OOC General Chat

Re: GM Questions

Postby Zanebry Varliss » Fri Jul 06, 2018 9:43 am

Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
Zanebry Varliss
User avatar
 
Posts: 2184
Joined: Wed May 23, 2018 8:33 pm

Re: GM Questions

Postby Aran Enfas » Fri Jul 06, 2018 2:19 pm

Jedi Order| Miralukan | Monastic in Mirrorshades | A Good Padawan, Who Craves Neither Adventure Nor Excitement | Profile
Equipment: Very little. Right leg cyberleg, walking with a staff made of vibro-axe haft.In combat, stimpacks, no walking staff.
Aran Enfas
User avatar
 
Posts: 366
Joined: Tue May 29, 2018 2:25 am

Re: GM Questions

Postby Aran Enfas » Fri Jul 06, 2018 2:34 pm

Jedi Order| Miralukan | Monastic in Mirrorshades | A Good Padawan, Who Craves Neither Adventure Nor Excitement | Profile
Equipment: Very little. Right leg cyberleg, walking with a staff made of vibro-axe haft.In combat, stimpacks, no walking staff.
Aran Enfas
User avatar
 
Posts: 366
Joined: Tue May 29, 2018 2:25 am

Re: GM Questions

Postby Zanebry Varliss » Fri Jul 06, 2018 7:17 pm

Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
Zanebry Varliss
User avatar
 
Posts: 2184
Joined: Wed May 23, 2018 8:33 pm

Re: GM Questions

Postby Durasay Mixo » Fri Jul 06, 2018 8:43 pm

Exodus in the Dark questions:

Is Dynos still alive after being disarmed?

Is he helpless/executable?

If so, how much conflict?
Pantoran | Peacekeeper | Senator | Commanding Presence | Field Commander | Tough | Enhanced Leader | Strong in the Force
Carries: Paired Heavy Blaster Pistols w/ Bantha Eye Lasersight | Vibrosword (+1 Melee Defense) | Utility Belt with gear | Heavy Battle Armor (1/1 Defense)
Languages: Basic, Huttese, Mando'a, Pantoran

"We won't leave anyone behind."
Durasay Mixo
User avatar
 
Posts: 509
Joined: Wed May 23, 2018 4:10 pm

Re: GM Questions

Postby Dapper Dog » Fri Jul 06, 2018 8:44 pm

You will have to kill him to find out but he is helpless.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: GM Questions

Postby Aran Enfas » Sat Jul 07, 2018 4:19 am

Jedi Order| Miralukan | Monastic in Mirrorshades | A Good Padawan, Who Craves Neither Adventure Nor Excitement | Profile
Equipment: Very little. Right leg cyberleg, walking with a staff made of vibro-axe haft.In combat, stimpacks, no walking staff.
Aran Enfas
User avatar
 
Posts: 366
Joined: Tue May 29, 2018 2:25 am

Re: GM Questions

Postby Niall Organa » Sat Jul 07, 2018 6:11 pm

In All Hands it says "If a roll is failed the the player takes 4 wounds and 4 strain, not mitigated by armor". Does that mean soak from Brawn and talents applies?

Also in All Hands, are wounds from rolling failures doubled in part 3? So, 8+2x failure wounds?
Republic | Human | Captain Alderaan | Inspiring Rhetoric | Nice Cape
Profile
Niall Organa
User avatar
 
Posts: 1516
Joined: Wed May 23, 2018 6:06 pm

Re: GM Questions

Postby Dapper Dog » Sat Jul 07, 2018 7:40 pm

Niall Organa wrote:In All Hands it says "If a roll is failed the the player takes 4 wounds and 4 strain, not mitigated by armor". Does that mean soak from Brawn and talents applies?

Also in All Hands, are wounds from rolling failures doubled in part 3? So, 8+2x failure wounds?

Soak i mean, and just the base damage is doubled in Phase 3 not the additional.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: GM Questions

Postby Lyseil Panteer » Sat Jul 07, 2018 7:44 pm

No dying if you to into negative wounds this time, right?
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
Lyseil Panteer
User avatar
 
Posts: 1639
Joined: Mon Jun 11, 2018 4:40 am

Re: GM Questions

Postby Dapper Dog » Sat Jul 07, 2018 7:47 pm

Lyseil Panteer wrote:No dying if you to into negative wounds this time, right?

No, death is a possibility.

Phase Three - Push Them Back: This is a Hard Combat skill check, if one used a combat skill check in Phase Two increase this to a Daunting check due to combat fatigue. Battle damage is doubled, so 8 wounds and 8 Strain on failure, if wound threshold is exceeded you are killed in Action. Just attempting this will grant 1 Defense Point, success or fail on top of the normal points earned.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: GM Questions

Postby Lyseil Panteer » Sat Jul 07, 2018 7:49 pm

Oh, I missed that. Mea culpa.
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
Lyseil Panteer
User avatar
 
Posts: 1639
Joined: Mon Jun 11, 2018 4:40 am

Re: GM Questions

Postby Tethys Carrack » Sat Jul 07, 2018 8:22 pm

For All Hands, I’m a bit confused about how Defense Points are earned. Does each roll you succeed at grant 1 point? Or only the last one?
Jedi ○ Human ○ Republic Affiliated ○ Tall ○ Profile Link
Obvious accoutrements: Robes, utility belt, lightsaber, comlink; backpack and/or Jedi armor when needed; faint but distinct scent of sea air.
"Jedi are peaceful, not idiots."
Tethys Carrack
User avatar
 
Posts: 1280
Joined: Sat May 26, 2018 1:15 am

Re: GM Questions

Postby Dapper Dog » Sat Jul 07, 2018 8:25 pm

Tethys Carrack wrote:For All Hands, I’m a bit confused about how Defense Points are earned. Does each roll you succeed at grant 1 point? Or only the last one?

Each roll made can grant 1 defense point if successful, so three chances to earn points if you do Phase 3.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: GM Questions

Postby Tethys Carrack » Sat Jul 07, 2018 10:01 pm

Also for All Hands... do talents and/or weapon mods that modify “attack” rolls apply to combat skill checks in the event? I guess I’m thinking primarily of Draw Closer since that’s what I have (add Force dice to attack roll, can convert LS pips to successes), but others may have relevant talents, or weapon mods like custom grip/superior/etc. that add or subtract dice or advantage/successes on attack rolls with that weapon.
Jedi ○ Human ○ Republic Affiliated ○ Tall ○ Profile Link
Obvious accoutrements: Robes, utility belt, lightsaber, comlink; backpack and/or Jedi armor when needed; faint but distinct scent of sea air.
"Jedi are peaceful, not idiots."
Tethys Carrack
User avatar
 
Posts: 1280
Joined: Sat May 26, 2018 1:15 am

Re: GM Questions

Postby Dapper Dog » Sat Jul 07, 2018 10:03 pm

For simplicity no.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: GM Questions

Postby Durasay Mixo » Sat Jul 07, 2018 10:47 pm

Pantoran | Peacekeeper | Senator | Commanding Presence | Field Commander | Tough | Enhanced Leader | Strong in the Force
Carries: Paired Heavy Blaster Pistols w/ Bantha Eye Lasersight | Vibrosword (+1 Melee Defense) | Utility Belt with gear | Heavy Battle Armor (1/1 Defense)
Languages: Basic, Huttese, Mando'a, Pantoran

"We won't leave anyone behind."
Durasay Mixo
User avatar
 
Posts: 509
Joined: Wed May 23, 2018 4:10 pm

Re: GM Questions

Postby Lyseil Panteer » Sun Jul 08, 2018 12:19 am

Two Questions regarding All Hands!

1. Phase One - Report to Stations: is the Cool/Discipline roll against Fear? Kinda got the impression, but it doesn't say explicitly... :) (Figure it's not, but just want to make sure)

2. Can we apply bonuses from Weapons (like Accurate for Bonus-dice) if rolling a Combat Skill check with the weapon?
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
Lyseil Panteer
User avatar
 
Posts: 1639
Joined: Mon Jun 11, 2018 4:40 am

Re: GM Questions

Postby Dapper Dog » Sun Jul 08, 2018 12:45 am

Not a fear check and for my sanity, do not apply weapon bonuses this is an abstraction.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: GM Questions

Postby Lyseil Panteer » Sun Jul 08, 2018 12:53 am

Aye aye! :D
Alderaanian Princess | Human | Sergeant | Archaeologist | Natural Scholar and Hunter | Enthusiastic | Heightened Awareness
Profile | Theme 2

Has: Tailored armored uniform (House Panteer), Nova Blaster pistol, datapad, stims, commlink, utility belt with odds and ends
Combat: House Panteer Forces Armor (Defense 1, reduce damage from fire and burn by 1), grenades, Nova Blaster pistol, extra ammo, stims, utility belt with odds and ends
Lyseil Panteer
User avatar
 
Posts: 1639
Joined: Mon Jun 11, 2018 4:40 am

Re: GM Questions

Postby Zanebry Varliss » Sun Jul 08, 2018 3:21 am

So, can you switch attachments from one weapon to another?

If so do any mods go with, or are they lost?
Neutral * Human* Freelance * Well Dressed * Retired Military * Drifter * Fast Hands * Experienced Hat

Gear: Audh'reh (blaster pistol), Izze'belle (blaster pistol), Noth (vibroknife, hidden), Hat Jacket, Gloves, stims, utility belt, secure comm link

Ship: Three Drinks Smells like: Whiskey, Cigarettes, Cologne
Zanebry Varliss
User avatar
 
Posts: 2184
Joined: Wed May 23, 2018 8:33 pm

Re: GM Questions

Postby Niall Organa » Sun Jul 08, 2018 4:14 am

Do we get paid D12 or D13? Niall needs new capes!
Republic | Human | Captain Alderaan | Inspiring Rhetoric | Nice Cape
Profile
Niall Organa
User avatar
 
Posts: 1516
Joined: Wed May 23, 2018 6:06 pm

Re: GM Questions

Postby Dapper Dog » Sun Jul 08, 2018 4:48 am

Day 13 due to the chaos of the final attack. Hrrm let me look at the rules for mods.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: GM Questions

Postby Dapper Dog » Sun Jul 08, 2018 4:57 am

"under normal circumstances. a character can remove an attachment from a weapon with a few minutes of uninterrupted work. A removed attachment retains all of its mods (unless it does not make sense tor a particular mod to remain on the attachment after it has been removed from the weapon)
As always, the GM is the final arbiter of whether, how. and when particular attachments can be removed from an item, vehicle. or starship"

From pg 93 of Special Modifications.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

Re: GM Questions

Postby Dapper Dog » Sun Jul 08, 2018 4:58 am

Thanks to Niall.
Head GM | Darth Chocolate of the Sith | Duelist
Dapper Dog
User avatar
 
Posts: 3107
Joined: Fri Nov 17, 2017 2:24 am

PreviousNext
Forum Statistics

Who is online

Users browsing this forum: No registered users and 1 guest

Options

Return to OOC Forums

cron