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Re: Boom Gun Planning

Postby Arali Zian » Wed Jul 04, 2018 1:27 am

If we have an initiative slot before the destroyer droid goes, I suggest letting me go first. Hopefully, I can get one big smash on that thing to knock it out of the fight. I think I fought one of those on Nar Shaddaa, and its gun is super mean, and can wreck multiple characters on a good roll, so I'd rather not let it go.

Double maneuver is enough to get me from medium to engaged, right? Maneuver to close, maneuver to engage?
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Re: Boom Gun Planning

Postby Rav Devaroo » Wed Jul 04, 2018 1:33 am

Twoy, that sounds good Arali!
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EDIT: See what Veeone gets though. I think a bunch of his abilities require going first.
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Re: Boom Gun Planning

Postby Arali Zian » Wed Jul 04, 2018 9:05 am

If that's the case, cool.

Lemme know if you wanna go first, V1!
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Re: Boom Gun Planning

Postby Hamelin » Wed Jul 04, 2018 10:56 am

Looks like you guys are covered here. Good luck!
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Re: Boom Gun Planning

Postby Arali Zian » Wed Jul 04, 2018 9:21 pm

Oh wow. Our initiative dice are not being kind.

Hopefully they'll be merciful later.
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Re: Boom Gun Planning

Postby Rav Devaroo » Wed Jul 04, 2018 9:45 pm

Sure hope so, fingers crossed!
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Re: Boom Gun Planning

Postby Hacha Tsuko » Thu Jul 05, 2018 8:03 pm

Arali Zian wrote:Oh wow. Our initiative dice are not being kind.

Hopefully they'll be merciful later.


Well, it looks like they were even less kind to our opponents.

Arali, I believe your plan was to hit the Devastator hard and often in the first slot? You should take it.
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Re: Boom Gun Planning

Postby Sabine Kelborn » Thu Jul 05, 2018 8:09 pm

Yeah, I’m happy to go later. Rav can also grenade early perhaps?
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Re: Boom Gun Planning

Postby Rav Devaroo » Thu Jul 05, 2018 8:17 pm

I guess an early grenade could potentially hit the door and the droid?
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Re: Boom Gun Planning

Postby Sabine Kelborn » Thu Jul 05, 2018 8:19 pm

Plus it lowers the chance of hurting an ally when grenading.

On the other hand, if something targets ARali she might be in trouble?

I'm happy to go last or last but one, to try and minimize damage.
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Re: Boom Gun Planning

Postby Hacha Tsuko » Thu Jul 05, 2018 10:54 pm

Well Aralai fought one of those before, so she should know better if that is enough.

I am probably better toward the back two, and with my Blast effect I should be able to clear a turret group.
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Re: Boom Gun Planning

Postby Arali Zian » Thu Jul 05, 2018 11:29 pm

I was hoping for more, but that was a lot of wounds, so we'll see.
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 1:24 am

Okay, shooting.
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 1:44 am

Holy carp, that droid has 17 soak? O.o

I'm down.
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Re: Boom Gun Planning

Postby Lyseil Panteer » Fri Jul 06, 2018 1:46 am

That or Cortosis.

That was a painful pew-pew you got, Arali. *pats*
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 1:47 am

Got to be Cortosis :?
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Re: Boom Gun Planning

Postby Tethys Carrack » Fri Jul 06, 2018 1:50 am

These Mandalorians do seem to be swimming in the stuff.

Anyway, someone may be able to pick you up with a stim, Arali?
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 1:54 am

Yep. She'll be at 16/13 with a crit to roll, so a Stimpack gets her back to 11.
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 2:14 am

http://orokos.com/roll/639731

Easy crit. Setback to next skill check.
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 2:15 am

Phew!
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Re: Boom Gun Planning

Postby Dapper Dog » Fri Jul 06, 2018 2:49 am

Bad at Math the damage was 17 not 11.
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 2:52 am

I don't suppose that difference is enough to make it dead? >.>
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Re: Boom Gun Planning

Postby Dapper Dog » Fri Jul 06, 2018 2:57 am

Arali Zian wrote:I don't suppose that difference is enough to make it dead? >.>

Nope.
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 3:01 am

Aw, poo.

But we've thrown around a lot of damage! Maybe someone can finish off the droid with a good shot? It's gotta be hurting bad. Though it does appear to have Soak 11 on its side.
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 3:05 am

Hopefully Hacha or Sabine can stim you up for another whack at it before it goes next turn.

Does Move, Stim, Shoot work for you Hacha?
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