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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 3:21 am

Rav Devaroo wrote:Hopefully Hacha or Sabine can stim you up for another whack at it before it goes next turn.

Does Move, Stim, Shoot work for you Hacha?


I don't know. I thought she double maneuvered to get to engaged which would cost me two.

I do have the pack that lets me draw a stim as an incidental so May be I can rez her, but I can't shoot.

My options are doing that or fire support. Maybe I take down one of the big guns but more likely take out a turret set.
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Re: Boom Gun Planning

Postby Dapper Dog » Fri Jul 06, 2018 3:24 am

Yes it would take two moves to get to her.
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 3:29 am

What's the damage rating/pierce on your gun? I guess you could move to her and shoot at turrets? Sabine has Autofire so she might be able to take down the turrets before they shoot.
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 3:32 am

I'm thinking that the odds of Aisha wasting one of the two targets is better than me, and I think I can mop up the turrets later.


It's 8, pierce 6, blast 8, vicious 1, prepare so I have to use a maneuver to prime it

I'll trust Sabine and bring Aisha up.
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 6:55 am

I live!

Thank you.

Now hopefully, I last to next round. :P
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Re: Boom Gun Planning

Postby Sabine Kelborn » Fri Jul 06, 2018 9:02 am

Hopefully the droid will feel that...
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 9:09 am

If it really has 11 soak, then that was a really good roll that did 3 damage twice. >.>
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 7:53 pm

That should be us back up to the top of initiative order. Arali, would you like to chop up that Mandalorian blooded geezer?
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 8:02 pm

Well, now I am very, very happy that I brought that extra armor. I am still up, if not in great shape.

EDIT: But yeah, either Aralai or Sabine, please waste the Mando
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 8:07 pm

Arali has some rules about killing. I'd rather go for the door or a turret. My damage output may be able to keep one of them down sustainably, depending how tough they are. Sabine, would you do the honors of murdering Mr. Mando?
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Re: Boom Gun Planning

Postby Sabine Kelborn » Fri Jul 06, 2018 8:39 pm

If DD ghists me I can pew him.

Arali go for theArwli heal Hacha we need him alive just in case. Rav can grenade the door
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Re: Boom Gun Planning

Postby Dapper Dog » Fri Jul 06, 2018 8:40 pm

Sure if you need me to ghost you.
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 8:44 pm

I'm still up, but I don't stay that way for too much longer. I can do med checks if we get the system down in time.

Rav, I think we still need to take out the turrets. I think I can handle one set
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 8:49 pm

Then Sabine can shoot the Mando just now, if you want to ghost her DD?

Then I can hopefully take the turrets out with autofire.
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 8:55 pm

Sabine was our first round 2 slot, so it's back to you Dapper!
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 9:00 pm

Whew, that turret whiffed on me. I suggested putting a setback on that turret or a boost on whoever is attacking next.

Hacha is going to try to interrupt the turret who is yet to attack and heal himself.

EDIT: Well that turret is probably still up, but it's wounded I think
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 9:27 pm

Where's Hacha at? I might be able to bring him back if he's down. My Heal power can do four wounds, and doesn't diminish like bacta. Or I can go for the door.
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 9:28 pm

I'll take a pop at those turrets. If autofire triggers I should be able to get a few of them. Then Arali could either heal, door chop, or take out any remaining turret?
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 9:30 pm

Hacha lives!!! (barely, but is at 13/14 Wounds )At this point, let's try to wipe the turrets.

There is one turret left in Turret group 2, and 3 in turret group 1. After that we can concentrate on the door for a bit
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 9:31 pm

Arali Zian wrote:Where's Hacha at? I might be able to bring him back if he's down. My Heal power can do four wounds, and doesn't diminish like bacta. Or I can go for the door.


Also, I am at Engaged with you currently (I stuck you with a stim, and then immediately became a very squishy meat shield)
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Re: Boom Gun Planning

Postby Arali Zian » Fri Jul 06, 2018 9:35 pm

When I asked where you were at, I meant health wise, not location wise. :P

Anyways, gonna give a swing at the larger turret group.
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 9:36 pm

Arali Zian wrote:When I asked where you were at, I meant health wise, not location wise. :P

Anyways, gonna give a swing at the larger turret group.


Give yourself an extra boost! I used the threat they generated on me to pass it to you
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Re: Boom Gun Planning

Postby Rav Devaroo » Fri Jul 06, 2018 9:52 pm

...

If you don't want to retcon anything DD just switch my second target to the door. One hit on Turrets 2, the on the door.
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 9:55 pm

Rav Devaroo wrote:...

If you don't want to retcon anything DD just switch my second target to the door. One hit on Turrets 2, the on the door.


That seems fair. It all should be the same difficulty
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Re: Boom Gun Planning

Postby Hacha Tsuko » Fri Jul 06, 2018 10:29 pm

...that is wonderful Rav!!! They forgot to disguise the wall outlet!

*Rav yanks the cord*
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