Aran alternated between serenity, wit, and compassion as he moved through the chaos of the station battle, as much in response to what the sapients he was trying to rescue needed as any other aspect of the situation. While hot-wiring a series of blast doors to give a group of families a shortcut, he calmed the adults by being calm himself -- and then made faces at the younglings while the adults weren’t looking. When an exploding panel knocked him to the floor in a shower of sparks, made a joke of clutching at his sun-shades while they fussed over him. “I’m blind!”
As things got increasingly desperate, he found himself seeking out free traders, smugglers, and other criminal or criminal-adjacent types, trying to find a ship to ferry stranded refugees from a cut-off section of the station to safety. When promises of future rewards and appeals to nobility fell on deaf auditory organs, he realized the key was in figuring out what they needed. He found and brought together a Gran captain, a Toydarian ship-thief, and a mildly corrupt Bankoran portmaster, the latter two helping the first get her ship out of lockdown, and getting passage in return.
Internally, he found all three of serenity, wit, and compassion close to hand. He had become acclimated to the senseless noise that was war without becoming numb to it, and found it easy both to seek the humor in its absurdity or to push away all else in service to those harmed by it. He bore the burns, cuts, and bruises without comment, and smiled as he allowed himself to be pulled off the line and into triage.
Left Behind Resilience 1, +Trust:
2eA+1eB+2eD+1eS 1 failure, 2 advantageLeft Behind Resilience 1, missed boost from Galen:
1eB 1 success, 1 advantage3 wounds (4/15), 0 strain (0/14)
Left Behind Helping 1 , Skullduggery +Trust:
2eP+2eA+1eB+3eD 4 successes, 3 advantage1 Shield point, 1 boost to next Resilience roll
Left Behind Resilience 2, +Trust +Boost from adv on previous roll:
2eA+1eB+3eD+1eS 2 failures, 2 threatLeft Behind Resilience 1, missed boost:
1eB 0 successes, 2 advantage5 wounds (9/15), 3 strain (3/14)
Left Behind Helping 2, Streetwise +Trust, +Destiny:
2eP+2eA+1eB+1eC+2eD 1 success, 4 advantage1 shield point (total 2), +2 boosts to next roll -- maybe the Gran gives someone a ride?