly not I. :D

*checks the Dur's battle plan*

Quite a while before I pew.
Mandalorian | Clan Vizsla | Hired Gun | Heavy | Scarred | Left Cyberarm | Beard of Wonder | Former Pit Fighter | Vindicator | Rockstar | Mad Dog | Man o' War | Shriek-Hawk Tattoo | Neutral

VX Sidewinder (Telescopic Optics, Electronic Sighting) | Paired Vamblades | Mandalorian Armor (Repulsorlift, Kiirium, Superior) | Thermal Cloak | Spare Clip | Stims
Wounds: 19 | Strain: 12 | Soak: 8 (9 vs. Fire/Blasters) | Defence: 1


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Re: Asteroids planning

Postby Garth Wayne » Sun Jul 01, 2018 9:44 am

I'm still a little fuzzy on space combat, so will wait for my CO to go and follow her lead....
Republic * Human * Pilot * Force Sensitive * Adrenaline Junkie
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Standard Gear: Republic Uniform (Padded Armour), DR-45 Dragoon, Comlink, Bike Keys, Backpack, green crystal necklace, Aznuri Necklace
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Re: Asteroids planning

Postby Chase » Sun Jul 01, 2018 9:46 am

The Republic, and of course Chase, are here to lead the way!
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Re: Asteroids planning

Postby Baesal Zyn » Sun Jul 01, 2018 1:47 pm

my ghosting instructions are simple: repair shit, remove system strain, aid the pilot or gunner as needed.

Commit Force die to keep things working if things come to it
Jedi- Togruta - Tinkerer - The Tentacle Entente? - Student of Master Raji Xen - 'splosions! -
Visible equipment: Heavy clothes, utility belt, googles, backpack, Soho lightsaber: The silver bladed ''Memory'', The red Ionblade ''The little sister'', lightshield, chromed cyberarm (left)
"Could I have been wrong?" -Baesal Zyn
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Re: Asteroids planning

Postby Durasay Mixo » Sun Jul 01, 2018 7:01 pm

Baesal Zyn wrote:my ghosting instructions are simple: repair shit, remove system strain, aid the pilot or gunner as needed.

Commit Force die to keep things working if things come to it


Just remember each ship gets one shot at damage control an encounter. :|
Pantoran | Peacekeeper | Senator | Commanding Presence | Field Commander | Tough | Enhanced Leader | Strong in the Force
Carries: Paired Heavy Blaster Pistols w/ Bantha Eye Lasersight | Vibrosword (+1 Melee Defense) | Utility Belt with gear | Heavy Battle Armor (1/1 Defense)
Languages: Basic, Huttese, Mando'a, Pantoran

"We won't leave anyone behind."
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Re: Asteroids planning

Postby Baesal Zyn » Sun Jul 01, 2018 7:40 pm

I can force power strain out

and can commit to keep a few things working
Jedi- Togruta - Tinkerer - The Tentacle Entente? - Student of Master Raji Xen - 'splosions! -
Visible equipment: Heavy clothes, utility belt, googles, backpack, Soho lightsaber: The silver bladed ''Memory'', The red Ionblade ''The little sister'', lightshield, chromed cyberarm (left)
"Could I have been wrong?" -Baesal Zyn
Often seen with R5-T8: her droid assistant
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Re: Asteroids planning

Postby Chase » Sun Jul 01, 2018 7:51 pm

Based off this, I would be going next but I wouldn't be doing anything time sensitive.

Does anyone have a better idea of how to use the slot?
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Re: Asteroids planning

Postby Nudimsu » Sun Jul 01, 2018 10:44 pm

I could go vroom.
Prirnu'dim'suazzo| Chiss | Pilot | Sneaky Sneaky | Not a Hugger | Pilot of the Turtle

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Re: Asteroids planning

Postby Jax Dolross » Sun Jul 01, 2018 10:46 pm

yes please need more targets for those fighters to shoot as we are looking rough
*Neutral *Human * Pilot *Smuggler *Ex-Republic Navy Lieutenant *charming *Captain of the Midnight
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Re: Asteroids planning

Postby Oddyn Vizsla » Sun Jul 01, 2018 11:03 pm

So I shoot soon.
Mandalorian | Clan Vizsla | Hired Gun | Heavy | Scarred | Left Cyberarm | Beard of Wonder | Former Pit Fighter | Vindicator | Rockstar | Mad Dog | Man o' War | Shriek-Hawk Tattoo | Neutral

VX Sidewinder (Telescopic Optics, Electronic Sighting) | Paired Vamblades | Mandalorian Armor (Repulsorlift, Kiirium, Superior) | Thermal Cloak | Spare Clip | Stims
Wounds: 19 | Strain: 12 | Soak: 8 (9 vs. Fire/Blasters) | Defence: 1


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Re: Asteroids planning

Postby Garth Wayne » Sun Jul 01, 2018 11:55 pm

Will be able to post properly in a couple of hours. Will give em another target then.
Republic * Human * Pilot * Force Sensitive * Adrenaline Junkie
Languages: Basic (Speaks and understands), Binary (Understands only)
Standard Gear: Republic Uniform (Padded Armour), DR-45 Dragoon, Comlink, Bike Keys, Backpack, green crystal necklace, Aznuri Necklace
Combat Gear: Shockrider Crash Suit, as above + Extra Reload + Crash Survival kit
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 12:40 am

if both of the fighters could come forward that would be great so there is more than one target that the mandos can get to easily thatd be helpful since the midnight can only take one more hit like those earlier ones
*Neutral *Human * Pilot *Smuggler *Ex-Republic Navy Lieutenant *charming *Captain of the Midnight
Equipment: Backpack full of tricks, Josephine,

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Re: Asteroids planning

Postby Garth Wayne » Mon Jul 02, 2018 12:44 am

Not sure if I've got maneuver/actions right...

Thinking - Punch it as a maneuver to get speed lead for Gain Advantage on the faster enemy fighter. Then something with the other maneuver.

Evasive Maneuvers maybe?
Republic * Human * Pilot * Force Sensitive * Adrenaline Junkie
Languages: Basic (Speaks and understands), Binary (Understands only)
Standard Gear: Republic Uniform (Padded Armour), DR-45 Dragoon, Comlink, Bike Keys, Backpack, green crystal necklace, Aznuri Necklace
Combat Gear: Shockrider Crash Suit, as above + Extra Reload + Crash Survival kit
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Re: Asteroids planning

Postby Jax Dolross » Mon Jul 02, 2018 12:53 am

preferably the fly maneuver so you can get to close of the enemy fighter that just shot Midnight
*Neutral *Human * Pilot *Smuggler *Ex-Republic Navy Lieutenant *charming *Captain of the Midnight
Equipment: Backpack full of tricks, Josephine,

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