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Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 7:45 am
by Tethys Carrack
I'm contemplating this.

Pros: excellent chance of passing the Fear check, fairly lightsabery, can fling Silhouette 1 stuff with Move and do movement shenanigans with Draw Closer.

Cons: not that tanky (soak 4 in armor, though I have more Wounds than usual thanks to duty), don't have any Parry yet.

I'm not eager to Heroically Sacrifice myself, though... well, who is? I guess we'll see?

Who else is eyeing it?

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:02 am
by Azura Mora
I can crit every single time I hit, and I assume crits will be major in this. Not sure about the fear roll though...

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:04 am
by Tethys Carrack
Yeah, I've got Crit 1 (so not quite every hit, but pretty good), and I assume Sand Demons haven't been chowing down on cortosis.

I think Galen was considering it...?

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:06 am
by Galen Sol
I want in. I'll still step aside for anyone who hasn't had events, but I'd like to do this.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:16 am
by Tethys Carrack
You're our Hunter Guy, I doubt anyone will object!

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:22 am
by Azura Mora
Galen Sol wrote:I want in. I'll still step aside for anyone who hasn't had events, but I'd like to do this.


A certain pink twi'lek says she can't bail you out this time :P

A close up striker, a hunter and myself a mid-range critting shooter!

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:25 am
by Galen Sol
Live capture isn't required this time. I can sit a range and shoot to kill.

Assuming it's a beast. I get two Boosts on any roll interacting with it (including combat checks) and +20 on Crits.

I may also have an alternative way to get it in the trap.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:29 am
by Arali Zian
I'm interested, and Arali would be quite willing to forgo boffer mode on this one.

I'll need a little healing after yesterday, but I could duel a demon. And I can heal myself enough before the fight; just takes a couple of my bacta pops for the day through Force shenanigans.

Like Tethys, I'm on the squishy side, though I have some parry. The fear roll is dubious, but I can ignore a setback on lightsabering. My lightsaber skill is pretty great, and my saber has been pimped out to pretty ridiculous degrees. As in damage 10 crit 1 with other goodies.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:41 am
by Azura Mora
And that makes 4?

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:43 am
by Galen Sol
So, my chem lure doesn't have it's DNA (yet), but killing it seems like the best option anyway.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:53 am
by Azura Mora
Let's blow it up then!

You gonna try to set the trap? Or do we all go in

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:56 am
by Tethys Carrack
Trap setting would be Plan B, I presume! Like if all else fails. Since the trap setter evidently dies.

I think Arali needs to sort out healing before she can hop in, though.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 8:58 am
by Arali Zian
Healing will happen. It's just a question of how. But I'm not really in a position to start the fight tonight, if that's okay with y'all and our esteemed doggo overlord.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:05 am
by Azura Mora
Doc has an EM healing thread up

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:08 am
by Galen Sol
Which is fixing up the last of Galen's wounds. I don't have any stimpacks left, though.

Also, I need to go to sleep.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:14 am
by Tethys Carrack
Assuming requisitions from D4 are available D5, I'll have a nice pile of stimpacks (bought so as not to waste quite as much of my squad's Destiny overflow). I don't have the handy Military Pouch, though.

Most likely whomever we have in melee will have to switch off tanking it. At least there's only one beast (as far as we know...).

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:15 am
by Dapper Dog
I am not sure you guys could handle two.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:18 am
by Azura Mora
We'll see how we are after one. If we're still standing we'll find a second

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:23 am
by Galen Sol
Alright. Prepping post and ghosting instructions before I crash.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:50 am
by Azura Mora
I'm about to start work, so gonna do ghosting instructions and post in the thread just to get it out the way

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:55 am
by Sabine Kelborn
Slay the desert acklay! Go forth and be glorious!

*munches pop corn on the side lines*

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 9:55 am
by Tethys Carrack
I may do so as well, since I'm sleeping soon and thus far nobody else with 0 limited events has come looking for a slot...

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 10:17 am
by Azura Mora
Stupid fear

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 10:32 am
by Arali Zian
Pretty sure everyone's going to work or bed right about now, so no worries on that front. Looks like this party will start tomorrow.

Re: Wild Thing planning (D5)

PostPosted: Wed Jun 13, 2018 10:33 am
by Dapper Dog
That's fine.