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Re: No Man's Land planning

Postby Lyseil Panteer » Thu Jun 28, 2018 11:07 am

It would kinda suck to not get the help of the monks since I think there was some help to be had there (might be power?), but I won't be om the fight to tell people what to do. :)
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Re: No Man's Land planning

Postby Arali Zian » Thu Jun 28, 2018 11:08 am

Does Layne have a nonlethal option?
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Re: No Man's Land planning

Postby Layne Hoshin » Thu Jun 28, 2018 11:12 am

newp.
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Re: No Man's Land planning

Postby Delmi Koor » Thu Jun 28, 2018 1:26 pm

I think we’re at last call soon.
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Re: No Man's Land planning

Postby Layne Hoshin » Thu Jun 28, 2018 1:56 pm

Well, I jumped in anyway.
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Re: No Man's Land planning

Postby Oddyn Vizsla » Thu Jun 28, 2018 8:18 pm

So we now wait for another hit, then we go in a batch. Is there anything preventing me from striking directly at the force user?
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Re: No Man's Land planning

Postby Delmi Koor » Thu Jun 28, 2018 8:21 pm

The two options would be to take her out, or people who haven't gone yet in the round to prevent them from hurting us more.

I think we should probably take her out because one more of those Move actions and we're in a world of hurt.
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Re: No Man's Land planning

Postby Layne Hoshin » Thu Jun 28, 2018 8:23 pm

Ranged people should totally take her out, I don't think any of us melee ones can hit her unless we get a triumph on not going prone.
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Re: No Man's Land planning

Postby Layne Hoshin » Thu Jun 28, 2018 8:36 pm

So what's the plan guys. We seem to be pretty screwed.
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equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
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Re: No Man's Land planning

Postby Delmi Koor » Thu Jun 28, 2018 8:38 pm

I can be on my feet with a stim.

Dropped my guns though...
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Re: No Man's Land planning

Postby Layne Hoshin » Thu Jun 28, 2018 8:41 pm

Also you forgot the trust boost Hamelin.
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Re: No Man's Land planning

Postby Dapper Dog » Thu Jun 28, 2018 8:41 pm

I added it, perils of ghosting
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Re: No Man's Land planning

Postby Delmi Koor » Thu Jun 28, 2018 8:45 pm

So, if Odd will go. Maneuver to stand. maneuver to stim me. Then action to shoot. We could potentially get three shots in before the baddies go.
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Re: No Man's Land planning

Postby Dapper Dog » Thu Jun 28, 2018 8:51 pm

Just a note if attacking Iyana she will be using Coordinated Dodge for her Destiny use instead of upgrade.
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Re: No Man's Land planning

Postby Delmi Koor » Thu Jun 28, 2018 8:53 pm

We should probably run at this point.

Not gonna win this one.
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Re: No Man's Land planning

Postby Dapper Dog » Thu Jun 28, 2018 8:53 pm

Delmi Koor wrote:We should probably run at this point.

Not gonna win this one.

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Re: No Man's Land planning

Postby Dapper Dog » Thu Jun 28, 2018 9:17 pm

Only the Ranged Attacks, melee I wont be using Coordinated Dodge.
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Re: No Man's Land planning

Postby Oddyn Vizsla » Thu Jun 28, 2018 9:53 pm

I have done my part for this turn. your dps time, my tanking time.
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Re: No Man's Land planning

Postby Dapper Dog » Thu Jun 28, 2018 9:54 pm

Considering the power of it, Coordinated Dodge will cost her 3 strain as well, better balance it for enemies.
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Re: No Man's Land planning

Postby Layne Hoshin » Thu Jun 28, 2018 10:22 pm

Hopefully Hamelin can now proceed to do his force move thing, or something.
Jedi | Human | Elevated Slave | Former Sith | Intimidating | Bold | Fearsome | Shii-Cho | Apprentice of Balos Tyl | Supposedly dead
equipment: Armored robes, Utility Belt, Stimpacks, Lightsaber(Darksaber), Lightsaber(Shoto), Communicator, Ancient Sword hilt, Glowrod, Forcereader
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Re: No Man's Land planning

Postby Tethys Carrack » Thu Jun 28, 2018 10:26 pm

From the peanut gallery, it does seem like a good moment for Hamelin...

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Re: No Man's Land planning

Postby Delmi Koor » Thu Jun 28, 2018 10:27 pm

He's at long range right now. He'd have to double maneuver to medium and have the range upgrade.
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