by Garth Wayne » Fri Jun 01, 2018 6:32 am
As I read it, the good news is that if we succeed at the Stealth approach we don't NEED to roll any Computer stuff.
Stealth Option, players can make one check per round from the following list: hard Computers check, hard Stealth check, average Coordination check, average Athletics check, and average Skullduggery check. If a roll is failed then that increases Alertness by 1, if a roll generates three threat it increases Alertness by 1, success or fail. If a Despair is rolled the team has failed the Stealth option and is subject to a surprise round by the Mandalorians, they can act and the players cannot. No player can make the same check twice. If the players can generate 10 successes before getting 7 failures then they reach the computer terminal undetected and succeed at the mission.
Republic * Human * Pilot * Force Sensitive * Adrenaline Junkie
Languages: Basic (Speaks and understands), Binary (Understands only)
Standard Gear: Republic Uniform (Padded Armour), DR-45 Dragoon, Comlink, Bike Keys, Backpack, green crystal necklace, Aznuri Necklace
Combat Gear: Shockrider Crash Suit, as above + Extra Reload + Crash Survival kit