Niall Organa wrote:As I've commented before, I think it's really difficult to do a good heroic Star Wars story. Like, super hard. The players should be good guys, and being a good guy should be rewarding. But at the same time, if being good feels too easy, then it cheapens the experience. So, being good should be rewarding, but also hard. A bit of a contradiction!
I think that you did a very good job of threading the needle. It definitely felt like we were doing good; we had lots of opportunities to help people. And it felt hard; we put a lot of work into confronting the nastiness within the Republic, and resisting the temptation to take the easy way out in a lot of cases. Great stuff! Be rewarding... yeah, I'd say this has held up, too. I'm hoping we'll see a bit more of that at game's end, with smiling children and excited puppies or something.
On a personal note, I had fun playing Chief Inspector Organa. Since Niall doesn't really have detective skills, I appreciate that you let hard work and logic make up for his other shortfalls, even though that's probably more work for you.
I agree with Lyseil on wishing there was more combat for wimpier people. As a Tier 2 combatant, I was hesitant to go into most combats after the midpoint of the game; I would have gone into the Defense Grid one, but alas. It seemed like it was best when there were two combats in a day. Perhaps one could be marked easier and harder, and people will slot as appropriate? But that does require you to run two combats in a day.
I still feel that there was a bit of an issue with contributions. I've contributed to power both times, and as it turns out I'm very glad that I did, because we've got just enough power to do the bonus XP mission today. On the other hand, I wouldn't have minded getting a bit more stuff for myself, too.
Anyway, I had a great time. Thank you both so much!
Teffa wrote:Thank you very much for running another Star Wars game!
Durasay Mixo wrote:First of all, as others have stated: Thank you for running. It's a bear to run a game for a large group, and you pulled it off again. Thank you, for allowing me the opportunity to play.
I loved that you put in more setback dice in events due to various things, with the explanation as to what was generating them. It allowed people the opportunity to shine with species abilities, or talents that reduce setback, that maybe they didn't get the opportunity to before. It's one of my favorite things to do as a GM to put in setback that I know the players can ignore because it rewards a choice they made with their character. I know I took advantage of my abilities to do so when I could.
Contribution, in my experience, is the weakest of the three "theme" mechanics (the strongest being Obligation, and Morality being the most... boring?) It's hard to make it work, and the CRB doesn't give a whole lot of guidance. I wish that it didn't tie to generating Power for the Strike Force, but that's my only major complaint, as we're in an era when the Republic is economically powerful, so it took a little bit of the immersion of the setting out for me that we were feeling like a rag tag Rebel group vs. a well funded military (though if one was playing as a member of the Bankor Resistance, that would feel absolutely flawlessly perfect, so it might just be a problem of perspective). I get why you did though, because once you get past Contribution rank 2, that's when you start bringing in credits that are normally out of reach for PCs. All of a sudden, it's the gear issue and we're walking around with a veritable arsenal. It forces a choice, which is good for drama, but there were times that it felt punishing to take power as opposed to outfitting oneself, especially with the difficulty in shopping because, this isn't Nar Shaddaa or a major trade planet. We're in a warzone.
So I applaud your design choice there, as much as wished it wasn't the case, but that's more me wanting to see PCs always get more "stuff".
Of the three theaters, I loved the Viridian Sea the most. I felt it had the most flavor, and in my mind, the best character event for everyone. I am curious, what were the plans for the theaters not chosen? How would the prison mission have gone? Is there a chance we could see the events not made available?
Lastly: Thank you for your time with our conversations in my PF. I will say that I truly appreciate the open communication between players and GMs, and you did it marvelously. I look forward to future games.
Dapper Dog wrote:In most of the boss fights the objective often wasn't just stand there and punch other guy till they die.
Dapper Dog wrote:Garig Port Town Campaign - Operation Havoc Rancor
Garig Port Town is an important milestone controlling the Port gives the Republic Forces access to many useful military objectives on the planet and opens up supply lines for the ground forces while the Space Forces deal with tying up the Mandalorian. The Mandalorians have left Huya Vy of the Black Union in charge, a local crime syndicate with ties to the Black Sun families. Huya has no real loyalty to the Mandalorians and could be convinced to switch sides for the right amount of compensation.
Missions & Events.
- Too Fast, Much Furious: Street races with souped up speeders. dangerous route and a chance at a cool reward... swoop racing at its finest.
Illyria Acaran wrote:Dapper Dog wrote:In most of the boss fights the objective often wasn't just stand there and punch other guy till they die.
I do want to scalpel this out. I do agree with this in general and I'm very thankful for that. I'm glad there was often something to do or worry about rather than just making the bodies hit the floor, because that means there are stakes, context, and value in the scene/conflict rather than making the other poor dumb bastard die for their country instead of you. I would have liked it if it didn't seem like the players were almost always on the back foot or caught unawares, but I do have a clear personal preference for fighting smart instead of just hard. And though I prefer people joining events that they are interested in rather than just having the people who are "best" at events join them, having the incident take place with a little bit of advance notice to PCs or "on their own initiative" such as ambushing an enemy convoy, luring a stronger enemy into a fight that would be at a disadvantage, etc. would help address or at least lampshade the common necessity that PCs are usually the least informed members of the scene and they are always struggling to play catch up because they were the ones stumbling into a trap, or someone else stumbling into something everyone seemed to agree was a trap, or being otherwise caught out, etc.
Illyria Acaran wrote:That's reasonable. Still, thank you for making many/most of the encounters about something other than "kill the baddies, 'cause they're bad".
Dapper Dog wrote:Mandalorians are difficult they don;t have a consistent personalization through the setting, even one of the most iconic members the Fett was pretty much just a gun for hire doing whatever it took to win.
Rav Devaroo wrote:Thanks from me for yet another awesome game! I think you've done an amazing job of making the Star Wars system work for pbp and this many players.
I wasn't initially that enthusiastic about a Republic only game but I really enjoyed myself so thanks for making it feel suitably heroic. The personal plot stuff was great and I'm really interested in seeing where the Star Cabal stuff goes (is that in SWTOR, I don't remember encountering them)
Tethys Carrack wrote:Dapper Dog wrote:Mandalorians are difficult they don;t have a consistent personalization through the setting, even one of the most iconic members the Fett was pretty much just a gun for hire doing whatever it took to win.
Just chiming in to say I personally think you and Nekoinu did a nice job with the Mandalorians; they felt very Canderous-y (plus a bit of Boba Fett, depending on the character) and those are admittedly the ones I'm most familiar with. On the whole, they were a good foil for us to feel heroic while not being two-dimensional (at least from my perspective).
Sad that I didn't get to spend a day in a soup kitchen now, though. As we know, there's nothing more Jedi-like than soup.
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